Audio
- Fixed the hit beeps for shotgun not correctly varying according to the damage inflicted. Masterserver and matches
- Fixed an issue where the client would incorrectly proceed to join a warmup or custom match after a matchmaking match was found.
- Fixed an issue where clients reconnecting to the masterserver within timeout limits would leave existing parties and lobbies.
Editor
- Added a new type of clip option called “sound” which can be used on props causing them to completely occlude sound queries. This can be used where finer control over complete audio occlusion is desired such as preventing open ceilings in different rooms from carrying the sound if they are only wanted for aesthetic reasons. To use it you can select a prop and type the command
/forsel set %1 clip audio
- Added a special prop to the editpad called “sound_blocking_box_corner” that carries ...