7 Days To Die

7 Days To Die Dev Tracker




15 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
You cannot find any software, going back to… well, since I learned how to read, that isn’t distributed this way. The practice of using end user license agreements predates the trend towards software-as-a-service, predates Steam, predates official game servers (not that 7 Days to Die has those anyway), and predates the web. I’m not saying that makes it perfect. I’m saying there’s no sense in singling TFP out on this.

12 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
If you did not put down a land claim block, it is not excluded from being reset.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You need to see if there are active threads on your topic before starting yet another one. And if there are, you can add your thoughts there. As a rule of thumb, if the thread was started during the current major build (e.g. V1.0, released last July) then it’s still considered active. Please do your part to not clutter the forum with redundant threads.

Water please

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Comment
    SylenThunder on Steam Forums - Thread - Direct
Seriously, look around before posting a topic. It is a lot easier to participate in an already existing topic than to struggle hitting the keys with your really fat fingers.


food and water

11 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
You would have needed to be a kickstarter, and you would have downloaded it from TFP's website using your login credentials for their forum at the time.

They are not available to the general public, and I doubt they are even currently available to any of the original kickstarters.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Information in this 8-year-old thread has become out of date over time, so we’ll close this thread to reduce confusion. If there’s an existing thread created during v1.0 or later, that’d be fine to add to.

10 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Some threads that OP apparently missed before starting this thread.

Water
Water please

food and water

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Comment
    Crater Creator on Steam Forums - Thread - Direct
The existing solution for saving space is to learn to bulk craft boxes of ammunition. Each box converts to 100 rounds when opened, and you can have a stack of many boxes. It's also more efficient to craft, requiring just 80% of the ingredients it would take to make individual rounds. I believe the recipes to craft boxes of ammunition are all unlocked by reading the corresponding set of books, like Pistol Pete for boxes of 9 mm bullets.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Womens Deodorant:
Originally posted by Crater Creator: Excellent post, Ensign Toby.

And it’s worth pointing out this improved chance is tailored to where you spend your skill points. Level 5 in archery will mean you find a lot more bow magazines, proportionally.

For something like a forge, buying one outright from a trader would be another option for players seeking an alternative to looting. Though personally, I preferred when forges and other stations in POIs had a ...
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09 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Raptor: Watched some videos about "Loot to Learn" because that's literally what it is. Old player here and it just kind of sucks because there is basically only one way to play this game anymore, and that's exactly the way the devs WANT you to play it.

I've tried playing it how I want, playing differently, but that always ends up with me dead because you are either forced to loot, or you try and stay in one spot and good luck fighting off a horde with a wooden club and spear. I personally never liked even going to the trader because it felt kind of lame and killed my immersion, so I ignore them, but that pretty much makes the game impossible now as you HAVE to do quests unless you want to forever loot nothing but ...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
You need to hold still for a moment before the prompt appears, so that it’s not constantly annoying you while swimming. Also, the chance of dysentery isn’t 100%. It’s pretty low - maybe 15% from memory. So in my assessment, it’s worth the risk in cases where you’re at risk of dying from dehydration otherwise.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Excellent post, Ensign Toby.
Originally posted by Ensign Toby: Certain Attributes (from leveling your person) improve chances of finding Magazines/Books.
And it’s worth pointing out this improved chance is tailored to where you spend your skill points. Level 5 in archery will mean you find a lot more bow magazines, proportionally.

For something like a forge, buying one outright from a trader would be another option for players seeking an alternative to looting. Though personally, I preferred when forges and other stations in POIs had a small chance of spawning intact instead of destroyed.

08 Jan


07 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Console can barely play the base game. It is not likely that mods will ever work.
I sincerely doubt that Sony and MS would approve it anyhow. Even if it were limited to server-side xml mods.

06 Jan

Comment
    faatal on Forums - Thread - Direct

Why don't you just do if (entity) in your code? It would be false when the entity is destroyed. That would make your code compatible with our code.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by 4_Haydawn:
Originally posted by Crater Creator: This is the 7 Days forum, so I really don’t want to derail your thread. But to anyone interested in the merger of 7 Days to Die + looks like a comic book, be aware there’s a game in development that’s as close to that as anyone could hope for.
...
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Comment
    faatal on Forums - Thread - Direct

But if you check a reference to a Unity object with if (Object) it will use the bool overload to return true/false correctly or use if (Object == null) or != that also works. We do not use if (Object is null) and do not have issues as all our compares are consistent.

Comment
    Crater Creator on Steam Forums - Thread - Direct
This is the 7 Days forum, so I really don’t want to derail your thread. But to anyone interested in the merger of 7 Days to Die + looks like a comic book, be aware there’s a game in development that’s as close to that as anyone could hope for.
https://store.steampowered.com/app/2312280/7_Days_Blood_Moons/

It seems relevant enough to mention, but if that’s not something the OP wanted to discuss here, I’ll of course respect that.
Comment
    faatal on Forums - Thread - Direct

Destroyed objects in Unity become effectively null if not actually null all the time. This is standard behavior.
What actual bug are you seeing?