SCUM

SCUM Dev Tracker




09 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 May

Post
    Beda on Steam - Thread - Direct
Happy Monday everyone! Time for another development update. Check out what the crew has been up to this week!



  • Resolving the metabolism issues.
  • Validating RPCs.
  • Fixing the issues wit the M1.
  • Fixing the destroy BB elements issues in Sinlge Player.
  • Research for farming system.
  • Implementing new metabolism diseases and damages.
  • Finishing up on the first prototype for modular vehicles.
  • Fixing substepping issues.
  • Working on the new seaplane.
  • Working on the Phoenix tears revive feature.
  • Working on a respawn system re...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Apr

Post
    Beda on Steam - Thread - Direct
Monday is here and so is the Development update, on time this time!



  • Divided the kills from events to log into separate kill log.
  • Fixed the airplane spawners in Single player.
  • Research for item rework.
  • Working on modular vehicles attachment system.
  • Research for farming system.
  • Created a script for redictories in the editor.
  • Working on different mushroom effects.
  • Created the prototype of modular vehicles.
  • Optimizing data.
  • Setting up Fisherman trader items.
  • Bugfixing.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Apr

Post
    Beda on Steam - Thread - Direct
I'm running out of joke lines about how we always have a hotfix for a patch but nonetheless here we are:



  • Fixed the bug that caused crashes on puppet spawn.
  • Fixed the bug where arrows and bolts would spawn an incorrect amount.
  • Fixed the bug where car mechanic audio would not play.
  • Fixed the bug where player was able to remove the clip from M1 when the M1 was holstered.
  • Fixed the wrong base selling price for small fish hook.
  • Fixed the bug where player was unable to destroy base building elements in singleplayer.
  • Fixed an issue with the EconomyOverride.json file where prices were ap...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Apr

Post
    Beda on Steam - Thread - Direct
Hey everyone, been a while but we are here with another patch. We have some new stuff and a lot of fixes, so lets get to it!




Let's start with the new trader NPC the good ol fisherman.



Now found around the outposts this good ol geezer will have some good nautical goodies to buy and sell.
Of course not only does he sell boats, rafts and the sort but you can also get fishing supplies and use them to sell fish. It's an honest peaceful life. And remember don't talk to the raven.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Apr

Post
    Beda on Steam - Thread - Direct
Monday is here and so is the Development update, on time this time!



  • Resolving the issues with ammunition.
  • Further backend work on modular vehicles.
  • Researching vehicle network issues.
  • Research on the replication graph.
  • Researching the prerequisites for the inventory rework.
  • Adjusting the engine devkit fix some graphical environmental issues.
  • Further network testing.
  • Testing the new physics plugins.
  • Fixing up the admin commands.
  • Resolving some economy issues.
  • Optimization of the pricing cache system.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hey people, sorry it is a bit late but we are here with it. Check it out!



  • Made an editor script for editing static meshes.
  • Solving issues with airplane spawning in Single Player.
  • Research for the item rework.
  • Heavy bug fixing.
  • Optimizations for streaming and garbage collection.
  • Implemented fixes to the engine ini file.
  • Cleaning up refractors.
  • Pricing fixes.
  • Fixing the issues that allowed exploitations.
  • Fixing the issues for airplanes.
  • Working on a new attachment system.
  • Working on network opti...
Read more

28 Mar

Post
    Beda on Steam - Thread - Direct
And we are back with our regular program of Monday Development updates. Check it out!



  • Fixing the issues with the water reflection.
  • Working on further networking improvements and fixes.
  • Re factoring vehicles.
  • Fixing the issues with traders.
  • Implementing new version of EAC.
  • Upgrading the admin tools panel.
  • Fixing the economy bugs.
  • Adding requested economy QoL.
  • Implementing asynchronous loading of traders.
  • Fixing the bugs and issues.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hello everyone, long time no see. We have gathered here today to release another hotfix for you. With the release of this one we are still monitoring the situation and continuing to work out the issues, so keep the feedback rolling.



  • Potential fix for desync on vehicles.
  • Change of zone settings will now correctly log in admin logs.


  • Adjusted prices on traders.

21 Mar

Post
    Beda on Steam - Thread - Direct


Hello everyone this is the time when we release the regular Development update. Currently we don't have an update for you as all we are doing right now is collecting feedback from you guys to resolve the issues that arrived with 0.7 and balance things out according to the feedback.
WE are also releasing the file of default prices for you so private server owners can more easily compare and set their own. see you soon!

Trader prices[drive.google.com]
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Mar

Post
    Beda on Steam - Thread - Direct
There ain't no rest for the wicked, and so we are dropping the hotfix to resolve the biggest issues you guys found! Also new servers, because you asked nicely.



  • Potential fix for startup crashes that sometimes occur.
  • Fixed the bug where you were not able to enter tractor passenger seats.
  • Fixed the bug where vehicle would sometimes fall through the floor on relog.
  • Fixed the bug where trader funds would not correctly fill up in Singleplayer.
  • Potential fix for connection time out error.

... Read more