7 Days To Die

7 Days To Die Dev Tracker




02 Mar

Comment
    faatal on Forums - Thread - Direct

The cap currently is the same. Different spawning systems can now scale the cap as they check the count. Blood moon is x1.9. Sleeper volumes x2.1.

Comment
    faatal on Forums - Thread - Direct

Some news.


The basics of an entity activity throttling system have been added to A21 to allow servers to handle more zombies. Large AI counts would overload pathing causing all zombies to be delayed in moving, so this decreases the update rate based on distance from players while still allowing each player to always have some fully active zombies. With this change, max zombie counts for blood moons and sleeper volumes are allowed to be scaled around double what the the cap is set to. The system also disables jiggle components for clients with distance as these were getting expensive as more zombies have them. The system will continue to be improved to throttle other activities.


I noticed last week we had an old Terrain Tool that was not being used, as it did not work very well, so it has gotten some changes and bug fixes. It now grows terrain in all directions (was just upwards before) and you can select the fill block. Undo ...

Read more

01 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
The entire point of a sandbox is that it doesn't go anywhere.

A story will be added at some point in the future. It just needs all the supporting elements to exist first.
Comment
    Roland on Steam Forums - Thread - Direct
It’s just a matter of perspective and preference. The development pace is about the same as it always has been. That pace bothers some makes no impression on others and is preferable to still others. People who follow the progress daily feel the slow pace the most. People who haven’t played the game in years but decide to try it again when they get the update notification won’t feel the slowness at all. For them the game skipped from A17 to A21 in an instant because they were playing other games and not thinking about this one.

Finally, there will be some who purchase this game in the next month or two and when A21, A21.1, A21.2 etc drop and they have to start over they’ll wonder why the devs update the game so frequently….lol.

Take a break from the game and the forums if daily doses are causing fatigue and burnout.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Las:
Originally posted by Roland: I believe that the HP bar for a zombie was also visible in that video and those are currently only visible when in debug mode. I don’t know whether or not the POI indicators will be the same or not. This same discussion came up when the HP indicators were seen in a video before A18 I believe and yet they never showed up during normal gameplay. It may be the same with these, I don’t know.
I believe the zombie HP showing is due to DM mode,...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by aY227: Dmg stats will change after loading bolt.
based on bolt type too. And after equipping mods, but OP seems to know that already.
Comment
    Roland on Steam Forums - Thread - Direct
I believe that the HP bar for a zombie was also visible in that video and those are currently only visible when in debug mode. I don’t know whether or not the POI indicators will be the same or not. This same discussion came up when the HP indicators were seen in a video before A18 I believe and yet they never showed up during normal gameplay. It may be the same with these, I don’t know.

I can say that they do not pop up when you look at a POI. They only display when you enter it’s footprint.

One silver lining is that they did fix F7 so that you can disappear the entire HUD and still interact with things for a much more cinematic feel.

If they keep the indicator on the HUD for normal play when it goes experimental then I’m sure they would be open to feedback for a toggle and I would be 100% for that and back that campaign myself.

What’s funny is that after the HP bars were shown but then hidden behind debug mode lots of people of the other p... Read more

28 Feb

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Remnar: That seems like a lame excuse. You know you can remove things from the workshop right? If modders set the right variables or add text so it shows what version of the game it's for, and if it's compatible with later ones, then it wouldn't be a issue. If there mod doesn't work period, then it's the modders responsibility to take it down or update it. I know people can read, so yea it's a lame excuse from the devs not to add workshop now. They can use the same excuse when they go 1.0. Oh, but when we release 1.00001, the workshop will get cluttered! Just say you don't want to add it instead of making lame ♥♥♥♥♥♥♥ excuses.

Well, to be fair, we don't know that they made that excuse at all. We have on... Read more

27 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Chillax: The difference was so much that the Gyro copter became extremely dangerous again because the game is moving noticeably faster. Apparently I was lagging a lot more than I realized even when I was holding around 60 fps on high with my old hardware.

I figured that since I had a 4700mhz OC on my old 2600k and since a lot of games still only care about single core performance that my old CPU should have been enough to not bottleneck a 1080ti but I was horribly wrong. FPS on ultra settings seems to bounce around between 120 and 140 fps now even when flying around.

I am pretty sure I will never get that much value out of a CPU again in my lifetime. That old 2600k has been hard overclocked for over a de...
Read more

26 Feb

Comment
    Roland on Steam Forums - Thread - Direct
Crafting them is your easiest method and I think it’s just one point in Grease Monkey.
Comment
    Roland on Steam Forums - Thread - Direct
TFP have modded aspects of Unity so that it best fits their needs just as people mod the game to better fit their needs. Just like an update to the game is likely to break mods and require the mod authors a period of time to get their mods compatible to the newest version of the game, the devs have to do the same when they choose to download a newer version of Unity. There is a balance between how good is the new version for performance and bug fixes for the engine vs how much effort will it be to get the game compatible with the newest version. So far, faatal has been on top of it.
Comment
    Roland on Steam Forums - Thread - Direct
They updated to Unity version 2021.3.16 just last month. Removing bottles was done last June. They have updated to new versions of Unity all along as those versions became stable and once they thoroughly tested each new version on a separate branch created for that purpose.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Timedye:
Originally posted by SylenThunder: This has been discussed as an option. The problem will arrive when you are unable to continue the story because you have no traders though.

Surely you need a story before story progression can be broken?
Yep, and a story has been planned/known since the very beginning. In fact, in a20 and a21 a lot of work towards RWG and POI's was done to support said story when it arrives in the near future. As were some of... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by ShadedMJ:
Originally posted by Fatum: ...with the base food decay rate ...
You might be complaining about a mod because the base game does not have food decay.

I think he meant the "decay" of the food bar meaning it depletes too fast for his taste.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by LEGO DUPLO: кто-то есть живой?

Yes, people are alive. :buzzed: But if you meant, does anyone want to play, then please look for players in the Meeting Room sub-forum.
Comment
    Roland on Steam Forums - Thread - Direct
Actually...the design is based on cooking meals for filling food that make it so that you don't have to eat or drink as often. If you eat the basic stuff like eggs or grilled meat as separate food items you will be eating all the time and barely keeping up with your stamina draining your food bar. But put the egg and meat together into a bacon and eggs meal and suddenly you don't have to eat all the time. Stews, pies, and dishes like spaghetti and steak and potatoes will give you even better results. Canned food is low tier and will result in you needing to keep finding more and more and eating all the time if you only eat that stuff.

The same with drinks. Make goldenrod tea and you will stay hydrated a lot longer between drinks but just drink water and you will be drinking a lot more frequently.

So you are supposed to progress in this game from basic to high tier. It is the same with weapons and tools. Using a stone axe the whole game or a wooden club the whole... Read more

25 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
There has never been a g36 machine gun in the vanilla game. But I'm positive at least one mod has had it at one point or another, be it one of the major overhaul mods, or a more minor weapon pack type mod.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by STDRandom Lead: Yes a21 is due at the end of the month.
Source? O.o

23 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Step 1. Click on the bar that says, "Search Discussions".

Step 2. Type "VR" into the bar.

Step 3. See Results.

Step 4. Click on the links and read the threads.

Step 5. Find you have something to add to a recent discussion.

Step 6. Post in the thread that was started only a few weeks ago.

Here is a quick sampling of threads from the first couple of pages after following the above instructions. Date order is random, just for fun.

https://steamcommunity.com/app/251570/discussions/0/558746089185516269/
...
Read more