Okay, since you don’t mind…
I was going to say when you’re on a team, you want efficient movement among players. That means enough space to get around each other. A two-block-wide catwalk or equivalent instead of one block wide can mean the difference between everyone moving to and targeting where they want, versus someone getting left out. Or worse, a player doing something dangerous because they got impatient.
This applies to daytime/crafting bases as well. It’s great we can upgrade crates for more space, but you want to find that sweet spot on how many. Too many crates, and your team spends too much time running around moving in and out of them. Too few, and they waste time waiting to use the same crate. I end up clustering crates around a type of station, which is easier to remember than one huge bank of crates. And I leave room to expand, so teammates don’t have to relearn the organization.
As for firing positions, if you have a team of significant...
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