7 Days To Die

7 Days To Die Dev Tracker




13 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by MoistGamer: Sounds like you just got the game. Id say give the current game a try before switching to prior Alphas. That's coming from someone who doesn't like the current alpha. At all really.

Just use it to set your baseline. Play until you die a few times, or until day 14, or 21, whatever... just get the feel for it. This isnt a game where your playthrough is eternal. It can be I guess. But the content runs out after... depending on the alpha anywhere from 14 - 21 in-game days. So you arent STUCK to the alpha you choose. The people who play longer than 21 days are playing cuz its fun or roleplay or killing time. There's no new "content" after that.

I say keep it vanilla until you play it onc...
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12 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by jrgd:
Originally posted by SylenThunder: See, now we are getting some real information. You are on a non-standard setup, and though Linux is supported, I doubt it will see serious optimization until a22/23. Even then Vulkan still doesn't have 100% full support in Unity yet. Maybe the next version will, but it isn't there currently.

Now let us take a look at some differences.
I run the game on the following hardware.

CPU: 3900X
RAM: 32 GB 3200...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by jrgd:
Originally posted by SylenThunder: Sorry, I missed your specs in the mess of other hardware you were dropping in the post.

From what you stated, this is your hardware.
CPU: 5600g
RAM: 16 GB 3000MHz DDR4
GPU: 6600xt
SATA SSD for Game
NVMe SSD for OS

And then you state you are using Vulkan??? on a system that should clearly be using DirectX.

You are aware that Vulkan is not fully supported, and has a number of ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by jrgd:
Originally posted by SylenThunder: No, I would put min spec around an i7-6700, with a GTX 1060 6GB, and an SSD. You can get an acceptably stable 60FPS on that hardware with little dips. Recommended spec would be like an i7-9700k or AMD R7 3700 with an RTX 2070.

What is your configuration that you have such hard drops? It sounds like you are expecting your GPU to lead a CPU-bound game, and are assuming that just because you have a nice GPU that you can just run whatever...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Screamer hordes will path towards the "heat" source that is generating activity heat in the area.
Wandering hordes will just randomly destruct what they run into if they are not able to path around.
Bloodmoon hordes target the player location, and will usually attempt the path of least resistance.
Comment
    Roland on Steam Forums - Thread - Direct
I'm pretty sure there are mods that add swords not to mention many other types of weapons. It's pretty easy to learn how to add mods to this game if you haven't ever tried it before.

I don't think the developers plan to add any new weapons before the 1.0 release. Maybe they will expand on weapons and other things after 1.0 so until/if that happens mods are your best bet.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by hellatze: they are just lag machine. but i think having enviromental hazzard. a lot of hidden bomb traps. rogue turret. is better than countless zombies

Setting the lag machine comment aside and looking at your other comments, I think that while hidden bomb traps, turret emplacements, and environmental hazards sound good on paper, they are not very effective challenges in a voxel game. I just played a game with turret emplacements and it isn't a voxel game and the gameplay was simply peeking around cover to get a few shots at it and then ducking to avoid getting shot and repeating until the turret was destroyed. In a voxel game you could just place building blocks around it to bypass it in seconds or break through a wall to bypass it in minutes. The same would be true of environmental hazards and/or platforming puzzles. All of these challenges can be bypassed due to the voxel nature of... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by hellatze:
Originally posted by MortVent: Likely because they are not very common in the region it's set in. The items you find fit the area it's set in.. with a few exceptions (some being more military grade gear, but more plausable than a sword)

Though zomboid has a katana as a very rare drop/find... as an easter egg for a collector having owned it. Which is about the only way you'd find any functional sword in the area, outside of a museum (not a bad poi idea)
...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Because the developer does not want one in the game.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by jrgd:
Originally posted by SylenThunder: This is a fully 3D Voxel game. A large structure with a lot of spawns is going to be hitting your CPU, RAM, and storage pretty hard.
It is only a lag machine when your system is preventing the client from operating effectively.

IMHO, they need to adjust the min spec, and be more clear about what min-spec CPU's are. Just like a lot of other titles do currently.

If you are suggesting TFP to adjust the minimum req...
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11 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
This is a fully 3D Voxel game. A large structure with a lot of spawns is going to be hitting your CPU, RAM, and storage pretty hard.
It is only a lag machine when your system is preventing the client from operating effectively.

IMHO, they need to adjust the min spec, and be more clear about what min-spec CPU's are. Just like a lot of other titles do currently.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Goose:
Originally posted by Mithrandir: "install all crafting unlocked" ... is that a mod ?

Cause if it is, it's the modder challenge to do something like you suggest.

The vanilla game already rewards the player for getting them all by unlocking the best crafting item of the chosen line (like the crucible). IMO, it's enough bonus.
i still think 75 magazines for a crucible is ridiculous lol
End-game level crafting isn't supposed to be fast a... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is already a discussion thread on this topic. Please use it instead of creating a duplicate.
How do people genuinely feel about the new magazine based system?
Have a read.

09 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by slaideri:
Originally posted by Crater Creator: You should put skill points in the skill related to vehicles - Grease Monkey if I remember correctly. Then, when you find magazines, you’ll find the Vehicle Adventures magazines you need more often.

Also, the trader is a very powerful equaliser that can often give you some piece of the puzzle towards your goal earlier than you could get it otherwise.
If I first put points to Grease Monkey then looting gets slower be...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
You should put skill points in the skill related to vehicles - Grease Monkey if I remember correctly. Then, when you find magazines, they’ll more often be the Vehicle Adventures magazines you need.

Also, the trader is a very powerful equalizer that can often give you some piece of the puzzle towards your goal earlier than you could get it otherwise.

08 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
The inability to paint doors is likely related to their behavior. The fact that they animate and have an open and closed state means they’re not implemented the same way as regular, paintable blocks. For the closest thing to a ‘secret’ door, I would look into the false wall shape. It’s a weak, two block high sheet that’s flush with other blocks, that the devs use for monster closets. You could place and paint this shape so as to hide an entrance. The downsides would be that it has no strength, and you’d have to replace it every time you use it.

07 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Harold_The_Trespasser:
Originally posted by Sprocket66: Most tech is considered obsolete after 3 years at the current level of advancement. This game is 10 years old so any part of it that hasn't been updated in the last 3 years is technically 'dated'.

You and everyone else doesn't gets the message: the engine is too old and to move it to another lvl requires too much effort and time. So, maybe next lvl will be like 7dtd 2, yet This one is doomed to stay on this g...
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Comment
    Roland on Steam Forums - Thread - Direct
Please James. Though more intelligently.
Comment
    SylenThunder on Steam Forums - Thread - Direct
On your end you can always lock in a specific version via the Betas tab in the app properties in Steam.

As far as Nitrado goes, you will need to ask them.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by JM@PT:
Originally posted by Roland: I'm not sure which claim is ahead after all these years but there are plenty of posts and threads typed for each. Just shows that people are fixated on what they want to believe but the truth is actually somewhere in-between.

I've played this game since Alpha 6 when every night was essentially horde night since the zombies always gps knew exactly where the human players were and then eventually the blood moon horde night was added and thro...
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