The Division 2

The Division 2 Dev Tracker




30 Jul

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As with many discussions on Difficulty, sometimes the most effective approaches don't come from directly raising numbers. It is interesting that the "buff enemies" statement got responses that assumed you meant exclusively giving them more health, instead of more variety, more damage, more aggressive tactics, etc.

Interesting conversation to be had, as always. Just be sure to give others the benefit of the doubt when discussing.
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I'm glad to hear all this action ended in an improved build loadout. I guess the quilt jokes live on for another day.
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So this maintenance was pretty important... unlocking access to pieces of content for players. You can read the maintenance notes here.
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As I've mentioned on other similar threads, posting such links publicly really only increases overall traffic to this kind of site that admittedly looks... off. Talking about this sort of stuff going on is one thing, but actively providing the link crosses a line into behavior not allowed on our forums.

In the future, please send links like this to myself or another Community Staff member directly via PM. I will be closing this thread now since the conversation was mostly about the linked site itself. Thank you.
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I appreciate the various feedback from this thread so far. Keep the discussion going, i'll be keeping my eye on this one.

@OP:
I dont care about rewards if the gameplay is fun, but now that its tedious, id like something worth playing for.
What, to you, is something worth playing for? (Same goes to everyone else.)
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Originally Posted by moesuvious
IF its part of a loadout it already has a distinguishing mark on it though so no need to mark it as your favorite. Im not against your suggestion but the pieces are marked if within a loadout.
Thank you for the info, moe!
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Originally posted by Simon-says-what

Now, I'm no game developer and can't speak for all the intricacies in detail but I know that just because you create some part of software it doesn't mean that you can predict at all times how this software will behave when you change things around. And change is necessary.

Noone has implied that. But if you are making a game with several teams world wide, and for more than 3 years you can't get certain issues under control, I'd say maybe you are biting off more than you can chew.

But of course that perspective is not very Ubisoft and probably not even a consideration at Massive. Everything always needs to be bigger and bigger, even when that means that the engine slowly but surely falls apart like the Springfield Monorail.

Yes, we are the people that produce it and in the end we have to fix it. It doesn't mean that it's easy or that we put faulty things into the game on purpose.

Again, noone ha...

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We can have theoretical discussions around this topic forever. If you're currently not playing that's totally fair. I can't talk about anything 3.5 years ago because I wasn't here and I'm not arguing for people back then, as I don't know what happened.

If you think that the transparent approach to our communication is purely marketing I cannot change your opinion on that, so I won't try.

I understand that a broken game or broken parts of a game can be very frustrating and that disappointment definitely is justified. I'm not trying to claim that we're always able to deliver everything perfectly. But it's also unfair to state

Chris, we are talking about almost 3.5 years at this point, when can players of your game expect basic functions like a skill to work reliably?

when a lot of these systems work and when they don't work it's often times in rare occasions (after we made fixes). We're always going to try to improve and if ...

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Originally posted by LakuPope

Yeah, this is weird since some Massive employee commented on reddit, that they didn't have a fix for long loading times yet...?

We actually snuck that one in after the maintenance. It wasn't ready for the main patch and the original plan was to wait for the next patch opportunity. But people were really passionate about trying to improve the situation as fast as possible.

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Originally posted by Simon-says-what

Unfortunately this has been several different issues which made these longer loading times appear.

That may very well be but these issues are not caused by a higher power like a natural disaster that's outside anyone's control.

This is your engine, your game, your code. All of these issues are inherently caused by noone but you guys, regardless of what the root cause eventually turns out to be.

The other day I was reading this heartfelt story about the reviver hive in your forums, which is a bug that's just about as embarrassing as the loading times bug, and just another issue you guys apparently can't get under control since the first game.

The whole thing was written like Ahab fighting Moby Dick but not once did you mention that this white whale was created by you folks.

If you can't get your engine or code under control, then maybe work on smaller scale projects that can be dealt with in a single team. At this...

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If we're looking at software in two states "working" and "not working" it's pretty easy to say "It's not working so let's change it to working". While that's the ideal outcome it's not often that easy. Now, I'm no game developer and can't speak for all the intricacies in detail but I know that just because you create some part of software it doesn't mean that you can predict at all times how this software will behave when you change things around. And change is necessary.

We're not putting the blame on the software though, Yes, we are the people that produce it and in the end we have to fix it. It doesn't mean that it's easy or that we put faulty things into the game on purpose. The explanation on why some things require more time, like with the Reviver Hive, is meant to illustrate the process and that detailed feedback from players is much appreciated.

In terms of the hit registration issue: We made some improvements with today's maintenance, let us know if you're...

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Originally posted by Simon-says-what

Will this be a permanent fix or should players expect this to come back with every patch now?

Bringing it back once is an honest mistake, twice is an embarrassment.

Hey. We know that it looks like it's the same bug causing the same issue. Unfortunately this has been several different issues which made these longer loading times appear. So while we have fixed the occurrences, we're looking into ways to ensure this does not happen again.

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Originally posted by badluckap

u/ChrisGansler Any update on leaderboards raid completions? since its still not fixed. So completed raid, no leaderboards, log off/on, completed raid again, still no leaderboard completions. I'm doing something wrong? i hope this is one of top priority to be fixed and if needs to deploy hotfix with 1hrs notice for server shutdown. We just would like to have an update please.

Yes. It seems like the fix didn't make it into the patch. We're inquiring what happened. Sorry for the confusion.

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The new missions seem to be pretty well received - I've seen very few who don't like at least one of them. What do you feel they do better (or at least differently) than the other missions available?
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Originally posted by sarsante

As a software developer I know you're right but as costumer seems the priority it's to fix loot related things as fast as possible like bank loot cave.

I did the crate glitch 3 times and well it could drop 100 items and still hardly possible to get 5 decent items out of it, yes that's how bad it's. I run the raid multiple times every week, 99% of the time I get the loot using Z. Also every week one char can't get the razorback last key and well the crate loot it's as bad as everywhere else.

So after 4 months plus this should be priority, let people get 30 trash items a day won't ruin your game but people getting trash from whatever activities they do can ruin your game. There is none incentive to do anything in the game if I won't get anything good out of it.

Attributes can roll in a too wide range, like from 1 to 20%, so most of the attributes will be bad. A simple way to fix the insane amount of rng layers would be let people change attribute colors or may...

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I do understand where you are coming from and can appreciate your sentiment.

That said, it would be incorrect to say that we prioritise fixes such as this over other fixes.

Loot is certainly going to have an overhaul, but as mentioned - overhauls of major systems takes time.

/ Johan

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Update: This particular fix was not included in the maintenance as originally intended. We will be deploying it as soon as we can.