The cap currently is the same. Different spawning systems can now scale the cap as they check the count. Blood moon is x1.9. Sleeper volumes x2.1.
The cap currently is the same. Different spawning systems can now scale the cap as they check the count. Blood moon is x1.9. Sleeper volumes x2.1.
Some news.
The basics of an entity activity throttling system have been added to A21 to allow servers to handle more zombies. Large AI counts would overload pathing causing all zombies to be delayed in moving, so this decreases the update rate based on distance from players while still allowing each player to always have some fully active zombies. With this change, max zombie counts for blood moons and sleeper volumes are allowed to be scaled around double what the the cap is set to. The system also disables jiggle components for clients with distance as these were getting expensive as more zombies have them. The system will continue to be improved to throttle other activities.
I noticed last week we had an old Terrain Tool that was not being used, as it did not work very well, so it has gotten some changes and bug fixes. It now grows terrain in all directions (was just upwards before) and you can select the fill block. Undo ...
Originally posted by Las:Read moreOriginally posted by Roland: I believe that the HP bar for a zombie was also visible in that video and those are currently only visible when in debug mode. I don’t know whether or not the POI indicators will be the same or not. This same discussion came up when the HP indicators were seen in a video before A18 I believe and yet they never showed up during normal gameplay. It may be the same with these, I don’t know.I believe the zombie HP showing is due to DM mode,...
Originally posted by aY227: Dmg stats will change after loading bolt.based on bolt type too. And after equipping mods, but OP seems to know that already.
Originally posted by Remnar: That seems like a lame excuse. You know you can remove things from the workshop right? If modders set the right variables or add text so it shows what version of the game it's for, and if it's compatible with later ones, then it wouldn't be a issue. If there mod doesn't work period, then it's the modders responsibility to take it down or update it. I know people can read, so yea it's a lame excuse from the devs not to add workshop now. They can use the same excuse when they go 1.0. Oh, but when we release 1.00001, the workshop will get cluttered! Just say you don't want to add it instead of making lame ♥♥♥♥♥♥♥ excuses.
Originally posted by Chillax: The difference was so much that the Gyro copter became extremely dangerous again because the game is moving noticeably faster. Apparently I was lagging a lot more than I realized even when I was holding around 60 fps on high with my old hardware.Read more
I figured that since I had a 4700mhz OC on my old 2600k and since a lot of games still only care about single core performance that my old CPU should have been enough to not bottleneck a 1080ti but I was horribly wrong. FPS on ultra settings seems to bounce around between 120 and 140 fps now even when flying around.
I am pretty sure I will never get that much value out of a CPU again in my lifetime. That old 2600k has been hard overclocked for over a de...
Originally posted by Timedye:Yep, and a story has been planned/known since the very beginning. In fact, in a20 and a21 a lot of work towards RWG and POI's was done to support said story when it arrives in the near future. As were some of... Read moreOriginally posted by SylenThunder: This has been discussed as an option. The problem will arrive when you are unable to continue the story because you have no traders though.
Surely you need a story before story progression can be broken?
Originally posted by ShadedMJ:Originally posted by Fatum: ...with the base food decay rate ...You might be complaining about a mod because the base game does not have food decay.
Originally posted by LEGO DUPLO: кто-то есть живой?
Originally posted by STDRandom Lead: Yes a21 is due at the end of the month.Source? O.o