7 Days To Die

7 Days To Die Dev Tracker




16 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by 她说心已有所属2004: We really need a frame rate limiting feature Can you come up with a frame rate limit setting?,Otherwise, the frame will drop as soon as the zombies become more.。 And there is no frame rate limit, the computer will be able to run as many frames as it wants, and the power consumption will be full, making the laptop very hot and the fan very noisy. Playing this game in a high configuration has to be a fan of Kutskuts. There's a real need for a frame rate limiting feature, and it's not something that really needs to be tech, so why can't it be added?!
A lot of games don't add this because the option already exists in your GPU driver software.

15 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by GoldenDove20: 1. The price change

They went from $24.99 to $44.99 which is nearly double of what it was and you'd think they added double the amount of content... but they didn't. In fact, they removed content (glass jars and clothing are the big ones I can think of atm) and no one liked those changes. I am not saying they didn't add content (the challenge system, vehicle changes and armor set bonus's are cool) but the game has no reason to be $44, it is nowhere near double of what it was
Just speaking on this point specifically... It sounds like you're comparing 1.0 with A21. Were you to go back and play Alpha 1 build 1, or even just A8, you'd notice the difference easily. The game had been the same price since the start, yknow some 11 years ago, had been on sale for as much as I think 75% off quite regularly, and has far more than doubled it's content from A1 b1 in that time.
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Remember the thread that was Pinned and is still active?

In Alpha since 2013? [MegaThread]
Comment
    Hated on Forums - Thread - Direct

Should this still be an issue in V1.1 ..

V1.1 will have a bug report feature for console, which would grant us access to the output log and see what is going on on your friend's end, so this can be addressed rapidly.

Comment
    Hated on Forums - Thread - Direct

The savegame fix is already in V1.1 EXP, the Xbox stability fixes not yet, but will be deployed with the next build released to V1.1 EXP

Comment
    Hated on Forums - Thread - Direct

This should indeed be fixed in b336.

We were able to reproduce this bug and confirmed it no longer occuring in b336.

Affected savegames we prepared were also fixed after the fix was implemented.

We hope you continue to enjoy your savegames again!

Comment
    SylenThunder on Steam Forums - Thread - Direct
V1.0 b336 Hotfix
Hey Survivors!

We're back with our latest hotfix, v1.0 b335. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.

Be sure to follow us on X for more updates!

ww... Read more
Post
    on News - Thread - Direct

Hey Survivors!

 

We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

 

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

 

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes...

Read more
Post
    Hated on Forums - Thread - Direct

Hey Survivors!


We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.


For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.


While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.


Be sure to follow us on X for more updates!

www.x.com/7daystodie

Post
    Hated on Steam - Thread - Direct
Hey Survivors!

We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.

Be sure to follow us on X for more updates!

https://x.com/7Days...
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by JM@PT:
Originally posted by TbouncerT: I am having a similar issue on AMDs as well. I never had this issue prior to 1.0 :(

SO i am going to have to figure out what to do here.

You could try disabling SMT, which is AMD's hyperthreading
Since Unity 2019, that isn't going to have much of an impact. Game is currently on version 2022.3.29f1 (8d510ca76d2b)
Comment
    Shurenai on Steam Forums - Thread - Direct
TL;DR: Time-to-reach-you. It's all how long it takes to reach you. How long it takes to block, how long it takes to walk a path, how long it takes to ascend/descend as needed. Doors count as half HP (To represent the potential to be open or closed).

Shortest route, in time taken, is king. But if a zombie approaches from another direction it may decide beating through the wall there is faster than walking around to whatever opening some other zombies made; It may take them 20 seconds to walk around, but only 18 to beat through the wall and come from that direction.

For this reason, mazes of most types arent really feasible; they'll just choose to bash through. It's possible to use a maze like structure but it requires great care and player positioning to guide them through.

As for traps, Zombies do not recognize them as traps; They recognize them as blocks in the world to be navigated or destroyed. This includes spikes- If you build a 2 tall pile of spik... Read more

14 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Wandering hordes can include any of the animal groups. Has been like this for literal years.

Imagine you're on day 1, and the wandering horde spawned in your general direction is vultures? Have had that happen.
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is no cloud save feature because the saves are too large.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Amins:
Originally posted by Mithrandir: How to fix for those who want it is : mods

One example :
https://7daystodiemods.com/trader-progression/

Mods are for that. Your problem with traders isn't my ...
Read more

13 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
It is Tuesday. That is normal. Steam maintenance day.