Originally posted by Kiritito: I've been playing this game on PC for years. I despise consoles. I just ask myself the question: why is so much damage caused by pointless updates that no one needs? Why should we play together with consoles now? They should let themselves put together a network and leave us PC gamers in peace!!!
You pick None under Betas and it will download the latest stable (1.2 b27), which is also the last experimental.
If not, then Steam had just not made it available yet in your region. Different people seem to get it at different times.
Regular cities spawn in desert and snow biomes.
So you will install a mod to change lighting, but you won't move a slider from 50% down to 25%?
I played at 25% this weekend and it was great. I had to actually use torches in a basement to see (new game).
Light effects how far they can see you, so there is a big detection difference from light to dark.
Well, bug fix patches are not supposed to take long as crossplay had already passed. PS5 approval took minutes. Maybe MS is backlogged and they don't give us times.
Hold stuff and people complain. Release it partially and people complain. Lose lose. Our mistake, we should have held it a day.
No changes that I can recall.
Holding a light greatly decreases stealth.
We are not doing any analytics/telemetry currently. We do have crash/error reports now, but that is (edit:) NOT the same.
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Hello Survivors!
Today we are making our V1.2 Crossplay patch available to every platform.
Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.
Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!
For cross-platform games to show in the server browser:
Console: Set the option General>Crossplay Enabled: On
PC: Set the o...
Hello Survivors!
Today we are making our V1.2 Crossplay patch available to every platform.
Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.
Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!
For cross-platform games to show in the server browser:
Console: Set the option General>Crossplay Enabled: On
PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On
Maximum supported player count for crossplay is 8 and world size of 8192.
We always encourage a new save with every update, but we do not expect any issues continuing older save ga...
Read moreHey Survivors!
Quick update to the Experimental again.
Here's what changed since b25:
V 1.2 b27 Changelog
Changes
Re-enabled Game Version display in server browser for console clients
Fixes
Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
HUD markers flickering positions
Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
Added fallback particle removals for bleeding and shock particles in status check player buff
Fixed excessive amount of ...
Hey Survivors!
Quick update to the Experimental again.
Here's what changed since b25:
V 1.2 b27 Changelog
Changes
Fixes
This is not just people on the forum. Many TFP employees would like it darker, myself included.
Ambient light and moon light brightness reduction only happens at a Brightness setting below 50% and 50% is the default, so it is not changing the defaults.
Helmet lamp was a sensible balance adjustment, because the range was way too long and longer ranges lead to worse performance and I actually increased the brightness a bit to compensate for the reduced range as brightness decreases with distance.
I think that our description is wrong as we already had FSR 3.1. We updated the wrapper library, so 3.1 to 3.1. The fixes we made were for how our code was using it which caused some blurring.
Originally posted by CatPerson: What is the reasoning for this? Atmosphere? Performance?
....I can appreciated an atmosphere type of reason (some players might like that) but not my thing. Seems like every version reduces light-distance or view distance on something.
....hopefully it's not hard-coded so I can change it back.