1 In A21. I think most have been replaced at this point.
2 TAA needs the flicker or it does not work.
3 It probably needs HDRP.
1 In A21. I think most have been replaced at this point.
2 TAA needs the flicker or it does not work.
3 It probably needs HDRP.
You collect "Water". It is shown as water in a jar. When you use it, it adds water to the player and disappears.
They should, but I have yet to find a working machine.
I've been doing some overall play testing lately. My current game (8k RWG and default settings) is starting day 4. The water struggle is real. I've had to drink about 5 bottles of murky water so far and managed to not get dysentery. I can boil water now and make 2 kinds of tea. I've never been so excited to loot a red tea. Tea is +4 water over boiled, so definitely making tea. Got my water back up to 90%, but the only drink I currently have is one golden rod tea. Trader so far has had no water. I know how to make the dew collector, but don't have the filter. Hopefully I can find a filter at a trader.
1 Not planning on them looting anything. If time permits, they may get some fun bonus abilities, but that is a big if.
2 They move like zombies, so jump/crouch and any future modes of movement.
3 Not decided.
4 Both. Lite ones fast and heavies less fast. Stamina use is not planned.
5 Don't know if art has plans for that.
6 Feet.
7 No. If they could loot your corpse, they would take your dukes, but as it said....bonus.
Yes. Chunk distance is quite far. That final LOD culling is important to performance, else you are paying for a lot of draw calls, even if it was just a billboard.
It already does that. Block models are Unity prefabs. Most have LODGroup components in them which determines the render height at which each LOD is shown and when it is culled. Getting them consistent with each other is a challenge as there are many heights and differing amounts of LODs. You also want more trivial models to disappear sooner.
The Video>Quality>Object Quality setting determines how quickly distance causes it to step through those LODs, but it gets expensive using the higher settings. Is actually one of the more expensive graphics settings.
We would not track weather on a container. It would be of the world and not per player. My point was, I'm not spending time tracking weather on anything.
The idea is to have balanced systems. Not have useless parts of the game. Balance takes time and is subjective.
There are ways to make it work, but they would require a good amount of work, which we do not have the time for in a21.
Weather does not have a history. It could, but it would need to track many days worth and for every biome.
Unloaded chunks and weather don't mix, so there is no current way to make it work with rain.
Not decided.
1 Maybe. Not decided on what their damage will be.
2 Yes.
3 Not that exciting yet. They do talk too much.
4 Like 5 (that is more a heavy group, could be 2 or 3).
6 Only to the extent artists add the content and I don't know if design/art is wanting to do that.
As of now, yes, but it is a gimped copy of the normal club so basic bandits don't just wreck you. Bandits will probably get a game staged strength bonus, so tough ones will hit harder with the same club. The final version may have them using the player weapons, but with the strength mod added.
1 Not bad.
2 Recently I made bandits hold and use a club melee weapon, which mostly works. I then worked on some dismemberment bugs. Worked on explosions being able to dismember multiple parts and dismember corpses.
3 Not just now.
4 Maybe, but our schedule is full right now.