7 Days To Die

7 Days To Die Dev Tracker




28 Jul

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by 8-bit ZOMBIE: Well guys I did it. I wandered around and let the world wail on me until I became infected.

Congratulations?
Condolences?
Both?
lol
Comment
    Roland on Steam Forums - Thread - Direct
If you own the game on Steam you can use the beta opt-in screen to play the older versions. It doesn't matter whether you paid a lower price or $44.99, all of the older alpha versions are included on Steam. That is not the case for any other platform. It is a Steam exclusive because they are accessed through Steam's beta feature.

TFP has said they have no plans of removing old versions so until someone says otherwise you should be able to play beloved A19 forever.
Comment
    faatal on Forums - Thread - Direct

Should be fixed.

Comment
    faatal on Forums - Thread - Direct

We have spent many hours looking at this and have yet to determine why it happens on Xbox. PC/Mac/Linux and PS5 seem fine. Consoles have profanity filter code as required by MS/Sony that adjusts the text. XBox does it very differently from PS5. I think it is a timing issue with tile read/write vs profanity threads, but have yet to see it fail for me. If the name is blank, then no filtering, so if the bug does not happen in that case, then we know it is the filter, else it is something with the read/write code.

Comment
    faatal on Forums - Thread - Direct

Yes, we have cross play working in testing. Due to the additional time required for testing and fixes and getting the required permissions from MS and Sony, it was delayed until after the 1.0 release.

Comment
    faatal on Forums - Thread - Direct

I have heard of no plans for new weapons or ammo or books, but it is possible. No plans for fishing, but someday I could see the game or a sequel having some water based creatures. Paid DLC has been talked about, but nothing specific that I know of yet.


27 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Krulaks: This is ridiculous.

Why do Poles have to pay more than in dollars or euros xD?
Do devs/publisher think that the average polish guy earns more than in, say, America or Germany xD?

https://steamdb.info/app/251570/

Poland: $52.96 +17.72%
UK: $48.88 +8.66%
Euro: $47.82 +6.30%
US: $44.99
Look at the value of currency versus the dollar.

PLN: $177.09

UK: $34.96
Euro: $41.42
US: $44.99

Also realize that the price conversion is set by Steam, and not the developer.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Pain Weasel:
Originally posted by SylenThunder: And for as long as game saves can take up a few gigabytes at a minimum.
a few gigs at a miniumum huh?

Weird, my largest save is only 150MG and I've been playing for years. Every single save on my favorite map only comes to 5.5GB and there are over 60 of them.

You sure you know what "at a minimum" means?

Ok, so saves are a wee bit smaller now "at a minimum". I started a game and exited... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by The Met4l God:
Originally posted by Ragequit Inc.: Ok, fair enough. But still, it comes down to the *potential* size of the save files. Which is *potentially* way larger than Steam Cloud allows.


Originally posted by Zero: ...
Read more

26 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
You probably didn't wipe the old data and mods like you were supposed to.
Comment
    faatal on Forums - Thread - Direct

Correct. The current roadmap for biome progression, bandits and story are normal free updates to the game. I saw someone on Steam shouting that it was all paid DLC. Clearly they could not read.

Any feature we release should be seen in an experimental beforehand. I believe I said before that I was not doing it for 1.0. I have had way too many other things to deal with. Possibly for a 1.5 or 2.0 version.

Comment
    faatal on Forums - Thread - Direct

b333 was experimental and since it tested fine, was switched to stable. As far as I recall, every stable update we have done in many years is preceded by experimental versions, which once we are done and the final one tests fine, it then turns into the new stable.


Testing experimentals tells us that those exact builds, for all 3 platforms, each with client/dedi versions, tested well for a variety of people.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Thread was redundant. Got moved instead of merged. Oh no!
Fixed it, and put it where it should have gone the first time. You can still reach it via your link in your post history.

Don't need 50 topics on basically the same subject just because you guys cannot look before posting. Locking thread since it is basically a rule violation in its entirety.

25 Jul

Post
The Fun Pimps are pleased to announce the 1.0 release of “7 Days to Die” is out on Steam, PS5, Xbox Series X/S and Windows platforms. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!


Buy the Game
Buy the PlayStation 5 Game here: PlayStation 5[store.playstation.com]

Buy the Xbox Series X/S Game here: ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    faatal on Forums - Thread - Direct

The brightness change had nothing to do with streamers. As you said, streamers could already turn up the brightness. It was changed because it was thought to be a more practical play experience. I actually like it dark and have thought we could have day and night brightness settings, but we shall see where the team opinions lands after more testing and feedback.

Comment
    faatal on Forums - Thread - Direct

There was a change in the throw code to a line that compares if the item value was the same reference, which was changed to Equals. That compares all the values of an item, which did not match after lit, so it would cancel the throw as soon as you clicked. I changed it to a type compare to fix. That is old code and it may not even be needed anymore, but removing could cause some other bug. Fixing bugs can be dangerous as you often make new ones, which happened several times this week.

Comment
    SylenThunder on Steam Forums - Thread - Direct
V1.0 b332 EXP (b333 Hotfix)
Good evening Survivors!
Another round of fixes before you.


b333 Hotfix:

Changed
●  Next throw starts charging after the cooldown instead of being ignored
●  Made the throw charging bar more opaque

Fixed
●  ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
●  Unable to throw explosives if drag dropped into the selected toolbelt slot
●  Clients in a p2p game are immune to zombie attacks

b332 Changelog:

Added:
●  Chimney Cap Large Smoke Ambient Sound
●  Inventory UI Audio - Plant Fibers & Crops
●  Inventory UI Audio - Various Resources Batch 1

Changed:
●  Moved player, chest and trader spawn point in playtest 20m closer to POI
●  Updated several Simplified Chinese strings based on community feedback
●  Initialize Harmony mod ... Read more
Comment
    faatal on Forums - Thread - Direct

All these sounds are played as Unity Audio Sources. They have a curve for falloff with distance. Footsteps were just adjusted recently. This is footsteps, which has 0 volume at 20m.