7 Days To Die

7 Days To Die Dev Tracker




08 Dec

Comment
    Roland on Steam Forums - Thread - Direct
What's weirder? The fact that TFP has acted consistently over the past decade or that people keep posting a decade later to point out the obvious like it's news?

TFP has always been willing to delay updates until they decide they are ready. That will never change. Just today one of the devs (Shawn) posted this:

Keep in mind that every date we give about pretty much anything is subject to change. Unlike many game companies we do not throw releases out the door just to hit dates, nor do we death march employees to hit dates, although many employees put in a lot of overtime out of duty to the company and/or our customers. It is done when we feel it is done.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Jaxom: That's really funny - did you forget?
Provide an option to preserve the version so current games can be continued indefinitely as players are expecting the game to be.
Thanks."

Nope. Didn't forget. Answered with step by step instructions.

Without all the BS of your post:
1) Beta will be gone in the next update.

Untrue. There are still versions from 8 years ago fully intact in the beta list. You are 100% wrong on this. Version 1.1 will not disappear after the next update. Period.
2) Steam WILL NOT allow play without update.

Untrue. You can right click on the game in queue ... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Zero:
Originally posted by classified:
i have all the connan exilies dlcs....
i have all the borderlands games with all DLCS...
i have assians creed valaha with all dlcs.
and orgins with dlcs..
i can keep going... lmao. if i like a game that much... ill just buy the dlc for more content... because i know ill get around to doing it.. someday..
It's not more/new content in this case, though. They removed 99% of the customization with the last update and...
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Comment
    Roland on Steam Forums - Thread - Direct
Bonus!

4) If you come home from work and you see your game already queued to be updated and you can't press play because it wants to update right click on the game (instead of clicking update) and select properties and then betas and then 1.1 stable from the list.

5) If you come home from work and you see your game already queued to be updated and you panic and hit update and it updates to 1.2, simply right click on the game in your library, select properties, betas, and 1.1 stable from the list and it will revert to the version you are wanting.

Read the last paragraph of your OP again. I think you forgot you wrote it. This is exactly what you were asking for and I think I have covered every possible contingency and I hope it helps others who read this if it turns out you're just having some trollish fun on the forums today.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Jaxom: THEN TELL me when Steam says there's an update and I CANNOT PRESS PLAY because it says UPDATE first - now tell me how to NOT update so I can keep a pre-existing game intact. HUH?

I think you are trolling at this point but since it is good information for any reader there are three possibilities:

1) Right click on your game in your library today and select Properties and then Betas. Select 1.1 stable from the dropdown menu. Your game will never update past 1.1 until you change the version yourself.

2) Right click on your game in your library today and select Properties and then Updates. Select Update on launch. Now your game will only update when you launch it. If you don't want i... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Jaxom:
Originally posted by JimmyIowa: Since they are still in the process of adding and changing content, they will probably recommend updating for some time now. Probably through mid 2025 at least.

NAH! The point is a "Starting A New Game" should NOT be required when update is released past v1.0. EVER.
The update SHOULD be compatible. But devs deny that.

Your point of view is flawed. Your standards would necessarily prevent many of the types ... Read more
Comment
    faatal on Forums - Thread - Direct

The 64 setting is still there, but the game was already clamping that number with multiple players. Now what the game does with that number is more aggressive. I just played two BMs with two other players with it at 64 and the reduced number of zombies was not missed. We had plenty to kill.

This stuff is not locked in stone. As hardware changes or other optimizations happen, it can be changed.

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Tactics: Anyone else notice the zombies shoot their bullets from their chests? it's very difficult to even know whos shooting at you when you have multiple zombies around you as there is no animation. Great concept, worst possible execution.

You should probably post this concern on the thread of whatever mod you're playing so the mod author can get your feedback. But go a bit easier because modders create their content out of passion and a desire to tailor the game to their vision and it is entirely voluntary and frer for you to download them. You might even think about trying a hand at modding yourself to see if you can get the execution better.
Comment
    faatal on Forums - Thread - Direct

We all work out of a shared code base (trunk) and code has console checks if a feature needs to be enabled or work differently on console. That code base is used to make daily PC/Mac/Linux builds. Titanium also makes console builds of that as needed. Testers can grab those PC/Mac/Linux or console builds whenever they want to update and test. Currently we also merge trunk code changes to a V1 branch for experimental and stable releases as many changes to trunk are only for 2.0.

