Originally posted by BORG:Read moreOriginally posted by Shurenai: I'd say half the map being a waste is a big improvement from 90% of the map being a waste. It's a work in progress.Ah, /s. I guess we shall see how this work in progress changes the wasted map space into something less wasteful giving it more purpose in the game. Been waiting over 5 or 6 iterations...
Originally posted by BORG: Yeah, it's pretty pointless now. The only time myself and others I play with go to the desert is to get enough Aloe for seed and make bandages. Otherwise we clear quest POIs and that's about it. There's no other reason to bother with the desert other than sand and oil shale. Both the burned forest and desert biomes have been rendered fairly pointless. We spend all our time in the forest and snowy forest.I'd say half the map being a waste is a big improvement from 90% of the map being a waste. It's a work in progress. ... Read more
RIP desert and burnt forest. More than half the map is a waste of time travel.
Originally posted by Red Eagle LXIX: Perk level 0
2 fruit/veg + 50% chance of seed
Perk Level 1
4 fruit/veg + 50% chance of seed
Perk Level 2
4 fruit/veg + 50% chance of seed + 50% chance of additional fruit
Perk Level 3
6 fruit/veg + 50% chance of seed + 50% chance of additional fruit
Hello everybody!
Sending a small update out to fix some smaller issues and also update localization.
This also addresses the Linux issue that prevents players from using the audio options.
The same issue also rarely occured for windows users.
We wish you a good weekend!
Here's what changed since b39:
A20.4 b41
Error when opening audio settings when EOS could not find any microphone and/or speaker device
Servers do not announce themselves on Steam's backend
Updated Localization.txt
Zombies are random within their sleeper volumes as far as which sleeper blocks they pick and the count of zombies, but it is up to the designers to set. If they put 3 sleeper blocks in a room and set it to spawn 2-3 then there is not many variations available to the spawning code.
Wandering zombies has been discussed and we will probably do some of that, but we have many higher priority tasks to work on currently.
There is actually a bug passed to me today about reset POI helper blocks not being random, so it could be effecting zombie spawns too.