A .5 is planned. Beyond that, none are planned other than if we need to fix major bugs.
We don't know how many more alphas there will be before gold. Way too many variables.
A .5 is planned. Beyond that, none are planned other than if we need to fix major bugs.
We don't know how many more alphas there will be before gold. Way too many variables.
Yes. A shortcut is how I tested it.
It went fine. Skyscraper windows are block models, so they are each a draw call and it uses a sub mesh for trim and glass, so they are actually two draw calls each. They need to be changed to a standard block. We spent more of the time talking about making normal blocks that have opaque and transparent sections and decided we could support that if our mesh naming system handled marking meshes transparent, so that those would end up in the transparent chunk mesh. I have a prototype working of an arch with glass inside the arch. Still thinking on if I like this solution.
Hello francisuk1989.
Yes, this is indeed an issue which nvidia is aware of.
We are still waiting to hear back from them how this is going to be addressed.
We are planning to release a .5.
Don't know.
We can't have it in the Mods folder for installing from the Microsoft store or Game Pass, because MS does not want users changing files in the install location.
We already allow you to specify a location on the command line for data files, which you could specify in the launcher. You can then place a Mods folder there.
-UserDataFolder=x:\7DTDData
It can also be set in the serverconfig.xml file.
Was fixed in A20.1 b6
Correct, it is still awaiting a fix.
Originally posted by !C4ught/M3^withMYN4D30ut: not likely with this game:dirtytp:Is planned, but next console port won’t be done until after pc game is finished
Can anybody with server issues try using the absolute path for UserDataFolder and SaveGameFolder?
e.g.:
-UserDataFolder=c:\bluefang\servers\ \