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Jaxom:
Originally posted by SleepWalker: Uh... i went into the settings and chose a previous alpha and WOW I was able to play it. Without internet, without updating. That's how I just spent 3 months of playing alpha 19, without having to update the game once.
Well that's fantastic, but in FOUR months when I want to continue my game, what then perhaps? Hence my OP. Seriously.... READ what I requested..

They have betas still in the list from 8 years ago an... Read more
Comment
    faatal on Forums - Thread - Direct

I don't know as I don't deal with that, but it should just be a one time thing, unless major new content gets added.


07 Dec

Comment
    faatal on Forums - Thread - Direct

It says "weather system and biome progression overhaul".

The people doing the work are overhauling it. Now what you guess that to mean and what we are actually doing could be completely different. I would describe it more as progression, but sure it is weather in the sense that you get hot in the desert and freeze in the snow, both causing you to start dying. You cough from smoke in the burnt forest and soak up radiation in the wasteland also leading to death. That is cosmetics to me, because overcoming those problems is the challenge and is progression.

Remember we are a team of dozens of people, with lots of opinions, so ideas often get shot down or changed as we go. Bandits are a good example, as I have a well formed idea in my head of how they will be, but once the teams starts play testing them, that will change and my opinions will change. I may not even like some of those changes, but it is a team effort and I do my job.

Comment
    faatal on Forums - Thread - Direct

Bloodmoon parties (which is now players within 80m of any other player added to the party) now cap the amount of enemies spawned at one time to 30 (subject to change) to improve FPS. An 8 player group with the default setting of 8 per player, would have gotten 64 active enemies. To compensate for less enemies, the game stage increases based on the ratio. The game has global enemy caps and game stage maxAlive caps, but this helps with the specific case of FPS tanking during blood moons for a BM party.

Comment
    faatal on Forums - Thread - Direct

Titanium primarily works on console and doing technical improvements. Occasionally a redesign, like the controller revamp, will be done by one of them.

It means when the TV is on, it plays the sound. Yes, some of our descriptions could be better.


Animal spawns may need to be balanced downward due to my fix with biome spawn timers getting broken, which happened a lot as players entered and then left areas. Part of the fix detects old broken timers, so each area will start spawning again, but the increase may be short lived as it evens out over time.

Comment
    faatal on Forums - Thread - Direct

A container in Unity is a GameObject that holds a bunch of child objects in a group of a similare type and is commonly used in Unity games. In this case we had all spawned vehicles under Entities/Cars. Unity combines all the child object transforms with each root level object in the scene, so adding or removing children, like spawning a vehicle, causes that array of transforms to change and recalculations happen. It is more optimal to just store individual objects in the root and not use containers, but then it is harder to debug a scene with thousands of objects. I have been moving a variety of object types out of containers, like trees, object pools, chunks and now vehicles. Each of these is a small optimization, but added together equals decent gains.


Bloodmoon parties are formed from players near each other. It used to be 30m and now is 80m, which make a lot more sense, since two players could be on the opposite sides of a large base when the bl...

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Comment
    faatal on Forums - Thread - Direct

It looks like all these questions were answered by our post here:
https://7daystodie.com/winter-patch/


Keep in mind that every date we give about pretty much anything is subject to change. Unlike many game companies we do not throw releases out the door just to hit dates, nor do we death march employees to hit dates, although many employees put in a lot of overtime out of duty to the company and/or our customers. It is done when we feel it is done.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by SylenThunder:
Originally posted by StingJnr: devs/mods stop deleting my posts
Stop assuming they are deleted, and check your post history

The Steam notification says your post was "MOVED or deleted".
Just for the sake of clarification, The specific post the OP is comp... Read more
Post
Hey Survivors,
Here is an update for the status of our 1.2 Crossplay Patch, 1.3 Japanese Patch and the 2.0 Storms Brewing Patch. Read on for more information:

7 Days Winter Patch Status[7daystodie.com]

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by StingJnr: devs/mods stop deleting my posts
Stop assuming they are deleted, and check your post history

The Steam notification says your post was "MOVED or deleted".