7 Days To Die

7 Days To Die Dev Tracker




14 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by treydmarked: storm brewing update so what happened to quarter 4 update? we still waiting on that? havent seen any updates worth starting a enw world for in months
Helps if you look before you post. I merged your thread into the existing one that was just a few posts down if you had bothered to look.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by william_es: It's a peer to peer game. Literally no way to make that something that couldn't be exploited. It was never meant to be PVP.
"never meant to be" is a little harsh. The option to enable PvP has been in the game since the beginning.

13 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
The game is primarily catering to the PvE audience. This has been the case since inception. TFP has stated for years that there may be some balancing or DLC for PvP balancing post-launch (after the current 4.0 roadmap), and that there are no plans to do so before then.

12 Feb

Post
    Hated on Steam - Thread - Direct
Added:
  • (PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux, and Mac users can enable the reduced gore mode with the console command tcc from the main menu.
  • SDCS dismemberment to fat Hawaiian

Changed:
  • RWG Preview Quality limited to High on console devices
  • Readable error when trying to adding duplicate entity class names
  • Improved lots of dismemberment parts
  • Optimized bag and inventory updates for remote players

Fixed:
  • NRE when starting game with EOS disabled
  • Button localizations on PlayerList/BlockedPlayers were inverted
  • Mod event PlayerSpawnedInWorld not called for listen server host player
  • PS5 crash when exiting game
  • ...
Read more
Post
    Hated on Steam - Thread - Direct



Hello, Survivors.

Welcome to Navezgane, we love you.

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.

TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!

Here's the changelog to leave on your loved one's pillow.

V1.3 b9 Changelog:

Added
  • Texture and Material variants for several zombies and gore blocks for PS5 Japanese rating only. Console command tcc can be used at the main menu for those that would like to toggle Japanese gore variants on PC, Linux, and Mac versions.
  • ...
Read more
Post
    on News - Thread - Direct

 

Hello, Survivors.

Welcome to Navezgane, we love you.
 

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.
 
TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on f...

Read more
Post
    Hated on Forums - Thread - Direct

Hello, Survivors.

Welcome to Navezgane, we love you.

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.

TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!



Here's the changelog to leave on your loved one's pillow.


V1.3 b9 Changelog:


Added:


(PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux, and Mac users can enable the reduced gore mode with the console command tcc from the main menu.

...

Read more

11 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by teltow:
Originally posted by Wolfy6: On top of that, there are third party software for making 7d2d worlds that give you more options I believe

Oh wow. I didn't know that. Shame I'm on console now. I wonder if we will get mods and other fun stuff eventually.
Not likely given the hardware specs of the Series-S.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Macdallan:
Originally posted by william_es: I guess I just don't get this hatred of the whole magazine system.

Are people upset because they can't follow some insane ark like in rust, when 10 minutes after the server opens up they're rolling around with an ak-47 & bombs and they start raiding other players bases? Does it just piss off the pvp players because they can't join a random server and then be raiding in no time flat?

And the whole learn by doing thing made n...
Read more

10 Feb

Comment
    faatal on Forums - Thread - Direct

Sorry, I can't. I will be busy for the next few weeks hand crafting YOUTOOZ of grass.


09 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
I believe it was Alpha 19 when they started to fix the zed pathing issues with blocks.
Comment
    faatal on Forums - Thread - Direct

I don't know, but I passed it on to the console programmers.

Not Blood Moons or I would have mentioned it by name as that game is public info. Blood Moons uses the current 7dtd engine, which is not HDRP, but does have a variety of changes.


Using Unreal would not be the same engine, so the HDRP game is not the Unreal game.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Part of your problem is going to be the CPU. You have six real CPU cores, and four that are pretty much worthless. If the game gets stuck onto one of the worthless cores, then it is going to have problems.

A log from when you have the issue would be more useful in troubleshooting. Read the Pinned thread here on how to report an issue so you can share your log on Pastebin.
Post
    on News - Thread - Direct

New from TFP:

Quote

Hey Survivors,

 

We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is ...

Read more
Comment
    faatal on Forums - Thread - Direct

Not yet, but there are ticket(s) for such bugs.

Yes. Forest trees are now in clusters based on the new unified noise function with a new growth ring around them, more bushes and added small tree/bush clusters. This technique will be done to other biomes. Wasteland ground is more natural, with new grass blocks mixed in and the old slope rule removed and different decorations.

I am referring to the 150 square tiles. It had empty tiles all around wilderness POIs, which is a waste of space.

That would need HDRP, which is not planned for 7dtd, but we are doing that for our next game using 7dtd engine, so it could be back ported some day, like years from now.

Tiles are a RWG data structure. They have nothing to do with actual in game terrain drawing from block values.


08 Feb

Comment
    Roland on Steam Forums - Thread - Direct
It would take a significant number of people changing old reviews to make the overall rating drop even a few percentage points. Even if it did work out like the OP obviously would like it to, it wouldn't matter to most shoppers who would see a higher recent review rating score right next to it. It would just send the message that maybe things were bad earlier but have improved a lot. Its impossible to tell what message shoppers are going to see in the review ratings.
Comment
    Roland on Steam Forums - Thread - Direct
The February 1 update is an experimental branch that you have to opt into if you're willing to test and give feedback knowing that it isn't stable yet. I would encourage you to post your logs in a bug report as that is exactly the type of stuff they want to find and fix before they release it as a stable update.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ghost:
Originally posted by Prismatic Platypus: But then don't both sensors need to be triggered for this to work?

No, either sensor being triggered will trigger the door.
More specifically, When two sensors are wired in sequence, IE
power - everything else - sensor 1 - sensor 2 - object(s) to be affected by sensor
they function as an OR gate, where both sensors receive power and can distribute that power down the line to the objects to be affect... Read more