World of Warships

World of Warships Dev Tracker




29 Sep

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Thank you all for the welcome!


Thank you for the kind words :)

It is indeed unfortunate that the manga tends to be the first thing people see when they search the name. No reports so far but it can be awkward :P

My personal project might end up being getting him to try some new things :P

Looking forward to getting to know you :)

We'll work on getting you past Boggzy, shouldn't be too hard

We'll have to see about that! And beautiful print.

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    Ahskance on Forums - Thread - Direct

A thread like this would argue that there could be more to find~

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Dear colleagues,

There are plans to release EU, NA, ASIA, RU WOWS 0.11.9.0 on Wednesday, October 5

Release plan 2022-10-05- 2022-10-06

Server update date:
EU – 05:00 05.10.2022 UTC
NA – 10:00 05.10.2022 UTC
ASIA – 21:00 05.10.2022 UTC
RU – 02:00 06.10.2022 UTC

Dear modders.
Please note that this information is not an official announcement!
I ask you not to distribute among the players before the release date.

Regards

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Welcome to Jurassic Park!

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¡El Dalarna y el Clausewitz, el Belfast, Carbón y otros artículos en el Faro! Leer en el portal

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Dalarna e Clausewitz, Belfast, Carvão e outros itens no Farol! Leia no portal

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Dalarna and Clausewitz, Belfast, Coal, and other items at the Lighthouse! Read it on the portal

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Read on for details of new combat missions and other activities. Read it on the portal

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Sigan leyendo para conocer los detalles sobre las nuevas misiones de combate y otras actividades. Leer en el portal

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Continue lendo para saber os detalhes de novas missões de combate e outras atividades. Leia no portal

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    Ahskance on Forums - Thread - Direct

It's not to say that interactions can't be improved or made better, because no system is perfect and likely everything can be made better, but CVs have existed in their Post-Rework state for over 3.5 years and our game continues to be successful. Submarines are being released after a long period of testing and evaluation and we'll see where the ship type goes with future development efforts and iteration that comes from adding new lines to the game.

There have been many debates on this forum over these topics and there will likely be many more. For my part, it's 10pm at night and I will not be entering into any such discussion tonight~ I'm heading to bed soon (hopefully!)

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    Ahskance on Forums - Thread - Direct

I'm not aware of any intention to alter autopilot.

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@mikethewookiee77

If you'd like to learn more about how our current autopilot works, you can review these two videos:

"How Does Autopilot Work?"



"Description of Autopilot "Drift""

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    Ahskance on Forums - Thread - Direct

The Brawls Matchmaker and Randoms Matchmaker are different programs.

The Brawls Matchmaker allows for ship type to not be mirrored (example: 1 BB, 1 CA, 1 DD vs 2 BB, 1 CV) and functions by using "# of Wins" as a form of skill-matching metric.



The Randoms Matchmaker requires ship types to be mirrored (in the exception of queue dump/loosen matchmaking as described in the video) and has no skill-matching metric (Randoms are random).

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Blowouts are mentioned often, but skill-based matchmaker doesn't address blowouts. Higher-level play is more likely to take a small advantage and roll it into a massive one resulting in a blowout-like condition.

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    Ahskance on Forums - Thread - Direct

This is the nature of an "Asymetrical" game. A game can use characters or classes that are extremely different from each other while still finding a way for them to interact in a way that works out.

Asymetrical games have become more popular in recent years as they allow for a wide range of experiences which keep the gameplay varied.

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    Ahskance on Forums - Thread - Direct

Random Matchmaker does not know what Winning is. The Matchmaker simply pulls from the pool of players which has clicked the Battle button. This allows for the most varied set of experiences over the long-term and allows players to have tens of thousands of battles.

If you'd like to learn more about how our Matchmaker works, please check out this video.


28 Sep

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And here I was hoping we would add someone else who is new to the game so I could be better that SOMEONE on the team, lmao.
Congratulations! Happy to have you aboard!

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Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/373

Please leave any feedback you have here.

Thank you!

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    Boggzy on Forums - Thread - Direct

I don't believe so. As I understand it, the North Cal camo will be available for community tokens in the armory and the KOTS XIV skin will be acquired in another way

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    Ahskance on Forums - Thread - Direct

I suppose that's worth looking into, but Marco Polo does have a difference in its caliber size. 406mm overmatches 27mm whereas the tech-tree line does not have such overmatch capability.

German Battleships are heavily invested in Secondary play-styling. If Italian Battleships copied this style of play, that could be too much similarity to let each line feel unique.

The question is better represented in terms of damage outcomes.

If firing at a nose-on enemy at 8km, a normal battleship without overmatch would either fire:

HE, which has reduced base damage but chances at starting Fires


AP, which might pen in the superstructure, but likely results in ricochets and shatters.

If you fire AP at said nose-on ship, you might receive poor results due to dispersion, but if you fire SAP you are likely to catch full-pens on superstructu...

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