7 Days To Die

7 Days To Die Dev Tracker




13 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Try attempting a read at these already existing and active threads instead of making a duplicate.

Horde night tips?
Need advice for blood moons - Got wrecked day 21

12 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
RNG is RNG, Are you searching in the same areas? You can exhaust an area of it's animals and they wont respawn if you keep going through the same ones. Travel new terrain. If you really want meet and leather and have good gear, go to the snow biome for mountain lions, bears, etc.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by well.thats.me.told: You're literally min-maxing the fun out of your game.

A lot of gamers do this, but the answer is not to do this to yourself.
100% This. Literally nothing is forcing your arm behind your back and clicking the buttons for you to go through those motions but yourself and your own evident inability to just.... not do that?

Like, I get it, It's a bonus, it's more efficient- But more efficient does not always mean fun. In fact, it pretty frequently means un-fun. Just check out the speedrunning scene and the number of faster-but-awful-to-do strats that become necessary to continue competing as times come down, Down to the point where you're doing ACE (Arbitrary Code Execution) b... Read more

11 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
I don’t know what people expect they should sound like, then. Vocalizations that somehow don’t involve expelling air? You can try it yourself: try to make mouth noises while keeping your throat closed. The range of sounds is limited, with no moans or gargles or belches. You can do a few things, like cluck your tongue or suck your teeth, but these sounds aren’t really recognizably zombie-like. If I were the voice actor and OP was the director, I wouldn’t know how to give them what they want.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The disparity I noticed today was that cooking pots and grills cost 600 to buy, which is substantially more than, say, acid at 420. That’s bizarre, since one is a Day 1 need and the other is a Day 40+ need or however fast one progresses. I don’t know if they stack well, but they’re certainly cheap to craft once you can.
Comment
    Shurenai on Steam Forums - Thread - Direct
Blood Moon Frequency = Minimum forced frequency of blood moons
Blood Moon Range = Variance from the above forced frequency

So if you have Freq 7 Range 0, You will have a horde every 7th day 100% of the time.
If you have Freq 7 Range 14, You will at minimum have a blood moon after 7 days, but potentially after as many as 21 days.
If you have a Freq 1 Range 21, Then you potentially could have a horde every day, Or it could take as many as 21 days; Statistically averaging somewhere around the middle.

Functionally, Option 2 essentially meets your request; Although you further define a minimum of 1 off day, so a frequency of 2 would be your goal, which is easily achieved with a small modlet that adds 2 to the list of options.

10 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
1. The game is designed for 8-player co-op with friends. That is all it supports.
2. Official servers generally suck balls. You have a bunch of people with no life making it difficult for others to play. They get off on it, and their primary feeding ground is official servers with little to no active moderation.

This isn't a 50+-player per server MMORPG. It is designed around small group gameplay with your friends.
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is already a thread about the cost of the game, and about the difference in cost in other countries. Please don't make duplicate threads.

09 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
It isn't a helicopter. It is actually a version of a plane.

How it flies is extremely similar to a real life gyro.

https://ultralight-airplanes.info/Gyrocopters-%5E%5E%5E%5E%5E-What-Are-They-And-Can-You-Have-One%5E%5E.html

https://www.youtube.com/watch?v=1J9Nwl69S00
Comment
    SylenThunder on Steam Forums - Thread - Direct
We already have multiple threads on the screamers. Another is not needed.

Screamers shouldn't call in more screamers
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Not currently in V1.0. It was a capability previously, but now the character data is tied into several other things, and just moving the player files is not successful.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Please use the forum correctly. There is already a seed thread for V1.0.

V1.0 Seed Thread

08 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
There are at least two recent threads concerning water gathering, and the loss of the container already.
water containers
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
We already have multiple threads on the screamers. Another is not needed.

Screamers shouldn't call in more screamers
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Either steel is hard to get and costs are adjusted accordingly, Or steel is easy to get and costs are adjusted accordingly.

A door stops some zombies for a short period of time. A gun murderizes hundreds of zombies; Guess which is more impactful to your gameplay?

In short, This is game balance. Gun does a lot, so it costs a lot. Door does little, so it costs little. It's not about amount of material actually required to make the thing based on size/volume.
Comment
    SylenThunder on Steam Forums - Thread - Direct
V1.1 b4 EXP
Hello Survivors!
After another successful round of bug fixing and balancing based on all of your tremendous feedback, we are pleased to announce our latest release for experimental testing, v1.1 b4.

This update addresses some problems related to vehicle interaction with player colliders, as well as some audio issues, and a TON of smaller fixes to various POIs. As such, a new game is highly recommended in order to experience these updated POIs in all of their glory.

We didn't forget about the modders, bringing a fix for an NRE related to custom sign text in custom POIs, adding a GameShuttingDown mod event, and have updated the rwgmixer to allow custom district names via XML.

For our console users, expect to see these changes and more once v1.1 Stable is released.

What's next? Our efforts continue to be focused on squashing bugs and working hard to get closer to a v1.1 Stable release, so stay tuned for future updates!

... Read more

07 Aug

Post
    on News - Thread - Direct

patch_stable_version_1_announceLibrary-Cover-Image-Preview-Thumbnail.png.6a3fcfc392887f3bc8a1c8422bf64522.png

Hello Survivors!
After another successful round of bug fixing and balancing based on all of your tremendous feedback, we are pleased to announce our latest release for experimental testing, v1.1 b4.

 

This update addresses some problems related to vehicle interaction with player colliders, as well as some audio issues, and a TON of smaller fixes to various POIs. As such, a new game is highly recommended in order to experience these updated POIs in all of their glory.

 

We didn't forget about the modders, bringing a fix for an NRE related to custom sign text in custom POIs, adding a GameShuttingDown mod event, and have updated the rwgmixer to allow custom district names vi...

Read more
Post
    Hated on Forums - Thread - Direct

Hello Survivors!
After another successful round of bug fixing and balancing based on all of your tremendous feedback, we are pleased to announce our latest release for experimental testing, v1.1 b4.


This update addresses some problems related to vehicle interaction with player colliders, as well as some audio issues, and a TON of smaller fixes to various POIs. As such, a new game is highly recommended in order to experience these updated POIs in all of their glory.


We didn't forget about the modders, bringing a fix for an NRE related to custom sign text in custom POIs, adding a GameShuttingDown mod event, and have updated the rwgmixer to allow custom district names via XML.


For our console users, expect to see these changes and more once v1.1 Stable is released.


What's next? Our efforts continue to be focused on squashing bugs and working har...

Read more