JagexRowley

JagexRowley



23 Dec

Comment

It's only a 1/225 chance (per success) so not terrible RNG (from north tunnel excavation spots/material caches only, and you need a free INV space to receive it), but if you are not a fan of RNG, all of these keys are guaranteed at +1 level over the highest spot in each area (i.e. for Saragorgak it's 100% guaranteed on a success at 90+). Hope that helps.


14 Dec

Comment

If you are going off a guide, it is likely to be out of date (since Archaeology release).

The water spots have been removed and you just click on the panning tray now (while near the water) to pan for things.

There are only certain bushes that have ops for you to search them (iirc, they are ones close to the entrance to the Archaeology guild's main building (the one to the west of the site).


19 Nov

Comment

Originally posted by lorha

the stone cold observers (exploration/anachronia achievment) is still bugged. you cannot observe statue 2 after having completed certain anachronia quests.

Mod Rowley said he was aware of it and he might take a look a month ago as the developers of that content were away. would you be able to look into if he or the original devs have picked it up?

https://www.reddit.com/r/runescape/comments/je0i8o/its_impossible_to_complete_the_stone_cold/g9c5dwj?utm_source=share&utm_medium=web2x&context=3

Saw an email about this two days ago. Looks highly likely to be part of next update's patch notes.


18 Nov

Comment

Originally posted by BobbyFirecracker

I'm getting new items in my waterfiend while excavating with porters active, so either they hotfixed this, it doesn't apply to Archaeology, or it applies to some specific interaction like if the waterfiend's inventory fills up. It sure would suck if porters did turn off the waterfiend's inventory, though.

Yeah, I think how this patch note is worded is not actually reflecting the change that was made. It should have been more like:

"Gathered items that were portered (in certain skill action) before the waterfiend had a chance to double them, now have that chance."

(Ergo, item is gathered, gets portered, waterfiend has a chance to double it, if so that goes to waterfiend. This was not happening in 100% of cases.)

Though it sounds like there might be some edge cases or some other logic issue in specific situations still causing issues. I'll look into this when I have time.


07 Nov

Comment

Ensure you have fully completed the Mysterious City mystery, then talk to Mordaut and choose the Orthen dialogue (or right-click and pick Cutscenes). That should do it, iirc, though it might be talking specifically about Mysteries > Mysterious City.


03 Nov

Comment

Originally posted by yuei2

I don't think this is unpopular, but you know I would LOVE a harder/expanded version of this and they even have a great excuse for it.

We currently have a portal to Vampyirum we use (two actually) and it's full of as far as we know untamed wilderness. There is a Myreque Polamafi who fell in potentially and I know they talked about maybe having him show up again kinda like changed by having to survive and live off the land, Irwinsson would be a good comparison.

So maybe Polamafi has set up a base on Vampyrium and you need to protect people as you guide them from the original Drakan castle, since that's where the portal in our world connects to Vampyrium, to the new base/village/whatever set up by Polamafi. Protecting them from various threats unique to Vampyrium actually balanced for current EoC.

Would need good rewards of course. Maybe outfit pieces that specifically improve your Bak bolt production from bloodwood trees or more boosts to your blood rune craf...

Read more

Get out of my mind. :P

(Of course, it's only an idea so far, but I'd love to see something along these lines made. I really enjoyed TT/BdRR.)


29 Oct

Comment

This one can't be hotfixed, but a fix is coming... :)


28 Oct

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Originally posted by Narmoth

There was suppose to be a sequel in Falador. Had a halloween event years ago where we saw the Black Knight Castle is located in Falador. Sadly I guess it got shelved.

It is a true IM experience for everyone that plays that quest though.

There was never a planned sequel (just to be clear). The Falador seen in Invention of Disaster was solely created for that event. That isn't to say I wouldn't love to see the concept applied to other cities/locations, it was great fun to work on. Happy to see people enjoying it too! :)


27 Oct

Comment

This reads like you may have missed that the monolith power cap already does increase at various levels (mostly from Guild special research).

  • Level 40 (+100)
  • Level 70 (+150)
  • Level 90 (+100)
  • Level 120 (+150) - this one being boostable from at least level 117

The current total power available is 650.

Comment

It's random. They are free components. Sometimes you get good, sometimes you get bad. If we removed all the bad, we'd have to balance things out some other way that you also would not want.


24 Oct

Comment

Originally posted by Intweener

Wondering the same what that relic will do for yak track next time..

Will it count for fishing and/or cooking ?

Fishing only for yak track.

There is no reason you should not still get strange rocks for Fishing. A cooked variant is swapped in at the point of giving the item. Code before and after still refers to the raw catch for all other purposes - e.g. strange rocks.


22 Oct

Comment

Originally posted by buck0384

another early bird bonus by the sounds of it

More likely just a run of good luck. Not everything has to be a spaghetti bug. The chance for an artefact is 1/1k, so that's just over 2x average. I don't know everything about Sift Soil, so it might boost artefact chance (doubt it, but it might). There'll be someone else out there going dry on artefacts for 5k soil. Regardless, we'll do our due diligence and check to be certain.

Comment

Is in that there's an actual bug here or just that the Wiki is out of date and needs updating?

Your screenshot has the 'Machine calibrated! Continue?' message, so it looks like it's working just fine.

Comment

Are you screening or using the new sift soil lunar spell?

Did you mean materials? The odds of getting artefacts from screening soil are very low at base.


21 Oct

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The symbols on the tombs are intended to assist with the new pylon puzzle (plus the one above the west entrance to the south-east temple), along with the knowledge of how these pylons work from Desperate Measures.

Mordaut dialogue could have given more of a hint here, though, and in hindsight, it was asking a bit too much of players. As such, I intend to add a little bit of additional help (likely via Mr Mordaut).

Comment

It is covered in other comments here, but for clarity, you need:

  • Arch tutorial
  • Associate qualification
  • 90+ Arch
  • Orthen opening cutscene (talk to Mr Mordaut at base camp)
  • Fragmented Memories mystery
  • restored lingam stone
Comment

This is intentional. It's part thematic (because wobbegongs don't have a cooked variant, you make oil from them - i.e. there is no 'cooked wobbegong' you can eat), but primarily it is due to how fish oil and shark oil can be made with varying amounts of fish/shark. There would be no good/fair way to balance how much oil to give (well, specifically fish oil, but it made sense to exclude shark oil too).


20 Oct

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Set reduction is still very much a relic I want to see made. It's not attached to any updates yet, but I will keep pushing for it. Hopefully, one day...

Comment

Turn what off?

Comment

Because it would suck if you couldn't (and we would get far more complaints that way around). Player experience trumps obscure narrative, especially when anyone can fill in the blanks with their own reasoning.