It is only a lag machine when your system is preventing the client from operating effectively.
IMHO, they need to adjust the min spec, and be more clear about what min-spec CPU's are. Just like a lot of other titles do currently.
Originally posted by Goose:End-game level crafting isn't supposed to be fast a... Read moreOriginally posted by Mithrandir: "install all crafting unlocked" ... is that a mod ?i still think 75 magazines for a crucible is ridiculous lol
Cause if it is, it's the modder challenge to do something like you suggest.
The vanilla game already rewards the player for getting them all by unlocking the best crafting item of the chosen line (like the crucible). IMO, it's enough bonus.
Originally posted by slaideri:Read moreOriginally posted by Crater Creator: You should put skill points in the skill related to vehicles - Grease Monkey if I remember correctly. Then, when you find magazines, you’ll find the Vehicle Adventures magazines you need more often.If I first put points to Grease Monkey then looting gets slower be...
Also, the trader is a very powerful equaliser that can often give you some piece of the puzzle towards your goal earlier than you could get it otherwise.
Originally posted by Harold_The_Trespasser:Read moreOriginally posted by Sprocket66: Most tech is considered obsolete after 3 years at the current level of advancement. This game is 10 years old so any part of it that hasn't been updated in the last 3 years is technically 'dated'.
You and everyone else doesn't gets the message: the engine is too old and to move it to another lvl requires too much effort and time. So, maybe next lvl will be like 7dtd 2, yet This one is doomed to stay on this g...
Originally posted by JM@PT:Read moreOriginally posted by Roland: I'm not sure which claim is ahead after all these years but there are plenty of posts and threads typed for each. Just shows that people are fixated on what they want to believe but the truth is actually somewhere in-between.
I've played this game since Alpha 6 when every night was essentially horde night since the zombies always gps knew exactly where the human players were and then eventually the blood moon horde night was added and thro...
Originally posted by lalala: I build a normal base with entrance, but after extending it with more extra lines of defense to fall back, now its to large for the zombies to find the entrance, so they dig into the wall. And I'm not talking about a base of 100x100 but very compact, so from length 7 width ~7 it went to length 18 and width 8. They can't path like 5-7 blocks further, which the extension exceeded apparently.
Originally posted by Tahnval: There are fewer and fewer viable designs for horde bases because the devs will shut down any innovative designs. Which is daft in context. The biggest advantage that a normal human would have over 7DTD style zombies is a far higher mental capability, so that should be the player's biggest advantage. It should be the main thing they use, creating bases that exploit the very limited mental capabilities of the zombies. Pit your strength against your enemy's weakness.
I: The zombies are too predictable and always go for the weakest point making horde night boring and easy.
II: The zombies are too random and ignore the weakest point and destroy my base in multiple areas!
Originally posted by InhumanWarrior™: Making / creating skate-park its not even in a poi zone, random plot in the woods. The block was not removed, in-fact inverted and renamed. '180d flip of block happened'Read more
https://open.spotify.com/track/25CbtOzU8Pn17SAaXFjIR3?si=d5ed076f8ac442cd
Blocks should share the same square so it can be easier to detail instead of having floating blocks, may make building structures take longer but worth i...
1 No. I consider vehicle physics to be close to gold. There are a few issues like excess wobble to the sides on 2 wheelers, but that is a fix. Sounds may get an update, but they are fine to me other than a bug or two with how they play.
2 We already support DX12 and Vulkan. How well it works, mostly depends on Unity. Each year we update to the next Unity LTS and it seems to get better. A22 is on Unity 2022 LTS.
3 Not much from what I have seen but that could change in future Unity versions.
4 Not sure. Have not seen any yet.
5 It is possible, but not A22.
6 Not yet decided.
7 Sure!
Because that is complicated. You have to spawn in a tunnel POI along the road. The distances vary greatly, so length of POI would have to stretch or select from canned sizes and they can't be arbitrarily rotated like roads are. It could tunnel through the chunks, but chunks don't exist at...
Read moreCorrect. Road carving is not tunneling. It is pushing terrain heights down and smoothing around it to make a more reasonably sloped road, so you can drive up it without the vehicle stopping.