7 Days To Die

7 Days To Die Dev Tracker




02 Oct

Comment
    faatal on Forums - Thread - Direct

When I say 15% to 20%+ boost, that is typical FPS boost, not some special case. Each camera uses a lot of main thread CPU for setup and culling.


Unity 6 LTS update is the plan. Much of those U6 perf gains are for SRP (HDRP), which would require a full graphics system update (shaders, lights, postprocessing), so not anytime soon for 7days or maybe ever. We are doing HDRP in our next Unity game, so we are going through those issues now and they are huge.


01 Oct

Comment
    faatal on Forums - Thread - Direct

1 There could be a 1.3.

2 There are big and small optimizations we are working on. A big one is the merging of the weapon camera into the main camera, which is giving a 15% to 20% performance boost or even higher in some cases. The merge effected a variety of things with hands/weapons poking through walls and FOV and shadow differences, but is mostly complete and should be in 1.2.

3 People on the team did not like the smaller numbers and I don't care as those numbers are free.


Thanks, I was laying low, recovering from 1.0 and getting some of my days off.

Comment
    faatal on Forums - Thread - Direct

I don't see any reason why we would not want to support newer consoles if their performance is equal or better than the current gen.

Comment
    faatal on Forums - Thread - Direct

That bug is one of many things I am working on currently, but it is not a simple fix. Basically you can't get too far away (about 30m) from min script spawned zombies or they will despawn while min script is still waiting for them to die. They do need to despawn in some cases, so it gets complicated. Hopefully fixed in 1.2.

Post
    Hated on Steam - Thread - Direct

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.


Check out the full change log below!

b1-b14 Changelog

Added
  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow
  • Stealth is less affected by player movement and ramps up over time
  • Controller support for the 3D map preview on the RWG window
  • (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons
  • New explosion particles for Propane ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Hated on Forums - Thread - Direct

Reserved slot

Post
    on News - Thread - Direct

 

 

1_1_STABLELibraryCoverImage(PreviewThumbnail).jpg.93cc2c22f9d2d18130c72e3198f83bdc.jpg

 

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.

 

 

Check out the full change log below!

 

 

 

b1-b14 Changelog

 

Added

  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow 
  • Stealth is less affected by player movement and ramps up over time
  • Controller support for the 3D map preview on the RWG window 
  • ...
Read more
Post
    Hated on Forums - Thread - Direct

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.



Check out the full change log below!




b1-b14 Changelog


Added


Player stealth meter is green when no alert entities are near you otherwise it turns yellow


Stealth is less affected by player movement and ramps up over time


Controller support for the 3D map preview on the RWG window


(PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons


New explosion ...

Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Windows 7 hasn't been supported since January by Steam. Windows 8/8.x shouldn't be used at all. Kind of like Vista.

Or maybe you need .NET or some other requirement. Hard to say with so little information.

Moving this to the correct area of the forum. Take a stab at the Pinned threads.

30 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Pain Weasel:
Originally posted by SylenThunder: Just a note.. Doing this is very likely going to break the save. Or at least anything in the world that relies on a timer.
really? Is the same true for the debug mode slider? Because I've never had any issues at all and I use it all the time.
Yep. Anything relying on a timer has a strong chance of being broken. Going forward is less likely to cause a problem, but going backwards almost certainly will. Has b... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Pain Weasel: I guess the days would count towards the blood moon.

The easiest solution may just be to reset or lower the day count using admin commands when the rest of you log on.
Just a note.. Doing this is very likely going to break the save. Or at least anything in the world that relies on a timer.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Day count doesn't mean anything in terms of difficulty. Hasn't meant anything for a few years now. New players will get spawns and hordes based on their own gamestage.

29 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
You achieved the criteria for the achievement previously, but the achievements were broken. They were recently fixed, and Steam seems to be randomly doling out missing achievements to users here and there, We've been getting 1-2 people every few days coming and going "Why did I get an achievement when I havent played this in ages?" in some way shape or form for months.

28 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by sheriffmax: VPN BAN. I play from Ukraine - I don't use a VPN, I need to pass the verification until 2029. How do I do it?
Originally posted by sheriffmax: the verification must be done using Discord - but there is no link in the game or in Steam.

This is something only the host of the server can fix for you. Usually you would contact them via Discord, and they would have their Discord link in the server list details.

There isn't anything anyone here can do for you.
Це те, що може виправити лише власник сервера. Зазвичай ви зв'язуєтеся з ним через Discord, і у них буде посилання на Discord в деталях списку серверів.

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26 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
Yes, Melee damage bonuses apply to knuckles. The confusion you're encountering stems from an expectation vs reality situation.

Your Expectation is that +60% damage means...well, +60% damage. And that's a fair expectation.
The reality, though, is that that +60% gets applied in a different part of the formula than you're expecting. It's not +60% , It's +60% "

The result is that the +60% pans out to in the formula used to be more like a +10-20ish% increase in final damage. Which is in the ballpark of what you've encountered.
111 x 1.18 (an 18% increase) = 130.98 rounding up to 131.
111->131
Comment
    Shurenai on Steam Forums - Thread - Direct
Dirty water is a resource that you're unlikely to drink in it's current state; It's primary use is to be crafted into other things. When you're out looting, you'll find a good amount of it, so it stacks higher so it's less of an inventory hog.

Clean water is a Drink item that, like other drinks, is likely to be drunk in it's current state. It's primary use is to be drunk and it isn't found when looting much/at all, and so it stacks smaller to restrict the player's ability to have water on them; If you want more, you commit more inventory slots to it.

It's... kindof like how backpackers and hikers decide what goes in their pack, The restricted stack sizes of items you Want to have in your backpack makes you think about how many and how much of each you want to keep on hand vs open space you want to keep to acquire new items when looting.

Put more simply, It's game balance.
Post
Will the Survivors make it through this Blood Moon-infested night against these zombies? Check out the new 7 Days Blood Moons Live Action trailer and Wishlist the game now to join the fight for survival!



... Read more