I already feel like traders should have a small fraction of what they have now. They can have the full range from early game to late game items, but very spotty selection at any given time. This is the apocalypse, not a Walmart!
Originally posted by KellyR: Err, what?This. When you fire an arrow, if you don't immediately change to another weapon, it will automatically reload/nock a new arrow after which one click will draw the bow back.
When you're using the bow it automatically nocks a new arrow after every time you fire it. There's no clicking necessary.
With a 9 year old CPU, you should not have anything above medium and probably some settings on Low. My old 4790K needs medium/low settings to be playable. The 980ti at 720p should not be an issue.
Many Unity tasks have to be on the main thread and there is a fair amount of load on the graphics thread. That means those other 2 cores can not contribute to that load, which is why you typically see less that 50%. Your GPU use would not get that high, because it draws a frame and then is waiting on the main and gfx threads to finish the next frame.
Try using the console command "gfx g fps 200". That will show a graph of FPS, which may show short drops that do not appear in a single averaged FPS number.
I've only been to T4s by now but I can avoid the mad rush quite reliably. Close a door to buy time and hide a few rooms over, then come back.
I know it "takes forever" compared to the M60 approach. =P
Inside/outside a land claim?
That's the only thing I can even imagine making a difference.
I have played maybe 100 hours of A20 and it's incredibly rare for me to get any debuffs. I think there was one time when I had 3.
And if you're playing something like insane/nightmare then you should be the one giving advice here. =P
I do make sure I have a way to run and don't use up all stamina in case I need to make use of it.
You can never get any such debuff on the first (and often 2nd) hit from enemies. That only happens when you stick around in a bad situation.
Fall traps rarely get me for some reason and if that keeps being a problem I would suggest looking at the perception attribute.
Yeah! More gunpowder!
It's the other way around for me. Use the crossbow all week long and then whatever gun to shoot whatever ammo I got during the week.
I would not go by what happened on first or even second horde night. Those are not meant to be that hard.
There is no simple answer. There are a ton of different CPUs and GPUs combined with the various video and graphics settings.
A20 is basically the same as A18 from an engine standpoint, but with a newer version of Unity, some optimizations and additional features like dynamic mesh, dense cities and updated world content.
What CPU, GPU and memory do you have? What graphics resolution are you using?
Originally posted by ThaDaLinkWent: I think my current game might have the bug you're looking for according to someone else on the bug report forums. In the desert biome the inner city has a large group of POI that does not load in and simply leaves a massive hole in the world for anyone or anything to fall through it.Read more
I somehow unintentionally made the situation worse when I mined an out of place piece of debris stuck oddly in a park bench nearby. That one little thing I did set off a horrible chain reaction and the ground and the buildings surrounding the unloaded POI area began to fall into the hole ever expanding and becoming bigger and bigger. So right now the hole in the map is exponentially getting bigger and bigger. If this k...
They do target structural supports in a generic random sense. They do not do full scans up through every block to you because it would be slow.
Same rules as A19. Overall spawn rates have changed, but not specifically for vultures.
I did and then my daughter and I just finished 5 hours of 7dtd. On day 14 now.
Stop forcing me to reply!