7 Days To Die

7 Days To Die Dev Tracker




29 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by seven:
Originally posted by Ogami: Honestly the pregen maps are pretty useless now when creating a custom map only takes like 30 seconds. I would just keep Navezgane and then selfmade maps.

Whether the pregen maps are useless is beside the point. Those pregens are just RWG maps that tfp included. If they can have missing traders then your "selfmade maps" could be lacking as well.

I checked all the pregen maps. Only 2 are broken, but it's a broken that shou...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ozarck: Do the Horde Nights have limits on the number of zombies to spawn over the night? I remember in Alpha 21 I could clear all zombies by about 2 AM, and no more would spawn all night. The way I understand it, wasn't the limit something like 64 total spawns per player?

Now, it seems they spawn continuously until 4 am. I killed 113 zombies, which I thought was well above the max for a horde night. at the end of the night 15 minutes before dawn, a squad of vultures and something that spits (maybe that was also the vultures) descended on me and stun locked me. I died at 3:45 or so, thanks to at least three vultures and the rest of the Horde. I got a screenshot of my killcount before and after the Horde night (244 to 357 or so).
Just to clarify something, Blood Moon Count is the setting you are thinking of for '64 total spawns per player'. This setting determines how many zombies ar... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
How many you've read of a magazine has no impact on how many you find of that book. What Skills you spend points in, however, does. If you Haven't put any points in Miner 69er, but Have put points in several other skills like a melee and ranged weapon, an armor skill, etc, Then you're not likely to find many of the tool magazines.
Comment
    Roland on Steam Forums - Thread - Direct
Putting one point into Miner69 just makes good sense for the bit of boost it gives to block damage. But it will also help the harvest tool book appear a bit more often as well. Also check trader stocks at every inventory change because that book is a pretty common one they sell. Remember also that iron tools suck stamina a lot faster than stone tools so you don't want to graduate to iron tools until you've leveled up some and have plenty of coffee to support their use.
Comment
    faatal on Forums - Thread - Direct

Any POI set as a trader on the server is added to a list. That list of traders is sent to clients. The clients no longer generate the list from their own files.


POI's xml:


28 Jun

Comment
    faatal on Forums - Thread - Direct

Trader quests progress from lower difficulty biome to highest. If the next biome is missing, you will have no destination. You will also not have the type of trader that goes with that biome. You can always wander around and find traders yourself. My daughter and I are are playing together and we only did the dig quest at Rekt, then just left the forest for the burnt forest, as I wanted something different, and just searched around until we found the big town and Jen. I had a basic memory of how RWG laid out the map. We did not even place a storage chest until day 5.

Play the game how you want, but as we add more biome progression (hazards/weather), story and end game content, it will require playing in a way where those features can chain together if you want that content to fully work.


27 Jun

Comment
    faatal on Forums - Thread - Direct

Fixed: Trader protection is removed for clients without the POI data (changed clients to receive trader data from server).


Will be in a future update.

Comment
    faatal on Forums - Thread - Direct

I could not repro the issue. Tested on Win 10, using a 3070 ti with latest drivers (same as yours).


Have you rebooted recently? I shutdown my PC every night, so fresh the next day.


25 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Jess Meliodas:
Originally posted by ElDudorino: Isn't that just Lara Croft?
no lol its not XD
I dunno.. Looks a lot like Lara Croft. You sure?
Comment
    faatal on Forums - Thread - Direct

Ladder attach code was not changed. There was a bug fix with jumping vs falling causing differing amounts of damage, so maybe that effected it. I use jump ladders all the time, so I certainly don't want them nerfed and if they were, it would not be to work half the time.


24 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
Heeey, purse pistol! Nice find!
Post
    /u/ on Steam Forums - Thread - Direct
Title says it all. Have fun everyone!
Edit: Added Info, You're after the 'Latest_Experimental' option in the beta menu. Likely near the top. :)

More detailed instructions in the announcement here:
https://steamcommunity.com/app/251570/eventcomments/4354499321010496884/
Post
    Hated on Steam - Thread - Direct
Hello Survivors!
Today TFP is making V1.0 EXP available to everyone who wants to participate.
Around 12pm CST we are removing the password protection from the "latest_experimental" branch.

TFP wishes everyone many, many future memories of playing 1.0!

How to participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will now have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Should you participate, we invite you to report bugs[community.7daysto... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam Forums - Thread - Direct
There's no specific release time for the experimental, Dev's'll be fixing up notable issues that cropped up during the streamer event, then whenever they're done with that and a quick test period to make sure it works, they'll put the experimental up. It'll likely be some time after 12PM CST.

When it's put up, they'll likely make an announcement about it.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by thacarter5: I was wondering same thing. Is it limited access?
It's opt in, via the steam beta menu. Anyone will be able to opt in at their own discretion. It IS an Unstable Experimental; So go in with that in mind. Or wait till next monthish for the stable release.
Comment
    Shurenai on Steam Forums - Thread - Direct
There's no specific release time for the experimental, Dev's'll be fixing up notable issues that cropped up during the streamer event, then whenever they're done with that and a quick test period to make sure it works, they'll put the experimental up. It'll likely be some time after 12pm cst.

22 Jun

Comment
    SylenThunder on Steam Forums - Thread - Direct
It is still planned to be worked on after the game is finished.
Comment
    faatal on Forums - Thread - Direct

Oh, we have watched plenty of streamers. Answer the occasional questions.

My daughter and I played about 3 hours last night. The plan was to go to the burnt forest based on my vague recollection of the RWG map. Not gotten there yet. Did the dig quest at Rekt and hit the road. Total nomads. No chests. Carry the basics and make the hard choices on what to keep. Made wasteland be the middle.

We did the tier 4 Aranea Caverns, which was a lot of fun having to be careful and outwit the zombies (nice job Earl). My usual agility build and she strength. We will make a base in either burnt forest or maybe move on through to desert. First horde will be on the roof of some building.

Comment
    faatal on Forums - Thread - Direct

It defaults to DX11. DX12 is not useful in our limited testing. The mention of DX12 should not even be in the notes.