The Division 2

The Division 2 Dev Tracker




31 Jul

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Hey, I appreciate that you're reaching out to us.

However I don't speak your language. If you can pose your query in English, I can try to assist you.
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If you are experiencing this issue, please provide me with your Ubisoft account name in a private message.

Much appreciated! / Johan

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There hasn't been any plans to bring the Caste Settlement back into action, it's been mentioned on SOTG a couple of times.

It's simply an inactive settlement.
It features briefly in the Broken Dawn novel, which sheds some light on wha...
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Originally posted by [deleted]

[deleted]

Haha... There wasn't really any reason other then it was for fun. In a lot of instances when you see a body you can find a duck who looks very guilty of the murder based on the propping.

As far as Hamish not stream as much it's because he is only one person with two hands. He cares a lot about the community but is now also doing the ngon stuff as well. His plate is very full like everyone else's.

I miss me some dev streams for sure.

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That's okay, we love to see them

Thanks for sharing, did you enjoy the Zoo mission?
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I'd like to remind you all to be civil please.
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The fix below was not deployed during the maintenance as originally intended. As soon as we have more information or a timeline, we will let you know.

  • Re-introduced the leaderboard for number of raid completions. In order to update your leaderboard from displaying 0 completions, an addition completion of Washington National Airport is required. Note the number of completions does not apply to Discovery mode.
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Greetings Agents,

The servers will shut down for maintenance on Tuesday, July 30th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT.
Estimated downtime is approximately 3 hours.

  • Camp White Oak, Manning National Zoo missions and the Kenly College Expedition will become available to all players.
  • Fixed an issue causing the crafting bench not being upgradeable to Gear Score 500 for some players.
  • Fixed an exploit that would allow players to receive a large amount of items by shooting a Supply Drop.


Episode 1 Known Issues can be found here.

Please follow this thread for any updates as the maintenance progresses.

Thank you,
The Division 2 Team
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Can we get some more information on this topic, please?

  • your platform
  • where are you playing from?
  • when is this occurring (e.g. immediately after login, after playing for a while, only in specific areas)?
  • does restarting the game / the console resolve the issue?
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Originally posted by ChrisGansler

Thanks for the videos. I'll forward them to the team. We made some adjustments yesterday that were supposed to improve the situation but it's clear that it didn't help on all occasions.

We'll further look into it.

Can we get some more information on this topic, please?

  • your platform
  • where are you playing from?
  • when is this occurring (e.g. immediately after login, after playing for a while, only in specific areas)?
  • does restarting the game / the console resolve the issue?
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Thanks for the videos. I'll forward them to the team. We made some adjustments yesterday that were supposed to improve the situation but it's clear that it didn't help on all occasions.

We'll further look into it.

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Originally posted by CaPtAiN_KiDd

Any chance you can sneak in a fix for the bullet/damage delay on consoles? I know people are really passionate about wanting that fixed so they can come back and play the game again.

We've made improvements yesterday. If it's still happening in the extremes where no bullets or a majority do not register, please feel free to send us some videos of these!

Thanks!

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Originally posted by Patrickownzya

But if it is for console, it can wait another month or two, right?

We deploy all of our patches at the same time, doesn't make sense for us to not include fixes for a platform. But it can happen. We didn't wait for PC fixes and the past and sometimes we'll not be able to implement all console changes we want.

Doesn't mean that one platform is worth less to us than others. I understand that there's frustration on the topic of PTS as well and if there was an easy way for us to replicate this platform for consoles and have a lot of participants, we would.

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Originally posted by mooseeve

Any progress on figuring out why you keep deploying builds with long load times? This is at least the third one in a very short time.

We have an understanding of what can cause it but for example the PTS loading times and the loading times that happened when the game went live had two different causes.

We'll continue to investigate. Thanks for your patience.

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Originally Posted by Merphee
I swear I'm the only one who uses the flame turret lol.
You're not alone, brother!

A question for the skill build users, what do you identify as the biggest weaknesses of your given build? What task/action/objective does it fall short with?
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Hey ix-emir7-HND. Are there are actions/moments/points where the lag is consistently cropping up or is it more or less everywhere and relatively consistent?
You'll also want to submit a ticket to Ubisoft Support and they'll do their best to help provide additional assistance.