7 Days To Die

7 Days To Die Dev Tracker




29 Apr

Comment
    faatal on Forums - Thread - Direct

A .5 is planned. Beyond that, none are planned other than if we need to fix major bugs.

We don't know how many more alphas there will be before gold. Way too many variables.

Comment
    Shurenai on Steam Forums - Thread - Direct
Sure, Your first encounter with demos is going to be a ♥♥♥♥ show. Because you don't know anything about them.

Your first encounter with dogs probably went the same way, albeit with less boom.

Your mistake #1: Hitting the bright green explosive charge on their chest that makes them go boom. They don't just blow up on their own, they blow up when you hit that green charge. And IF you accidentally hit that charge, if you can quickly finish killing them, they still wont blow up.

Demos ONLY blow up IF the player makes the mistake of hitting that green charge(This includes poorly placed traps- Shotgung/SMG turrets CAN hit that charge.) AND it does not die before the countdown finishes.

I get you're salty, but...Learn from your mistake. It's not hard to make bases that can stand demolishers.

VR?

Comment
    SylenThunder on Steam Forums - Thread - Direct
Spend three minutes searching before starting a thread. This is asked and answered about once every month or so.

Yes it's planned. It's part of the kickstarter goals even.
Next time you get to wondering, try using Google first.

28 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
Lesh-9 has the wrong link, this is the correct one:
https://steamcommunity.com/app/251570/discussions/1/3272438119339619373/
Comment
    Shurenai on Steam Forums - Thread - Direct
There is technically a limit. Much like minecraft, the game is made up of 16x16 chunks that extend from bedrock to a certain point in the sky. In 7dtd's case it's bedrock, then 252 height of buildable space- Of which roughly 194 of that exists above ground level. So in total, there's 64,512~ blocks per chunk times the number of chunks.

Thing is, Every space, even the 'empty' ones are technically filled. Just the empty ones are filled with 'air' blocks.

But, the actual answer to what you're trying to discern is that no, there is no maximum limit tot he number of blocks any given user can place or remove from the game world. You wanna build a 5,000,000 block castle, by all means.
Comment
    faatal on Forums - Thread - Direct

Yes. A shortcut is how I tested it.



It went fine. Skyscraper windows are block models, so they are each a draw call and it uses a sub mesh for trim and glass, so they are actually two draw calls each. They need to be changed to a standard block. We spent more of the time talking about making normal blocks that have opaque and transparent sections and decided we could support that if our mesh naming system handled marking meshes transparent, so that those would end up in the transparent chunk mesh. I have a prototype working of an arch with glass inside the arch. Still thinking on if I like this solution.

Comment
    Hated on Forums - Thread - Direct

Hello francisuk1989.

Yes, this is indeed an issue which nvidia is aware of.

We are still waiting to hear back from them how this is going to be addressed.


27 Apr

Comment
    faatal on Forums - Thread - Direct

We are planning to release a .5.

Don't know.

Comment
    faatal on Forums - Thread - Direct

We can't have it in the Mods folder for installing from the Microsoft store or Game Pass, because MS does not want users changing files in the install location.


We already allow you to specify a location on the command line for data files, which you could specify in the launcher. You can then place a Mods folder there.

-UserDataFolder=x:\7DTDData


It can also be set in the serverconfig.xml file.

Comment
    Shurenai on Steam Forums - Thread - Direct
They aren't traded in for currency, they ARE the currency. Every item you see at a trader has a value in Duke Tokens. If it says it costs 1500, that means 1500 duke tokens.

They also are smeltable in a forge for 1:1 brass output, or scrappable in inventory brass -25%; So if you scrap 100 of them in inventory, you get 75 brass.
Comment
    Shurenai on Steam Forums - Thread - Direct
In all cases, The shock would not be channeled any better by the addition. In fact, the addition of metal wrapped around/protruding from the baton in various places would more than likely just short the circuitry and make the shock value worthless, Or potentially even cause it to back fire on you from loose wire/chain dangling around potentially contacting you.

You want the zombie to be the one breaking that circuit and getting shocked- Not the metal chain you haphazardly wrapped around the baton.

For the Metal Spikes specifically, it would channel the shock for sure- And keep the shock from doing what you want it to do. Electricity tends to follow the path of least resistance. That would be from the circuit of the baton...straight to the iron spikes you put in, largely causing superficial surface damage instead of the electricity coursing through nerves and muscles and stunning the zombie. Just like how a taser works by inserting two prongs into a target and h... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Main Menu -> Editing Tools -> Level/Prefab Editor gives you the most tools and fewest restrictions for building.
Comment
    Hated on Forums - Thread - Direct

Correct, it is still awaiting a fix.


26 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by !C4ught/M3^withMYN4D30ut: not likely with this game:dirtytp:
Is planned, but next console port won’t be done until after pc game is finished
Comment
    Hated on Forums - Thread - Direct

Can anybody with server issues try using the absolute path for UserDataFolder and SaveGameFolder?

e.g.:

-UserDataFolder=c:\bluefang\servers\ \