7 Days To Die

7 Days To Die Dev Tracker




31 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Mr Silly Giggles:
Originally posted by Roland:
You can mod the game for personal use and can also share your mod with the community as long as you don't restrict access to it behind a paywall. This game has a strong modding community and there are many wonderful mods you can download. You are welcome to join the ranks of modders.

Thanks for the reply. May I ask: why does the EULA blanket restricts modding if the devs allow it?
I'm guessing this b... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Mr Silly Giggles: I noticed in the EULA it prohibits modding. I am guessing that is for the purpose of piracy. However, does anyone know whether the devs would permit a mod made for personal use?

You can mod the game for personal use and can also share your mod with the community as long as you don't restrict access to it behind a paywall. This game has a strong modding community and there are many wonderful mods you can download. You are welcome to join the ranks of modders.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Fancyslimshady:
Originally posted by James: Use the search feature and post in of those threads, You are not the main character.
Im sorry, what ?

James is making an appeal for forum etiquette, which includes looking to see if your issue is ... Read more

30 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Runs fine for me with a lesser CPU. Also note, this game IS CPU bound.

I have the following system hardware, and these video settings at 1440p, and the game runs just fine. Averaging 110-160FPS in most places. In a city situation it might drop into the 45-70FPS range for a bit, but it is perfectly playable.
  • CPU : AMD R9 3900X
  • RAM : 32B DDR4 at 3200Mhz
  • GPU : MSI Radeon RX 6800 XT Gaming Z Trio
  • Monitor : Samsung 32" G5 Odyssey 1440p x3
  • OS drive : 500GB Evo 860 SATA SSD
  • Game ...
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Comment
    Roland on Steam Forums - Thread - Direct
The fun of discovery as you play it without spoilers.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by peon: I went to start a game the other week. I Just like to play normal, as the way the devs intended it. Noticed some weird lag around the trader, not sure if it was my computer or the game. It was skipping huge chunks of frames at a time. So one second id be somewhere, the next frame I could be 5 ft away, was really strange.

Anyway, got surprised by a zombie, got smacked a few times, got infected, got a broken leg.

I just quit out of the game, I dont know why it has to be like this. Its not fun, its gimmicky.

Same thing with sons of the forest, who wants to get smacked 2 or 3 times and die. Very unfair from the players point of view.

It doenst need to be removed, but why are devs m...
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Comment
    Roland on Steam Forums - Thread - Direct
So then apologizing is for losers too, I take it? huh....

At any rate, I have always advocated for a more moderate approach to the game with having your focus be on tasks and objectives related to living and survival rather than your focus being on leveling up and stats and dps and underlying mechanics. I don't care if others play with that focus but I disagree with those who claim they are forced to play that way.
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is literally a Pinned thread in the ... Read more

29 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Corsin: I looked at it....not sure what youre trying to do with it. I can just pull up my skill tree and get same info. If theres more to it than that, some explanation as to what its purpose is and how it works would help.

Looks good, thorough and well put together though 👍🏻 Good job.
The single most beneficial feature of it isnt to show you what all the stats do; As you say, you can just look that up in game. It's that you can fill in a built and see how many points it costs.

In game, you can do that the first time for free, as you're leveling; But every subsequent respec costs you like 5k dukes, If you attempt to respec and find out you were shy of how many points you needed for the new... Read more
Comment
    faatal on Forums - Thread - Direct

Split screen is a memory issue and a performance issue.


A typical gaming PC will have 16+8 GB RAM.

Xbox series X has 16 GB of total RAM, but only around 13.5 GB available for the game. PS5 is similar. That is not great.

Series S has 10 GB total RAM, so even worse. We use half res textures and medium quality settings on S, which manages to fit into RAM while allowing for some memory growth as you play the game for hours. This was only achieved with a lot of memory optimizations to the point we have basically run out of big things to optimize. We can squeeze a bit more, here and there, but diminishing returns.


Performance wise, you have to have a render a different part of the world, which uses a lot more CPU and GPU.

Comment
    faatal on Forums - Thread - Direct

Yes, any entity being drawn in the world decreases performance whether dead or alive, so removing them is also good.


Inside/outside ambient light scaling is already in worldglobal.xml since it was implemented. It is not meant as a simulation of eyes. It was simply to make outside bright and inside dark as ambient light is a global value, so you can't use it to make part of a mesh dark and other part bright. Block ambient occlusion does allow different parts of the mesh at different brightness values, but the implementation had problems and was not fast. The improved version works better.


28 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Read the Pinned thread on how to report an issue.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by James:
Originally posted by Cheeseburger Royale:
Holy crap what a bad response. Because it's not common, doesn't mean it's not doable ........

I'll go connect a 3rd mouse to my desktop now.
Nothing he said was wrong and everything can be proven with facts.

Your response was bad. If something is not common, then it's usually not worth it.

Ever heard the saying.....just because you can, doesn't mean you should?

Yes, but... Read more

27 Mar

Comment
    faatal on Forums - Thread - Direct

No plans to add back zombie looting. I find it tedious.


Block ambient occlusion has returned, so interiors are darker separate from ambient light. We still change the ambient light for indoor/outdoor, but subtle.

Comment
    Crater Creator on Steam Forums - Thread - Direct
There are features & content (and to me, bandits and story are most salient on the list) that the devs have always talked about being part of the game. From what they've consistently said, they're still committed to having these elements: still planning for them, still designing everything in a way that they can eventually incorporate them. When the devs talk about going "gold," they mean when all those elements are in the game and stable. The timing of reaching that point, and how it relates to leaving Early Access or other development milestones, is less certain.
Comment
    faatal on Forums - Thread - Direct

Yes. Works like grass.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Looting is based on loot stage, not game stage.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Please take the time to use the forum before you abuse it.

25 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Hotdog Vendor: Any suggestions?
Read the Pinned thread on how to report an issue, and follow the instructions.