7 Days To Die

7 Days To Die Dev Tracker




25 Jul

Post
    on News - Thread - Direct

 

Good evening Survivors!
Another round of fixes before you.

 

b333 Hotfix:


Changed

  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque



Fixed

  • ItemClass collide with entity NRE...
Read more
Post
    Hated on Forums - Thread - Direct

Good evening Survivors!
Another round of fixes before you.


b333 Hotfix:


Changed


Next throw starts charging after the cooldown instead of being ignored


Made the throw charging bar more opaque



Fixed


ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null


Unable to throw explosives if drag dropped into the selected toolbelt slot


Clients in a p2p game are immune to zombie attacks


b332 Changelog:


Added


Chimney Cap Large Smoke Ambient Sound


Inventory UI Audio - Plant Fibers & Crops


Inventory UI Audio - Various Resources Batch 1


Changed


Moved player, chest and trader spawn point in playtest 20m close...

Read more
Post
    Hated on Steam - Thread - Direct
Good evening Survivors!
Another round of fixes before you.

b333 Hotfix:

Changed
  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque


Fixed
  • ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
  • Unable to throw explosives if drag dropped into the selected toolbelt slot
  • Clients in a p2p game are immune to zombie attacks

b332 Changelog:

Added
  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio - Plant Fibers & Crops
  • Inventory UI Audio - Various Resources Batch 1

Changed
  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Chinese strings based on...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Jul

Comment
    faatal on Forums - Thread - Direct

There is no concept of a floor. It is just a lot of blocks. You have to scan blocks/colliders to know what is in the way. Then you have to figure out what things you hit and what they should do to the sound. You have to do that on every sound call, which is a lot.

Comment
    faatal on Forums - Thread - Direct

Audio occlusion is not simple. We have old code from before my time at TFP that looks like they tried it and it was disabled. Maybe someday if we run out of other stuff to add, but it would probably be a performance hit.

Comment
    faatal on Forums - Thread - Direct

The discount goes through Microsoft's and Sony's stores. I can't see them wanting to give discounts for anything bought from a competitor or having any reasonable way to know you bought it from someone else.

Post
7 Days to Die 1.0: Twelve Years of Survival
The Fun Pimps are pleased to announce after nearly twelve years of early access, the highly anticipated Version 1.0 release of “7 Days to Die” is here!  Tomorrow on July 25th the 1.0 version will be available on Steam, PS5, Xbox Series X/S and Windows platforms. Check the Launch times for your region below.


This milestone release heralds a groundbreaking evolution in the survival horror genre, packed with new a wealth of new content, innovative new features, polish, transformative quality-of-life improvements, optimizations, and revolutionary gameplay systems. No other game offers a fully buildable, fully destructible, truly open world where every location can be explored inside and out without load screens and with unmatched random world generation. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!


Launch Times

The Steam, PlayStation 5, Xbox Series X... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Hated on Steam - Thread - Direct
Greetings, Survivors!
b330 comes with one new POI and plenty of fixes.

Changelog b330:

Added
  • Zombie Audio Source Distance Filters
  • remnant_hospital_01

Changed
  • Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game settings, change the limit before starting your save game, and/or update the serverconfig.xml
  • Inconsistent block property "BuffsWhenWalkedOn"
  • De-Reverb Base Zombie Female Audio
  • Mountain Lion is no longer extending from Dire Wolf and using its own hand item
  • Slight increase to bear entity damage to be slightly harder than little bear
  • Removed 2nd infested chest from gas_station_10

Fixed
  • Quest Tier Complete could not be received if the quest was shared
  • Increa...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    on News - Thread - Direct

Greetings, Survivors!
b330 comes with one new POI and plenty of fixes.

 

Changelog b330:

 

Added

  • Zombie Audio Source Distance Filters
  • remnant_hospital_01


Changed

  • Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game s...
Read more
Post
    Hated on Forums - Thread - Direct

Greetings, Survivors!
b330 comes with one new POI and plenty of fixes.


Changelog b330:


Added


Zombie Audio Source Distance Filters


remnant_hospital_01


Changed


Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game settings, change the limit before starting your save game, and/or update the serverconfig.xml.


Inconsistent block property "BuffsWhenWalkedOn".


De-Reverb Base Zombie Female Audio


Mountain Lion is no longer extending from Dire Wolf and using its own hand item


Slight increase to bear entity damage to be slightly harder than little bear


Removed 2nd infested chest from gas_station_10


Fixed


Quest Tier Complete could not b...

Read more

23 Jul

Comment
    faatal on Forums - Thread - Direct

Spawning yes, the loot bag no, which was from them extending from the dire wolf and getting their health too. That is fixed.

Comment
    faatal on Forums - Thread - Direct

I can't, because I don't know, because there are many decisions still to be made.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Original source instead of some strange website.
https://x.com/7DaystoDie/status/1813723462554591481

22 Jul

Comment
    faatal on Forums - Thread - Direct

It was fixed in my testing.

Each forge had a burning light and a crafting light. I merged them into one light and with a reduced radius, which improved performance of each forge. I also reduced smoke particles by 25%, which also improved performance. This rendered with less than half the FPS drop on my 3070 TI.


You can also try lowering the graphics Particles setting which will scale down the amount of smoke particles.

Comment
    faatal on Forums - Thread - Direct

We test changes, but with limited time, there is limited testing. This is why we tell people it is experimental and to expect a variety of issues. I am surprised the save games actually made it this far being still playable.


It may seem like a lot of players playing experimentals, but actually a large majority of players do not play experimentals.


21 Jul

Comment
    faatal on Forums - Thread - Direct

1 No plans, but it could change.

2 They could use them, but not happening for 1.0.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Known issue starting with the 12th-gen.

I have been posting this for a while now when people bring up ♥♥♥♥♥♥ performance and mention that they are on a newer Intel CPU.

For those of you with the fancy Intel 12th-gen and newer CPU's, this can help to prevent Windows from putting the game on the worthless half of your CPU cores.
Take control of your Intel CPU's P-Cores and E-Cores with CoreDirector software[http//Take+control+of+your+Intel+CPU%27s+P-Cores+and+E-Cores+with+CoreDirector+software]
It can probably fix your crappy performance, but not guaranteed i...
Read more