<insert suggestion here>
This employee literally copy pastes a mail merge pre written response and doesn't even bother to replace the template fields with the relevant information... and no one notices.
Unbelievable. They aren't listening. They don't care. They will never fix this shit.
I think you misunderstood the meaning of my post. That was meant as a "as per normal, i can't make any guarantees that your -> favorite suggestion <- will be implemented, but we are listening"
Nothing is pre-written and copy pasted. We do listen, we do care, we are constantly working to improve the game.
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Oh I know you didn't <3 I wish we had two hamishs haha.
Originally Posted by MerpheeOh yeah, you're absolutely right.
The issue with the Suggestions and Feedback subforum is that it doesn't get a lot of traffic, compared to General Discussion, so it is hard to gauge whether or not the player base, or at least forum members, support the ideas.
So if a thread gets posted there and it doesn't get a lot of replies or generate discussions that go on for pages, you can't really tell if the ideas of that thread is what more than one person may want. Which, I think, is why suggestions tend to get posted in General Discussion.
Originally Posted by RiflemaniaRead more
My Contribution:
Loot changes:
- Take away the caps.
- Let us change 2 attributes no matter the colour.
- If you change a talent you cannot change a attribute.
- No optimization station as this will make min/maxing achievable way too fast.
The grind will still be there as you will have to grind for high stats to swap over to the 2 attributes.
Control Points and Loot:
Have 3 linked points to each control point each giving:
- Link 1 = +1
- Link 2 = +2
- Link 3 = +3
This way you can skip doing 3 +1 links just to get the CP up to CP4 as you can go directly to a linked +3.
The higher the link y...
By difficulty spike, I thought you meant 1.3.
-______-
Devs get a chance to look at this?
https://www.reddit.com/r/thedivision/comments/cjoq85/loot_20_and_making_lootprogression_fun/
We did, yes. It's a great example of community discussion.
"That loop of just playing the new missions over and over is really fun"
Red alert. I repeat, red alert. I'm now very concerned about what the devs consider "fun".
I'm not a dev, just to make sure that's understood. Also, please don't take my personal enjoyment as measure of what the team sees as great content or not. I've leveled my characters in WoW by killing Furbolgs in Fellwood and enjoyed myself a lot. That doesn't mean anybody in Ubisoft and Massive thinks that's a fun gameplay experience.