moxjet200

moxjet200



23 Feb

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We're continuing to improve it. I play mostly with gamepad but I'll swap to KB/M for text or if I want to navigate the inventory faster. I actually have terrible RSI from playing ARPGs non-stop for 20 years so it's important to me that we get gamepad support in great shape before 1.0, and we're pretty close with 0.9 coming up.

Do your wrist stretches, KB/M Travelers!


21 Feb

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The last we talked on this we were leaning towards adding a CoF or MG tag to the user within the same leaderboard. Subject to change though

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CoF will certainly be a powerful and enjoyable way to play… but buzzing around different Bazaar stalls in a group of online players is something that I haven’t seen before and think wlll feel quite magical . Leaning #teamMG myself! :smile:

There’s a healthy amount of people in the studio leaning to both sides though!

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We’ll be posting our updated plans for trade tomorrow morning at 11am CST. We hope you like them.


18 Feb

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Originally posted by Mand125

The characters you have stay, but you won’t be able to use them in multiplayer.

Confirming this. Thanks for giving a helpful answer Mand!

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We have a lot of improvements coming to client side performance in 0.9 releasing March 9. I do suspect you’ll immediately notice the difference.


13 Feb


09 Feb

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Originally posted by Xeiom

It's been a blast thanks! Hope you are getting the info you need!

We are! Lots of good server-data coming in and bugs that we can act on. We'll have to ship 0.9 with some minor bugs but the hotfix cycle will last longer than usual.

Appreciate you joining and helping out. Cheers.

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We have this tracked as an issue with a fix in the MP builds. Enjoy skating for just a little longer and then we're taking it away from ya!!

Haha, hope you're enjoying the MP event.


08 Feb

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Hello everyone,

Today we’re excited to unveil our redesigned studio logo.

As some of you may know, Eleventh Hour Games was born of a deep passion for top-down loot-based ARPGs and started by forming a team of like-minded ARPG enthusiasts via Reddit. Our small unfunded team spent every night after our other 9-5 day jobs preparing the groundwork for what would come to be the game that you all know today.

Working at the eleventh hour and pulling off needed accomplishments during critical moments was how we went from a team of around ten enthusiasts to launching a successful Kickstarter. Those achievements paved the way to further successes that enabled us to grow and create an ARPG that can now compete with titles from studios that are much larger in size. Eleventh Hour Games as a name was enshrined to remind us of how a group of passionate enthusiasts came together creating a studio that now spans the globe as we work on Last Epoch remotely.

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07 Feb

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Originally posted by InYouMustGo

From the Last Epoch Discord:

Offline characters created in 0.8.5f and earlier will still be available to play offline.

Online characters created in the beta multiplayer test events will not be available to play.

When you connect to the game, you will have the option to play offline or online. Online will have access to multiplayer online features. The plan is to be able to optionally play offline while logged in and have limited access to online services, similar to how 0.8.5f works now. The offline flow and features is still not finalized and might change between 0.9 and 1.0.

Source: https://discord.com/channels/368953963267096586/414298693257265155/1072314400725291138

This is correct. It's worth noting that online characters must be played online and offline characters cannot cross over so that we can prevent client-side hacks on the online environment.

Thanks for the helpful responses to FoodLord's question, everyone.


05 Feb

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I’m nearly certain that that isn’t intentional. I’ll bring it up with the design team.

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Thanks for taking the time to feedback with your experience Schmoeticus. We are spending a lot of time reading all the trade responses across all of our mediums at the moment and it’s always nice to come across ones that note players specific scenarios and how they felt in that journey when playing. We’re trying to use our two ears and not our one mouth right now so I won’t feed back directly on the guild-like ideas but just wanted to say that your feedback is appreciated and being assessed. Hopefully we can make LE the ARPG that you and your friends are excited to come back to over and over again. Cheers

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Is the movement skill you’re referring to Lunge by any chance? The lag you’re experiencing sounds atypical, especially if you have a low ping. We have seen a use-delay bug that’s very rare that we’re trying to track down but I’m not sure what you’re saying here is the same thing.

Also yea arena monos need their maps generated and weren’t on the test build. That one’s in the dev tracker but has remained low priority amongst other things for now

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Good question! A lot of it is to to do with keeping the competitive aspects of the game from client-side hacking. To have leaderboards, race events, or other things we may do in the future legitimate we need to have server authority. There’s also conveniences like characters being saved server side so you don’t potentially lose client-hosted characters and not having to rely on a p2p connection that is likely less reliable than our paid-for servers. We also do want the prestige of finding items and being able to show them off with people knowing you actually earned it. Then there’s MTX, but then again we likely wouldn’t need to offer MTX if we weren’t having to pay for a ton of high performance servers.

It’s a ton of work but we think the upsides are worth it in the long run.

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Originally posted by Lweed-

On my part I feel like in 2023 players shouldnt have to rely on discord or spamming chat to find someone. Adding a public game list that can have personalised names would go a long way in terms of reaching random players. Not everyone wants play with dedicated group all the time.

The game is awesome but i just feel the social part could be improved!

Agree entirely. We’ll make it happen

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Originally posted by warriorj

The game seemed much more polished and refined since I last played. Well done.

Thanks for the kind words. A lot of love from all the folks in the studio. I’m excited to have everyone get their hands on the release as there’s quite a lot more not available in the test builds. Cheers

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Originally posted by xDaveedx

More like 20s for both my friend and me, despite SSD's :/

There are definite wins we can make for load times before even getting into micro-optimizations. We’ve implemented some nice tech so that end game monolith zones load very quickly but we need to focus on campaign zone transitions next. It will improve between 0.9 and 1.0!

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Originally posted by k0ng_

LFG Channel and discord voice are ace at the moment. Full parties and easy cruise!

Very glad to hear that’s working for many of you! Though we can and will do more to make it even easier 👍

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Just wanted to thank you all for joining us today for our first smaller stress test. The multiplayer events so far have been very helpful in finding areas for improvement, though overall we’re very happy with how our systems have been handling MP outside of a few pesky bugs. We know that opting in and switching branches on Steam is a bit of an ask, so again your participation is much appreciated by the entire team.

We do have more spots open for the MP testing week available and you can join us by following the instructions found here: https://events.lastepoch.com/packtheserverparty

Our larger stress test will occur on 2/23 and we’ll be putting out socials reminding everyone to come help us see if larger numbers break anything so that we can shore it...

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