Cozmo23

Cozmo23



11 Oct

Comment

Originally posted by G-star-84

I miss the D1 heavy settings. Can the team test those out for a full weekly reset to gain feedback on which system is better?

Our plan is to gather feedback on what you like the best. If you played Elimination back in D1, next week’s settings might be familiar to you.

Comment

Originally posted by dmagg

When you look at the roster tab of the director, you can't see the in-game status of your clan members (inspect player, join fireteam, etc) unless you're Steam friends with them. If not, you see them as "online", but with no indication if they're in-game or what they're doing.

My clan found out that you can workaround the problem by creating a public Steam group, having clan members join it, and then joining the group's chat room. Has to be a public group, and you have to join the chat.

If you do that, you'll see everyone in the steam group on the in-game clan list roster, without needing to friend every single person.

Thanks I logged a bug on it.

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Originally posted by [deleted]

[deleted]

Can you give me the specifics on the bug? Want to make sure its being tracked.


10 Oct

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Originally posted by ZoMgPwNaGe

Can we get any info at all about the Red War exotic choices being removed?

Everything except Risk Runner was moved to world drops.

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Originally posted by CashMunster

The fact you are pushing this iron banner with the heavy issue is very frustrating. You have been fairly quick to address the issue already and iron banner is not even here yet.

Fix it before it’s here. Come on......smh.

Edit: I never wanted IB delayed. I just feel the heavy situation should have been addressed when you did the other modes. Thanks for the downvotes though hahaha

We would have to postpone Iron Banner until the change goes out. I don't think that the current Heavy settings would warrant that. Feel free to give feedback if you think otherwise. :)

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Thanks, I've included his in the feedback I'm gathering around artifact mods.

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Originally posted by FlyFishDave

Found a glitch I think...I had unstoppable hand cannon on a gun, then I reset my artifact to get the enhanced re-loader that I wanted (but still had unstoppable hand cannon selected). After that I proceeded to get run over by unstoppable ogres...over and over again. It basically broke the perk for the rest of the strike.

Did it work after the strike ended?

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Oof. Sorry about that. I'll let the team know. PM me your player name or steam ID.

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Originally posted by pmgygu

Well, this is a new one I'm starting to think the whole questline is bugged. I am stuck waiting on the key mold but you have to finish a quest line from spider on Nessus first. When you go to the fight the final boss you get kicked back to orbit. Has happened no less than 30 times in the past few days. Changed emblem, cleared cache, et cetera and still no luck. If they ever get it fixed I have a rare BA bounty on deck at least.

There is currently an issue blocking the key mold. We are investigating.

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I just checked and there is a bug logged on this and it's being investigated. Thanks for the report!


09 Oct

Comment

Originally posted by Cmr3d

u/cozmo23 and u/dmg04 any chance this can be looked at?

We're looking into this. Thanks for the report.

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Originally posted by crypticfreak

/u/Cozmo23, could you please pass the word on that all armor 1.0 stats/mods are still on the 1.0 scale (out of 10) even though they now live in a 2,0 (out of 100) scale setting? This means that stacked recovery armor (with mods) can only ever offer 15 recovery (10 from +2 on each armor piece and 5 +1s on five recovery mods). That’s not even T2 and as a result armor 1.0 is neutered off the bat.

Traction 2.0 mod and 1.0 perk are also still on the 1.0 scale despite living in a 2.0 setting meaning traction on both Y2 and Y3 sets does not provide any meaningful stat bonus. I believe the turn radius is working as intended however.

Finally ordinance mods seem to be totally busted as well.

This is a known issue. Thanks.

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Thanks for the feedback. There are a lot of new systems at play here with the champions, mods, and elective difficulty. Continue to let us know what you like about them, and what you think doesn't feel good.

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Originally posted by GobiasCafe

Did we camp in Trials? I don’t agree that reverting to heavy ammo round will result in any more camping

There were complaints when Memory of Skorri was a thing and you could camp in the back charging each others supers.

I'll give the feedback on removing, but this is the current plan for the next update. Give it a try and tell us what you think.


08 Oct


07 Oct

Comment

Originally posted by Someguy12378

Obviously that's Knifesplosion Cash Money and should be referred to as such

It is decided.

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"Cozmo is dead in the corner."

"Thanks for the Revive!"

"Cozmo is dead again."

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Thanks for the feedback!

I've been enjoying it. Finished up all of my Lunas Howl kills and currently sitting at 3316 Glory.