7 Days To Die

7 Days To Die Dev Tracker




01 Jun

Comment
    Roland on Steam Forums - Thread - Direct
Our brave brothers and sisters have been paying full price for yearly updates to sports games and FPS franchise games for decades and "just the base game" describes pretty much every game they've ever played since Donkey Kong.

They're used to it.

31 May

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by WarShrike: I don't know what the hold up is on bandits. Modders have had both bandits and friendly npcs in the game for what, nearly a decade? Do these guys need to teach TFP how to code their own game?

There isn't actually a hold up on bandits. The character work and 3rd person animation work going into this coming update are part of bringing bandits to the game.

As for mods with bandits, those modders are using coding created by TFP and old models created by TFP. There was some initial bandit work done around A15/A16 but TFP put it on hold because they weren't happy with it. Modders have been using that stuff since that time.

TFP already has a lot of work done towards bandits as far... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Keep that seed until 2025. Bandits won't come before then.
Comment
    Shurenai on Steam Forums - Thread - Direct
Well, The only thing wrong with your analysis is that you think you can still craft jars... You can't. Empty Jars are just plain gone. You can't just make a stack of 500 jars and fill it at a source and never think about water again.

You have to scavenge for water, drink it from the source directly (Stare at it with an empty hand for a second and the prompt will come up), get it from food items that give water (soups for example), and eventually by getting a Dew Collector which will passively make water over time.
Comment
    Shurenai on Steam Forums - Thread - Direct
The Blood Moon Count setting determines how many zombies are alive At One Time over the course of the blood moon night; as Seven said, this means when you kill one, a new on spawns at the edge of the loaded area to come pursue you.

How many spawn in Total is determined by your gamestage, which currently, is largely determined by player level. If at a given gamestage it would spawn 100 zombies, then 8 will spawn instantly, leaving 92 to go; You kill one, one respawns, 91 to go, and so on.

As Ragequit suggests, If you've raised your exp gain rate, That will result in your gamestage going up faster than normal- And so you'll hit higher tiers of gamestage, and by extension, larger spawning pools for the respawns to come from. At higher gamestages it's near impossible to exhaust the entire spawning pool @8 at a time so it becomes a siege until morning.

30 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Rally:
Originally posted by Yak: You mean a server manager? Rat server manager isnt too bad for 7dtd.

Server managers would be nice but we run our servers on Windows machines atm. So the Linux Server managers arent viable for us.



Originally posted by ...
Read more
Comment
    faatal on Forums - Thread - Direct

I can't say I know.


29 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
https://steamcommunity.com/sharedfiles/filedetails/?id=2923469968

Also note that if yall are going to diverge way off topic, we may as well just close the thread.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by DaGamingMelon: Well i didnt mind the 1.0 video they uploaded on their site. I was however amused at how the so called "co-founder" of 7 days richard had such a lack of interest or passion about the next update that he was clearly reading queue cards next to the camera great to see the amount of carelessness there is around this game
I'd say it's more telling about how often and how greatly the community tends to take the words of the devs WAY out of context and meaning; And so the devs have responded by tightening down the hatches and pre-writing scripts that could be scrutinized and cross examined as much as possible before being read aloud for a huge announcement video.

When:
On being questione... Read more
Comment
    faatal on Forums - Thread - Direct

I remember. We have the new challenge system which should have some similar stuff.

Comment
    Roland on Steam Forums - Thread - Direct
There are some new features. Buckle up since there’s no telling if they will enhance or ruin the experience for you personally. Hopefully you will enjoy what’s new/changed.

28 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
There is a Pinned thread with the information you seek.
Post
    Hated on Steam - Thread - Direct
TFP is proud to announce the first Version 1.0 Developer Stream begins this Friday, May 31st at 9 PM CT. Join Co-Founders Richard Huenink, Joel 'Madmole" Huenink & Senior Developer Lathan (@fubar_prime) as they talk about changes coming to 1.0! twitch.tv/fubar_prime


Tune in for Free Keys!

fubar_prime[twitch.tv]
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SylenThunder on Steam Forums - Thread - Direct
It was removed years ago because it was heavily exploited by players. I remember the discussion when they first made it player-craftable and they said, "we probably shouldn't have done that", and the player base proved them correct.

27 May

Bug

Comment
    SylenThunder on Steam Forums - Thread - Direct
I might suggest this to get your bug fix.

https://store.steampowered.com/app/3012510/BUG/

Bug

Comment
    Shurenai on Steam Forums - Thread - Direct
Bug fixed. Many bug fixed in past. Describe bug if want new bug fixed.
https://steamcommunity.com/app/251570/discussions/1/3110269850346164467/
Comment
    SylenThunder on Steam Forums - Thread - Direct
They already do. However, rabbits and chickens can outrun them pretty easily.
Comment
    Shurenai on Steam Forums - Thread - Direct
Alpha 21,Primary version
.2, minor version
b37 Specific build of the minor version

The build number is, generally, a reflection of how many build it took to go from one minor version to the next; So Starting at Build 1, it took a total of 37 builds to go from A21.1 to A21.2