Originally posted by Grat Dalton:Originally posted by Crater Creator: You're quite right that many people want the threat to come from the number of zombies. But if it were simple to crank up the number of zombies (without hurting performance), they would do that.This game has a massive game budget sales. The limiting factor is Unity & Indie game coding.
- If a AAA publisher funded this type of game genre......
Originally posted by Enola Gay: I imagine quite a few of us want to see the classic zombie as a choice. slow, dumb and the threat is in their numbers. Not freakishly intelligent, super fast or super strong.
having zombies with what is essentialy radar and pathing aimbot is ridiculous and ruins the immersion imo.
Originally posted by 76561197991736942:Read moreOriginally posted by ⚜ JOST AMMAN ⚜: To understand how the 7D2D Ai works you need to know that this also a Tower Defense game, meaning that the zombies will follow the shortest clear path available to you.
If there's no clear path to you, they'll choose the shortest path with less hit points of resistance to break. Putting the bars at the end of the staircase, means you blocked their path to you and digging dirst has become their best alternative.
...
Originally posted by The Giving One: But is a bicycle considered a "vehicle" or are we talking about the 4X4, motorcycle, minibike, etc. ?
Google seems to say no, but of course, the Pimps might say yes.
Originally posted by Mithrandir: I've seen that in the changelog for the new EXP.Probably not for BM. I would imagine it's only for regular in-world encounters like driving through the desert/wasteland.
I wonder if it's for BM too ( I hope not but it's just me ).
Will have to wait for someone who play this EXP to report I guess.
Hello Everyone!
While Alpha 21's production goes full steam ahead, there is a list of fixes compatible with A20 we did not want you all to wait on any longer!
To participate:
1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have latest_experimental available ← you want THAT
5. select that and wait for the game to download.
Due to Microsoft requirements, custom prefabs can no longer be saved directly to the game folder.
They will be saved to the User Defined Folder (UDF).
This default location is:
\AppData\Roaming\7DaysToDie\LocalPrefabs
To avoid having to re-save each POI one at a time in the prefab editor, all POI's currently located in...
\Steam\steamapps\common\7 Days ...
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