7 Days To Die

7 Days To Die Dev Tracker




21 Apr

Comment
    madmole on Forums - Thread - Direct

I'd be ok with tint variations.
It's not that we also wouldn't want to see more zombies, it's a matter of it would delay gold even further and we're focusing on going gold.
It's one of those things that would not move the needle on sales even .01% too. New customers don't care if we add more zombies. I'm not that interested in more zombies without new behaviors. I wrote up a bunch of great zombie designs with behaviors but coders don't have time so more zombies or variations is just meh, and doesn't get us closer to gold or more sales so selling the idea is impossible, as well as we have to make room in the memory footprint for all these new bandits yet.
At best we could add a few and put them into specific biomes so that memory can handle it, and it would still be the same problem, repetitive in each biome.
Maybe we can leverage the character system to add a new zombie head to a player outfit and make some survivor zombies easily using the already in...

Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by STDRandom Lead: I seriously hope they have a lot of homages to the horror industry. Like the elm factory for elm street or crystal lake bottling factory or any myriad number of others. Maybe even something london related.
They have a number of these types of POI's in the game already. I expect we will see more in a21.
Comment
    Roland on Steam Forums - Thread - Direct
You could have started a year ago and played on a single save for an entire year. You don't think you would be ready to try a new world and different type of character after a year? Its not like the updates that break saves are being pushed out every month. The last several alphas have each been a year + between broken saves.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by daggaz: It's a shame really, that not a single street sign survived the zombie apocalypse..
Well when you have a buncha lunatics running around with wrenches and stone axes dismantling things, Anything useful gets pried up pretty quick.. Street signs are easy to use scrap metal. Bet the bandits made off with em ages ago to use as weapons and base plating. :D
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by REDi1R CPL ChrisLickytung: clearly a joke guys, don't take it too hard...
Only problem with the joke is that a lot of people make statements like this with 100% seriousness pretty regularly.

I don't want to start a derivative off topic conversation or argument, so bear this with that grain of salt in mind that I am expressly making the following statement as an example... It'd be a lot like if you walked into a room and joked that you believe the earth is flat. You might genuinely be joking- But a frightening number of people actually believe that it is, or at least maintain the front that they do; So the result of walking into a room and saying that as a joke is going to be that people take ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by daggaz: Can't wait for "abandoned factory" and "overrun factory" and my personal favorite, the "abandoned, overrun factory."
:winter2019joyfultearsyul: While amusing, I rather suspect they are not so plainly named. At the very least it'll be differentiated by type; Shamway Factory, Printing Factory, Crack a Book Factory, etc. But more likely to be creative names, imo.
Comment
    Shurenai on Steam Forums - Thread - Direct
Yeah, It'll be awesome. Looking forward to knowing all the names for my favorite POIs. :winter2019happyyul:
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by dizaster studios:
Originally posted by Jethro: It’s ok. The next alpha we will be locked behind magazines for the skills, from my understanding.
so they make it even harder to get decent gear? that is the stupidest design choice they could make in my opinion

It’s pretty easy getting decent gear. You just need to get to the wasteland quickly for the loot stage boost. Stick to the forest if you like a slower pace. Risk/reward gameplay doesn’t seem stupid... Read more
Comment
    Roland on Steam Forums - Thread - Direct
New you are. But strong in the ways of Navesgane you are as well. Forever will this game control your destiny.
Comment
    Roland on Steam Forums - Thread - Direct
People I think have too much time on their hands!!!

See above
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by DthBlayde:
Originally posted by Unclefutar: Alpha 21 is coming out next month or so and so is an updated console version maybe even cross play

Console version will come out -after- the PC version is complete. MS and Sony regulations prohibit things like game updates invalidating save files. Thats why the previous console version was considered "feature complete" at it's release around A15 or so, and never advanced past that.
While your answer does add... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
I do use them- For worry free lighting and powered doors/bridges. and not having to listen to a running generator all the time. They aren't super useful for base defense, but running a bunch of lights and opening/closing powered doors? Absolutely.

Fuel isn't really a problem at late game, but just having to think about refueling can get annoying 100 days in; forget to refuel and oop, there goes the lights or oop, I'm now locked in the base, whoopsie.
Comment
    madmole on Forums - Thread - Direct

After how many hours has the clone army put you and your friends off? Hundreds or even thousands? Our job isn't to infinitely entertain old customers, it's to make a great game. By the time the zombies get old you would have to have a ton of hours. Minecraft has one zombie, a skeleton and a creeper, spider a blob and a few dozen other rare spawn enemies and made billions, it hasn't hurt their sales to have just one zombie skin.
I don't think there are any plans for any new zombies, but I have designs for them. There's tons of bandits coming, that will freshen up the encounters plenty. I have been asking for mud covered rotting skeleton type zombies like the later seasons of the walking dead for a while now, but again, we have enough to go gold with. We can always add more post gold or for DLCs and stuff.

We made a conscious decision 10 years ago not to do this because A, it would have been hard to look good with Voxels, and B, the game is set in Arizon...

Read more

20 Apr

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Paras: what you need servers for? Most of em are empty anyways and rarely run with the settings that is to everyones satisfaction and most of the time disappear after few months already.
But yeah... go to library -> right click at the game (or open the game in ur library and press the gearwheel) -> settings (or properties?) -> Beta -> choose the version you want and the game will 'update' to that version.

Sounds like he already has servers that are populated just fine and run well enough that he wants to get back to them. But sure, go ahead and use his question as an excuse to make your gripes and then just repeat the same instructions someone else already gave as cover.
Comment
    madmole on Forums - Thread - Direct

We can ALWAYS add more zombies. Adding more zombies doesn't put a check mark on the many empty checkboxes we have on the gold list.

Most of the new outfits look the same on each sex.

Comment
    faatal on Forums - Thread - Direct

LOL. That is certainly a possibility.

Comment
    faatal on Forums - Thread - Direct

That is nice that modders can do that, but we need to make sure that vanilla is going to work on many years worth of PCs, Mac, Linux, consoles and lot of different GPUs. Currently, the game barely fits in Xbox Series S memory and quickly runs out as you try to play it, so memory is a great concern and we are doing a lot of work to reduce usage of. Streaming/unloading will help, but that is not a Unity strength, so some programming time is going to trying to improve that, without lag spikes loading data.

Comment
    faatal on Forums - Thread - Direct

That would require a clothing mask texture being made for each zombie for the tint areas or additional textures made. Either approach would push up memory use, so that would need to be evaluated too. The artists are busy working on all the previously mentioned art.

Completely different people. The various water changes were done by three different programmers, who can not do zombie art.