The Division 2

The Division 2 Dev Tracker




01 May

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Moved this to The Division 2 forums where it belongs. Also, welcome to the forums, IMAngryHulk!
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Originally Posted by x-D0minat0r-x
Here is a poll, want to get the general feeling of the current state of the game for everyone....

Do you feel like the game is fine at its current state and no changes need to be made?

Or...do you feel like changes need to be made?
I mean, most everybody will likely vote for "Changes must be made" because the other option is 0 change. 0 changes is highly unlikely in a live game. Is there a more specific topic you're wondering about rather than just the general state of the game?
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As this thread has devolved into unproductive toxicity, it will be closed.
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Hmm, seeing a wide variety of opinions on the difficulty. For those of you who think it's hard, do you think it's hard in a way that makes sense given that it's supposed to be tougher content?

30 Apr

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Originally Posted by Sensible-Jack
Well they don't make it fun for me,

I couldn't care what stats are at the end of a mission all I care about is doing the mission and if it was fun to do, and quite surprisingly they are fun for me without some kind of stat page.

For those who like that kind of thing good on you knock yourselves out over it, for me if I can turn it off when its introduced the better.
From what I've seen it looks like it's an optional readout that can be opened at the end of the mission. Entirely opt-in if you want to ignore it.
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First of all, let's stop veering towards a flame war if at all possible.

What's odd to me is that some people are saying they always get credit, and in some cases players clearly don't. Does anyone have a video clip where they couldn't (not because I'm doubting you, but it can help us investigate with more info)?
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Originally Posted by Diedel443
And because many really TRY to love the game, but just can't. If they didn't care about it, nobody would complain.
I think this is what it comes down to. People want to let us know what needs improvement because they know we're looking for feedback. We have an ongoing PTS, after all.

There's different kinds of negativity. Constructive criticism is always welcome, and really as long as you don't flame other people you're going to be fine.
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Enemies spawning on top of/behind players is something we've made sure to bring to the team's attention.
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Originally Posted by USMC_Tallin
Saw the update today and logged in and everything was back to a speedy login, thanks for the fix.
Originally Posted by tcarlisle2012
Yes indeed. Launch and connect times are back to normal. I wouldn't call it "speedy" but definitely acceptable and probably as it was at launch.

There still is room to improve launch time though. Takes too long after the splash screen disappears for the graphics to go full screen and then play the videos and th...
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Originally posted by RiChessReadit

I’m no game dev so I can’t even begin to understand the level of troubleshooting that goes into making something work, but why are conditions or circumstances of the death/down even a problem? Is it not a binary state?

Can you go into more specifics as to why revive hive fails so often? On the surface it seems like it should be simple, that’s why it’s so frustrating on the player end.

I can't go into details as I'm not a developer either. What I know is that certain instances can make it happen that you don't get revived. The thing I'm personally failing at is to understand what is a simple solution and what is difficult. Without knowledge of the intricacies of software development, I often times think something will be an easy fix to then find out it's not, or expecting something to take a long time when it actually is a quick fix.

Once we're certain the Reviver works as it should, maybe having one of the devs talk about the fixing process would be an interesting topic.

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We're fixing a couple more instances of the Reviver not working properly with Title Update 3. Feel free to test it on the PTS right now and let us know if you find more instances of it not working.

Reviving, it turns out, is pretty difficult to get bug free due to some circumstances of how you die, with which effects on you and what you're doing while you die. We'll get there eventually, but I can tell you the devs put some serious work into fixing the bugs we found so far and it's unfortunately not easy and every bug needs its own fix.

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Originally posted by Sloi

I know that’s not how they designed the hive, but why couldn’t they just make it a binary item when it’s used for solo play?

Do you have it available? Yes? Then it 100% revives the player.

Is it on cool down? Yes? Then you can’t use it and therefore it won’t revive you.

I don’t know why it can’t be that f**king simple. Can someone explain?

Because bugs! If we boil it down, it should work like you're saying. If you have it equipped and it's off cooldown it revives you.

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I appreciate the mixed feedback here everyone. Baseline stats and routine talents definitely can add delicate intricacies to balancing, so it's nice to see the various thoughts from everyone.
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Really appreciate all the awesome responses here everyone. Thank you so much for the feedback and insights. Keep it up!
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Hey everyone. I know that discussions about the DZ and PvE vs. PvP can get heated, but the forums are not place for name-calling, mockery, and insults. Please keep the discourse civil and respectful or the thread will be closed. Thank you.
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I appreciate the feedback. I've seen a number of players talk about their explosion based builds to great affect. It's always nice to see more success stories, for sure.

Also your English was quite good! (Thanks for the video too!)

29 Apr

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I appreciate the mixed feedback here everyone. Thank you all for sharing your thoughts, observations, and speculations on different aspects of the live game and PTS. I'll be sure to make a note of your comments.
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Thank you for letting us know about this as well as including the picture! If anyone else has experienced this, please don't hesitate to chime in.