Rainbow Six Siege

Rainbow Six Siege Dev Tracker




10 Feb

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The window or floor shouldn't blow out till she comes through it. Shooting the window out first only helps if you are willing to stand there for a minute waiting for a defender to lose interest in watching it.
Originally Posted by WhackyClock
I don't think she is that bad of a operator but I really like the idea of the window breaking as you swing through it rather than breaking once the grapple hits.
Thanks for the suggestions everyone! I know this has been something people have mentioned when Amaru first ca... Read more
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    Ubi_Sphinx on Steam Forums - Thread - Direct
Hey educar,

You reached the FR forum, I've moved your post to the EN section of the forum.

By the way, this message usually indicates that you're connected to the wrong Ubisoft account, but one of my English speaking colleague should be able to help you with that issue 😉

- Support Ubisoft
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    Ubi_Sphinx on Steam Forums - Thread - Direct
Salut Klaus,

Cette section du forum est réservée au support technique sur le jeu, j'ai donc déplacé ton sujet dans la section appropriée !

- Support Ubisoft
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    Ubi_Sphinx on Steam Forums - Thread - Direct
Salut Kessy,

Cette section du forum est réservée au support technique sur le jeu, j'ai donc déplacé ton sujet dans la section appropriée !

- Support Ubisoft
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My understanding from watching the promotional materials was that purchasing the Premium Battle Pass gave you something like the first 10-12 tiers, then you had to earn the rest by playing. If you can unlock all Premium tiers with R6 credits, then that would accomplish what I was asking about. And to confirm, 30% of the entire amount I spend on R6 credits would contribute to the prize pool?
There is the option to boost to the first 12 tiers, but you can also select how many tiers you'd like to unlock with R6 Credits as well. And yes!

I would enjoy playing a Premium Battle Pass for PvE, but I also don't mind helping build the prize pool by purchasing the content. Watching competitive play is the cheapest form of ente...
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    UbiFate on Steam Forums - Thread - Direct
Have you checked out this support article[support.ubisoft.com] to see if you can launch the game using Vulkan without having to select it?
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    UbiFate on Steam Forums - Thread - Direct
Hey moonlight! Do you happen to have a clip of this, so I can forward it along to the dev team?

09 Feb

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Let's try to keep being civil and not start a flame war now. OP is allowed to be upset about what happened.
UC_Corehunter, please refrain from multiple replies in a row. If you have something constructive and new to add within the past few hours, please use the Edit Post button:
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    UbiMorning on Steam Forums - Thread - Direct
Hey there! Are you having this issue where it gives you an error when trying to reconnect back to a match you disconnected? Moving this to Player Support for reference.
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    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support for assistance!
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    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support!
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    UbiMorning on Steam Forums - Thread - Direct
It's just RNG mostly. Some people have suggested making it similar to Ranked/pro-league where players cannot get the same defense spawn twice in a row. How would you feel about this in Quick Match?
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Dain5000: i think this is a teamwork problem more then a gameplay problem...
I do agree that this is more of a teamwork issue rather than an issue with the ping system. I don't think changing the ping options will change this much. But it would be nice to have a more detailed ping system in general. As Younesnake mentioned, many have referenced Apex's ping system as a good example.
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    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support!
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    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support!
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    UbiMorning on Steam Forums - Thread - Direct
I know many players have been asking for both House and Plane to be back in Quick Match at the very least. I've also made a note on my report for the demand as well. No info regarding if they will be back any time soon at the moment.
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Mogvaj: I think some change needs to be done regarding getting duplicates in alpha packs.Either disable them or make it so that you can only get a duplicate once.And if you dont wanna do that atleast increase the renown you get from a duplicate.
Thanks! I know this has been a common topic for a while and is specially brought up with the Battle Pass packs. I'll pass both suggestions along!
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Originally Posted by UC_Corehunter
well that wont happen now as off a hand surgury i cant play like before thanks for that now i am the one in my squad with the lowst K/D and Charm then and i possable get now even lower ranked in as before really 100 times thanks for that MMR system overhaul only brought the bad thing onto the light
If you are talking about the season charm, you get the charm for the highest rank you achieved the season, not the one you finished off on.

EDIT: Sorry for the confusion:
Players who have their MMR reset will also not receive the seasonal ranked charm for their highe...
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    UbiMorning on Steam Forums - Thread - Direct
Thanks for the suggestion! The reason Bombers were removed was due to the fact you do not encounter them anywhere else in Siege. Most players appear to use Terrorist Hunt as a way to practice Siege before jumping into PvP, so removing this and the C4/barbed wire rooms was to help remove features that aren't happening elsewhere.
I do understand some people enjoyed playing against them and may only play THunt. We have expressed this to the team, but there is no current plans to bring back Bombers.
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    UbiMorning on Steam Forums - Thread - Direct
From our blog post:[www.ubisoft.com]
If you get 15 kills per game but lose all of them, then your ability to win a game is very low, hence you should be ranked very low too. Conversely, a player that does not land kills, but still wins often, should be ranked quite high (maybe they make excellent callouts, which is an important factor in a team’s ability to win). The idea is that if you play well, and are an asset to your team, you will naturally win more matches in the long run. This positive influence on winning matches is what we measure.

Thanks for the suggestion though!