SI is still basically the same as it has been since Alpha 15.
Yeah, we should get that started.
Originally posted by Griffin: i don't know what you guys did but i don't get any lootbags from zombies anymore.Honey in 1.2 was 0.2, and in 1.3 it still is. (that is a 20% chance on each stump. No matter how many stumps you take down, each is only a 20% chance.)
I started a new game for the new version, played for 2 90min days, killed 105 zombies and got no lootbag
Finding eggs and honey from nests and stumps are not even worth the time anymore and i'm sure other loot changes have been made in 1.3
I'm not happy about this, this is not an early access game anymore and changing these things change the early gameplay by "A LOT". Even worse, you guys do this without saying you changed anything.
Before 1.0 you guys could change anything, now you should stop it and just clear the bugs...
Correct, I spent all the time I could afford to spend on it and bailed as the plugin I was using did not work reliably. On the other hand, FSR worked and works on ALL of our platforms.
Originally posted by Antearz: As for CPU and GPU.It’s not a good comparison. Give an example of hundreds of enemies on screen in a 100% destructible voxel world, where any one of those enemies can destroy any part of the world at any time, with potentially significant consequences to e.g. AI pathing and structural integrity calculations.
No Offense. But anyone who Played Games like Darktide etc.
Knows that You can have Hundreds of Enemies on Screen with no such Issues.
And since the Additional Zombies are just Normal Ones. They dont really Produce any Effects or such. So the GPU is really not challenged by this.Read more
The Big...
Originally posted by повестОЧКА:Read moreOriginally posted by SylenThunder: Difficulty level only affects simulated hp levels. Higher difficulty means that you hit zeds for less, and they hit you for more. It also adjusts the % chance for zombies to enter rage mode.
It does not affect your game stage.
GS13 for playing five days is actually a bit low. Your friends probably have a higher gamestage, and the zeds around them will be based on their GS. Night time has more difficult spawns as well. What bi...
Originally posted by treydmarked: storm brewing update so what happened to quarter 4 update? we still waiting on that? havent seen any updates worth starting a enw world for in monthsHelps if you look before you post. I merged your thread into the existing one that was just a few posts down if you had bothered to look.
Originally posted by william_es: It's a peer to peer game. Literally no way to make that something that couldn't be exploited. It was never meant to be PVP."never meant to be" is a little harsh. The option to enable PvP has been in the game since the beginning.
Hello, Survivors.
Welcome to Navezgane, we love you.
Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.
TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on f...