7 Days To Die

7 Days To Die Dev Tracker




03 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
If it is on your computer, you can only reduce it by having enough CPU cores and power to support both hosting and playing at the same time. And if you have that kind of power, you should not be having any issues with performance.

If you want to post a log when you have an issue, we could look at that. You would head over to the Support section of the forum for details and would post a troubleshooting thread over there.

02 Aug

Post
    Hated on Steam - Thread - Direct
Hey Survivors!

Our new youtooz figures[youtooz.com] are out now! They are only available for 7 days.

Get them here: https://youtooz.com/collections/7-days-to-die

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Roland on Steam Forums - Thread - Direct
Somewhere out there, millions of jars exist stuffed full of clothing.

01 Aug

Comment
    faatal on Forums - Thread - Direct

If you don't play multiplayer, then you would not see the message. Being that it is a warning, you would never see the message unless you look at the console or log for them.


Unity used to not care about you setting velocities on a kinematic RigidBody and then in 2022 they added a warning to tell you the velocity does not do anything because kinematic objects are not moved by velocities. Warnings don't break the game. I log plenty or these every day for all manner of testing. They are the same as a normal log message except they say "warning". Now, if there is a lot of spam of any type of message then it may cause a small performance hit, but it should not crash.


I found two places in vehicle code where it happens and fixed them. One seems to be an actual bug where the vehicle would not have its velocity transferred when the server resumes ownership of the vehicle.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Kohi: Why has there not been a single patch or anything since full release? Obviously doesn't have to be insane but there are still so many issues and ideas that people keep adding to the forums that im kinda shocked there hasnt even been a patch. 4 days before release we were getting one every day lol
Xbox got a hotfix patch a couple of days ago.
The frequency of updates before Stable dropped, was squashing several last-minute bugs before they dropped stable on their pre-announced date. IMHO, I didn't think it was going to be ready until closer to Thanksgiving, but here we are.

It should also be noted that a large majority of the "bugs" you see people reporting, are simply because they did not ... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Did you go from A21 to 1.0 or did you play the experimental?

If your game updated straight from A21 to 1.0 then you should clean your files. Open the launcher when you first start the game. Find the tools tab and then select the clean option. Check all the boxes and click Clean.

Then verify your files. Right click on your game in your library and select properties and then the local files option. There should be button to press to verify the integrity of your files.

After that finishes, try starting the game and just load up one of the pregens or Navezgane to run around for awhile and see if you can interact with stuff.
Comment
    Roland on Steam Forums - Thread - Direct
You should be able to hit any zombie you see regardless of whether they are dormant or not. Must have been a glitch or you were using your trusty primitive bow which has the super power of sliding between and through hitboxes....

You can go into POIs any manner you wish but you will get some weird spawns and often see things spawn in right in front of you if you aren't sticking to the prepared pathway. But the POIs are voxel so feel free to chop through however you want. You should still be able to hit any NPCs though.

31 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
No it does not.

Here is a recent discussion explaining why.
https://steamcommunity.com/app/251570/discussions/0/4517757613976923139/

30 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
I ended up having nothing but issues with my PS4 controller. Ditched it for a Guilikit KingKong 2 Pro Controller. I use it connected to Steam as a Xbox One S Controller (default detected profile), and have Steam input enabled now that I look in settings. I do not recall having that enabled previously. I don't have a dual-monitor setup, but I have triple. Game runs on the center screen.

I haven't noticed any problems aside from having to re-adjust to v1.0 mappings. Mostly I just use the controller for vehicles though and use KB/M for the rest of gameplay.
Comment
    SylenThunder on Steam Forums - Thread - Direct
The difficulty setting is a misnomer. The only difference it makes to "difficulty" is changing the balance of damage and chance for rage mode.

0. Scavenger
Skill - Easiest
Description - Easiest setting designed for noobs.
% Damage by Zombie - 50
% Damage by Player - 200
% Chance for zeds to rage - 0

1. Adventurer
Skill - Easy
Description - Not just a new recruit any more.
% Damage by Zombie - 75
% Damage by Player - 150
% Chance for zeds to rage - 20

2. Nomad
Skill - Normal
Description - Designed for experienced FPS players.
% Damage by Zombie - 100
% Damage by Player - 100
% Chance for zeds to rage - 40

3. Warrior
Skill - Hard
Description - Now you're starting to impress.
% Damage by Zombie - 150
% Damage by Player... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Personally, I'm getting relatively similar performance using higher settings.

My settings in A21...
https://steamcommunity.com/sharedfiles/filedetails/?id=3157245754

My settings in V1.0
https://steamcommunity.com/sharedfiles/filedetails/?id=3273924210

I'm on an R9 3900X, 32GB RAM, a RX6800XT, and NVMe RAID at 1440p. Forest FPS is 140-160, Cities are 70-90, horde in the cities is still 50-80.

I will also ... Read more
Comment
    faatal on Forums - Thread - Direct

Your controller turning off when using keyboard and mouse is not under control of a game. That is what the Xbox OS does. Allan discovered that if you removed the controller batteries and plug it into the console, the controller will stay on.

Smell would be nice to have again, but there is a giant pile of things that would be nice to do. The pile is always bigger than the amount of time we have, so we have to prioritize what we work on.


29 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
This is a Steam store issue, and it is working as intended.

I would also recommend ♥♥♥ for keys. You can also find it on sale often with GreenManGaming, Humble, and a few other retailers.

https://isthereanydeal.com/game/7-days-to-die/info/

https://www.g 2 ... Read more
Comment
    faatal on Forums - Thread - Direct

Sorry, but the data seems to be gone, so there is no getting it back. It stinks, but games have bugs. This was a rare bug that required just the right timing between multiple threads for it to happen. Even when we knew exactly what we were looking for, we only saw it happen once between several different people testing just crates loading and unloading for hours.

Comment
    faatal on Forums - Thread - Direct

Curse those multiverses!

Comment
    faatal on Forums - Thread - Direct

If it says b334, then that is the fix.

Comment
    faatal on Forums - Thread - Direct

That is why we are switching to the Omega versioning system. It involves time travel, where you go back in time to fix bugs before they can be born.


"They would reshape the Future by changing the Past. The plan required something that felt no pity. No pain. No fear. Something unstoppable. They created the Terminator."


The Buginator will be unleashed soon, but since the past will change, we will no longer remember this conversation..........

Comment
    SylenThunder on Steam Forums - Thread - Direct
No one said it was finished yet. You are just assuming that yourself based on the V1.0 monkier.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by pApA^LeGBa: If you look at the roadmap you will see there is a wardrobe system coming aswell as a weather overhaul.

Don´t get fooled by the 1.0, the game is far from being finished.
Yep. This is correct. Currently there is no real weather system, and as the clothing/wardrobe system has not been implemented yet, all armor has a base resistance of 20 (off the top of my head) to both heat and cold.

As pApA stated, the game is far from finished. They just chose to leave EA before they were actually done with EA. It isn't going to go Gold/finished until probably 2026 based on the current roadmap.