Originally posted by BUDDY GINGER: .. as if I'm in a plane ...It IS a plane.
You might want to research what a Gyrocopter actually is before making the assumption that it's a helicopter.
It flies extremely close to how an actual gryo would fly.
Originally posted by BUDDY GINGER: .. as if I'm in a plane ...It IS a plane.
The constant stream of DLC makes me not want to buy the game. Maybe someday if they package everything together for 20 bucks, they can have my money.
On the other hand, I find I never play the extra gameplay type DLCs in most gold editions of games I buy, as I am sick of the game by the time I finish...if I even make it to the end.
It is a large amount of changes, in line with any other big alpha. We have more programmers than ever working on it, and there are a lot of system level updates going on or planning to happen, which are not necessarily flashy features to players, but help the game run better. Much of that will be needed to get all the PC features running on the new gen of consoles, as they may be better than the last, but are still limited in some ways compared to a mid tier gaming PC.
Thanks
Flying dogs with no collision will work perfectly.
Last year a few of our consultant programmers analyzed our net traffic and greatly reduced the amount of data sent. Then one of them reworked delays and frequency of entity updates, so I expect it to feel better.
The only changes are us using never versions of Unity in which they sometimes fix issues. We recently updated to 2021.3.16, but may end up on .18 or .19 for A21.
Yes, from the few hours here and there I have played a new game to get the feel of it, that feel was great. The UI for it is a bit confusing at first, but I adapted.
It is not as I looked at it last week and the mixer is a single mesh, so you can't rotate the drum. I was thinking at least it should have a particle effect, but the code for that type of object did not support it and ten seconds later I was distracted by something else and several other things since then.
That does not really matter yet, as several systems have changes in the works and bugs are being found daily in them, then back around to fixing.
Should be closer together.
Not in A21.
Originally posted by Roland: Its more of a zombie & crafting game than a zombie/crafting game. There is crafting and there are zombies within the game but there is no direct interaction between zombies and crafting at the same time other than the player needing to hurriedly get out of the crafting menu when a zombie comes up behind them. Neither is it at all a zombie or crafting game which a slash often denotes.
So the slash is wrong.
QED
Originally posted by Dead Inside: I understand this is a very indi game at heart, so instead of trying something new they just try to rebalance things what is already working which is good coz this game has too many updates, little bit of an insult to themselfs
Originally posted by Dreadstone:And there is.... Farming being the ONLY way to play would be the exact opposite of a sandbox; But it... Read moreOriginally posted by ᠌ aY227: Farming was OP AF
Gamers hate nerfs :)
Even if it is something that they don't need at all.
In SP only knuckles build needs farming - and it is already in FRT skill tree.
People don't need food?
As a supposed "Sandbox" game, there is (again) supposed to be more than one way to play.
Originally posted by Tanuki Tales: I mean, I'm more likely to download a mod from the official steam workshop than possible sketchy ransomware that I'm being told is "totally legit".I'm curious.
Originally posted by Rain: --- MORE BUGS!
--- MORE BUGS!
--- MORE BUGS!
----NOT AGAIN!!
----NOT AGAIN!
----NOT AGAIN!
----NOT AGAIN!
----NOT AGAIN!
----NOT AGAIN!
Originally posted by Dreadstone: I'm convinced this game was never meant for multiplayer.Read more
1) Loading a new area? Check, stutters, and freezes.
2) Driving into a building? Check, did that last night. While I was able to dismount my motorcycle, I then (after re-logging) had to DRILL THE BLOCKS to "free" the thing.
3) Suddenly slowing and sinking as if I'm riding in quicksand? Check. Have to re-log and pray.
4) Bike COMPLETELY disappearing when logging back in? Check. (Solved this (I think), by always parking on a placed panel. Alternatively one can pick up their vehicle)
5) Getting stuck in a block I'm placing? Check. Have to axe my way out.
6) Latency when interacting with a bag or box? Che...