7 Days To Die

7 Days To Die Dev Tracker




12 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Invader Zim:
Originally posted by Shurenai: I've actually wondered this forever. Afaik, Yes, IF the fuel in slot 1 runs out, it 'switches' automatically, more specifically the 3 slots are like a little miniature container.

But, like... Why would you put that much fuel in there? 6000 wood in just 1 slot already runs it for ages. And you aren't likely to put multiple fuel types in there (IE, Coal, if that even burns) since it doesn't round robin between them... So why 3 slots?...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Leader of the Zakonistians:
Originally posted by Pybro: damn this be real good upvote
I agree. It really doesn't make sense to read the same books over and over and somehow get new info every time. It's the same book. That doesn't make sense
It's not any more 'the same book every time' than it is 'the same hunk of meat every time'. Imagine it as a series of magazines instead of just 1; They just represented it as a specific magazine because it would be tires... Read more
Comment
    faatal on Forums - Thread - Direct

Probably not for experimental. Maybe for stable or post stable.

Edit: Allan just tested and shows in green.

Comment
    Shurenai on Steam Forums - Thread - Direct
When 1.0 goes stable, just go to the steam beta menu and select A21. It's as simple as that. Till then you don't have to do anything; and installing, or even launching, 1.0 won't delete your saves.

11 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
I've actually wondered this forever. Afaik, Yes, IF the fuel in slot 1 runs out, it 'switches' automatically, more specifically the 3 slots are like a little miniature container.

But, like... Why would you put that much fuel in there? 6000 wood in just 1 slot already runs it for ages. And you aren't likely to put multiple fuel types in there (IE, Coal, if that even burns) since it doesn't round robin between them... So why 3 slots? :conwayheadscratch:

10 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
I mean.. It's not really THAT slow, You're getting 15~m/s aka 33~mph w/ the motorcycle or 4x4 when holding shift. That's a pretty good speed out of a vehicle made out of random scrap you found and powered by what is essentially little more than a lawnmower engine.
Post
    Hated on Steam - Thread - Direct
TFP continues the Developer Streams on Friday, June 14th at 9 PM CT. Join Co-Founders Richard Huenink, Joel 'Madmole' Huenink & Senior Developer Lathan (@fubar_prime) as they show off gameplay 1.0!

Tune in for Free Keys!

http://twitch.tv/fubar_prime
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Shurenai on Steam Forums - Thread - Direct
You are correct. You can stay on Alpha 21 and continue your save until you're satisfied by using the beta menu after the 1.0 goes Stable in July. But you won't be able to bring that save into 1.0. updating TO 1.0 also won't delete your save; You can always go back to A21 and keep playing it.

There's a few things you could do, For example if you put in the time to learn how you could make your base into a POI that could be placed into another world, though you might have to tweak it in 1.0 to make it work right; And you can just use debug mode and creative mode to get your main equipment and levels back to where they were just by copying down what you have and spawning them.
Comment
    Shurenai on Steam Forums - Thread - Direct
I did a big ol writeup on this a year or two ago.
https://steamcommunity.com/app/251570/discussions/0/3371530631540268241/#c3371530631540580882
Read it over, and watch the video linked- The video is from A15, so it's a bit old, the mass and max load values presented within are likely inconsistent with current alpha values. But the actual Mechanics of structural integrity hav... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Lesh-9:
Originally posted by Roland:
Was I too obtuse? Sorry. I'll try to get it right next time.
I thought it was pretty acute.

I thought were on the same side interior of this argument but now I'm afraid we might have alternate exterior points. But you do write well so I will at least be complementary towards you.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Desert Rat:
Originally posted by Roland: Your guardian angel probably cries when you kill things whether it is by gun, crossbow, or slingshot. Your guardian angel probably would have you only hit painted targets with your slingshot and leave the poor zombies alone. Your guardian angel probably would have you out in the world touching grass, connecting with people, and serving your community rather than just playing video games alone at home in the first place....

I think it...
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Comment
    Roland on Steam Forums - Thread - Direct
Google "7 Days to Die Roadmap" and you will find a graphic showing all their plans over the next year including bandits.

Bandits are still planned and are to be implemented during the first half of 2025
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Tandy: Thoughts?

Obvious jester farming is obvious?

09 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
Each one should have their own inventory.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Most likely a mod, so I'm moving this to Modding. General Discussions should only pertain to the vanilla game. If there is such a problem in vanilla, you'd want to bring it up in Support & Bug Reports.
Comment
    faatal on Forums - Thread - Direct

Highest and High are 3, 26, which are the ones we are trying to fix before experimental. Those numbers generally go up at first as it usually takes less time to find bugs, than fix them.


In some cases you fix a bug, but then it comes back to you. Like I fixed the mountain lions rear end jittering when turning, but then they found a case where it does it when sliding around cars, so have to figure that one out. Cue funny remarks...

Comment
    faatal on Forums - Thread - Direct

Sorry, not planning to add bees or other insects. Bandits are planned, but while we are not doing followers, there could be friendly NPCs that attack bandits.


We will not be doing kids.


Thanks for playing!

Boss ideas are not discarded. Those are simply things we are not thinking about right now. Bandits need to be in a good place before I concern myself with special ones.

Comment
    faatal on Forums - Thread - Direct

There is an older bug ticket for it, but it was never a MF as does not happen that often and does not break games. We have much worse things to fix.


08 Jun

Comment
    Crater Creator on Steam Forums - Thread - Direct
Please don’t resurrect very old threads. Use the Meeting Room sub-forum to look for players.