World of Warships

World of Warships Dev Tracker




21 Jun

Comment
    Boggzy on Forums - Thread - Direct

Oh, I see what you're saying - the player admitting to using a bot.


We have programs that periodically sweep and remove bots from our servers. This happens frequently and works exceptionally well.

If this player is admitting to using a bot - please submit a CS ticket with these screenshots and we will look into it. He could be lying just to troll.

Thank you for censoring the player's name. I appreciate you following the forum rules to not start a witch-hunt. Will you please DM me the name of this player? If you have the screenshot without the censor bar, I would like that too, please.

Comment
    Ahskance on Forums - Thread - Direct

There are also mods which give more accurate understanding of lead times such as Nomogram's Dynamic Reticle. While these can be very helpful in terms of concepting out your shot, there are many players which lead shells without use of this specific assistance. In short, they can be a tool but are not required for play of the game.

Players have made mods that change shells into soaring Anime Girls. Mod-making is a diverse scene which involves people creating things that they would personally like to see whether or not they have gameplay impact.

From our side, we do evaluate mods and determine whether we feel them to be too powerful in terms of player-benefit. The mods in our Modstation have been ok'd by us.

There is a combination of factors in this case.

While the mod you are concerned about is seen by some as giving a gameplay advantage, we haven't found it to be required/man...

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Comment
    Boggzy on Forums - Thread - Direct

I don't understand what you're suggesting here.

If you're going to ping me with "Admit you have a problem", then please have a clear point you're attempting to share with me.

Comment
    Ahskance on Forums - Thread - Direct

I've heard criticism of the Angle of Fire mod before. I'd like to point out that while the specific numbers being shown is "Additional Information", but the angle of attack can already by eyeballed by use of the minimap in game.

The Navigator mod only extrapolates information based on the angles presented on the minimap. It does not and cannot factor in the sloping shape of the hull to let you know what angle your shell would be impacting if you struck the narrowing nose of the bow, for instance.

Comment
    Boggzy on Forums - Thread - Direct

You cannot combine small bonuses into large ones, but you can split them from large to small if you wish.

I think you might be misunderstanding the way "stacking" bonuses currently works compared to the change. Currently, there are combinations of signals / camos that you can stack in order to achieve a maximum total bonus. The new booster reflect those combinations.

So, in the current system the highest value of bonuses you can achieve are stacking a Mosaic / Spring Sky / Asian Lantern camo with all available eco signals, flags, and daily bonus. Those are the three most powerful combinations you can currently make for XP, CXP, and FXP. In the new system, those three combinations would be reflected by you stacking the most powerful booster from XP, CXP, and FXP. That's one of the major points of the rework: to simplify it down so you're not stacking things trying to maximize your XP to fuel CXP and FXP - in the new system you can throw on a max ...

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Comment

The Venezia is definitely the appealing carrot dangling at the end of this line for me, lol.

Comment
    Boggzy on Forums - Thread - Direct

Eco bonuses and consumable camos will be given out in all the same ways that you can currently earn Camos and eco signals. Additionally, there are now cool new ways for us to give out Permanent Camouflages as rewards for tournaments and events as the result of this change.

As for rate - we really don't know yet. The goal is to keep the economy in the same shape it's in currently. We've stated that numerous times throughout this process, and it's reasonable to wonder what that means, but since the materials are not 1-1 it's difficult to give you an idea of exactly the rate.

You can do all this math on your own with the tools and info we've given you . There's nothing about this that's hidden.

Comment
    Ahskance on Forums - Thread - Direct

Brawls do not match ship types. You are heading into a fight against whatever you find!

Comment
    Ahskance on Forums - Thread - Direct

Typically it just falls to whichever team has more points will win when the match ends in a Ram.

Post
    on News - Thread - Direct
Join us in celebrating the maritime museums around the world that keep our naval heritage alive. Read more
Comment

Just remove the torpedo trails mod.

Comment

You can install the Calm Sea mod with one of two modpacks.

Comment
    Boggzy on Forums - Thread - Direct

Hi, guys -

Speculation is fine on how you think the new system is going to work. PLEASE take the time to read the materials and math we’ve put out there for you all in the name of transparency. We aren’t hiding things - in fact the most common complaint I’ve seen is that we put out so much info that people are annoyed because they don’t want to bother reading it all.

Read and you’ll see that the first win bonus will be applied to XP, CXP, and FXP.

Read and you’ll see that, since those three values are separated, the maximum bonus you can apply to FXP went WAY up to ensure comparable earnings remain.

Read and you’ll see that part of the rework was designed to benefit F2P players a bit more than is current.

Comment
    Boggzy on Forums - Thread - Direct

Thank you for a very well-written perspective on new-player experience!
We have been looking at this closely, so this post was very helpful

Comment
    Ahskance on Forums - Thread - Direct

SuperSSL has the right of it...

We are matching players by # of Wins in Brawls. As you outpace others you will catch up to the other players who have done the same.

Comment
    Ahskance on Forums - Thread - Direct

There's a good table on the Wiki that shows Service Costs across the Tiers: https://wiki.wargaming.net/en/Ship:Economy

Tier 9 and 10 are being altered with the change:


-

Not factoring Ammo, these would be the base Service Costs for Tech Tree Ships in Randoms and Co-Op after Conversion.

Note A: The Clan Building which reduces up to 15% Service Cost will still reduces costs on Tiers 1-10


Note B: Premium has a reduced Service Cost. You can reference the table above for those.


20 Jun

Comment
    Boggzy on Forums - Thread - Direct

Thank you for the well-put case for adding some low-tier engagement, not just content.
We'll make a note of it and add it to feedback

Comment
    Ahskance on Forums - Thread - Direct

To anyone still experiencing this, please contact Customer Support. It's being worked on and they will have questions for you to try and zero in on the fix.