7 Days To Die

7 Days To Die Dev Tracker




19 Nov

Comment
    Gazz on Forums - Thread - Direct

I think you're looking for Rammstein Veneziano.

Comment
    Gazz on Forums - Thread - Direct

But was it awesome?

Comment
    Gazz on Forums - Thread - Direct

I mean the code that is literally on the suppressor item.

Comment
    Gazz on Forums - Thread - Direct

It's a lot cleaner to add the code to the silencer item.

Any code or checks only run if the mod is actually installed.


Running regular checks for [insert feature] is a last resort if nothing else works.


Also, doesn't that exact book already exist?

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by xerxius: Btw did you enter from the house or did you dig down? It might have a spawn trigger on the path you're "supposed to" take.

I keep hearing rumors of spawn triggers, but I’ve been making prefabs with sleepers and I have yet to discover any way to make such a thing. As near as I can tell, sleepers spawn when you get close to their volume from any direction, period.
Comment
    Shurenai on Steam Forums - Thread - Direct
All electrical objects can only receive ONE incoming line, but can send out multiple outgoing lines. Attempting to wire two disparrate things to the same object will result in the second overwriting the first connection.

You always want to wire outwards from the generator, no doubling back.

That said, Generators iirc cannot be wired together at all; You can't wire a solar to a solar, for example; and due to the one incoming line thing, you cannot wire multiple generators to the same battery bank either.

Similarly, you cannot wire multiple power sources into the same electrical grid because again, one input.

And no...It's not a bug. It also doesn't just 'suck'; It's just a vastly inferior system of electrical transmission than you experience in your daily life. There's no transformers, no alternating current, no safeties, none of the conveniences you're used to; Nor is it dumbed down into a super simplified 'just spam wire everything to eachoth... Read more
Comment
    faatal on Forums - Thread - Direct

Yeah, death penalty is still too low. I've been gimped before and unlucky with finding a fix, so when I died it was "yay", no more gimpiness.


It would be interesting to increase the penalty, but have a respawn with no penalty option, but at a distant random location, so you have to run back empty handed through whatever is out there.

Comment
    faatal on Forums - Thread - Direct

This is not an exact science, since Unity does a lot of things in the background that we don't have control over.


1 Depends on the asset, but everything uses some CPU and many assets use system RAM or VRAM or both. Unloading also tends to be delayed because many resources are not specifically tracked by the game and flushed by Unity by UnloadUnusedAssets, which is slow, so not called very often.


2 Only the gfx driver and Windows really know how much VRAM is in use and VRAM use is often padded to a higher amount that what it actually needs. Microsoft is working on tech t


18 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
There's multiple options under the R menu. One toggles between Brush and Roller, Brush targets a single block, Roller targets a wider area. Another one determines if you're painting a single face, or the full block.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by hawley.kevin: sylen ran away xD :steamfacepalm:
No, I'm just opting to stay out of it. So much of this uneducated nonsense is nauseating. It's like they're just pulling stuff off the top of their head without having any actual industry experience.

Statements like this...
Originally posted by jeromeN7: ...
92% GPU usage is an indicator of a CPU related...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Bonuses from books aren't demonstrated in the weapon stats in the inventory, but do(Or at least should) apply at the time of dealing damage when meeting the appropriate conditions.

HP ammo is very much NOT an all scenario king. Using HP ammo against Construction zombies, biker zombies, military zombies, and demolishers will double their armor value and dramatically reduce your damage dealt to these targets; And further, then hitting the armored portions of these zombies' bodies while using HP ammo will leave you doing hilariously little damage and making them seem to be a tank.

AP ammo blanket reduces enemy armor by 20% iirc? So against armored targets it's a big boon, however it has no detriment except increased durability loss which is negligible. Even against normal targets it will slightly increase damage dealt. More, AP ammo can pierce targets letting you hit more than one zombie per shot; Though I can't recall if the pierce effect only applies to the Rif... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
GPU is designed to run 99-100% when there isn't a bottleneck or other limitation involved. It's good to utilize most of RAM and VRAM as well. Desirable even.

Not a single one of those games you're comparing is a 3D Voxel game.

If your GPU temps are that high, you have a cooling issue.

17 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by 「Blanc」: Thanks for the clarification, but there is one thing about that, I never shot at any of the zombies or made much noise at all, so I don't see how I could've gotten their aggro, unless its scripted for them to fall through the ceiling upon entering the room.
That's what I was saying. There are areas that are scripted that way.
Comment
    SylenThunder on Steam Forums - Thread - Direct
And to be fair, it's not "stealth" and never has been. It's sneaking at best.

There are a few areas where entering the volume will trigger all of the zeds to wake up. There are also a couple where entering an area triggers a zed in a separate area.

Once you understand the full mechanics of the system, and realize that this isn't Thief-style mechanics, the system is extremely effective. You also eventually learn the POI's where sneaking doesn't work all the time and learn to work around it.

If you were able to 100% avoid the assault of zeds, what fun would there be in playing? I mean, I like the sneak build myself. It's been my preferred playstyle in a19. Usually I go for distance shooting or run-and-gun.
Comment
    Shurenai on Steam Forums - Thread - Direct
If i recall right, The sound of the breaking ceiling will alert other zombies in the ceiling who will then go into search mode and also fall through their own respective part of the ceiling- Subsequently, if any one of the alert zombies find you, including the one you originally aggroed/shot, other nearby zombies will likely locate you in short order. Not really janky, i guess, Just maybe a bit unexpected? Sleeping zombies are alerted and woken by sounds.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by rincewind:
Originally posted by seven:
Yeah, it's not how eyes work either. The games light adaptation is backwards. You enter a building and it should be dark, and then get lighter. Step outside and you should be almost blinded until your eyes adapt.
Yeah, but the devs said that it's dona that way because techinical limitations if I'm not misremembering.

I’d really like a source on that, because the effect itself is working fine, if they’d just ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Nope, you pretty much have it down right. It's a way of making glue, Not a totally broken
and OP
great food source.
Comment

Originally posted by Mal-Ravanal

AKA Stabby

For stabbing people

I don’t know why this is so funny, but it just is.

I mean, I do have this name for a reason.

Comment
    SylenThunder on Steam Forums - Thread - Direct
At night you can get near-endless zeds and hostile animals, so it's great for xp farming.

Ming is correct though, loot isn't scaled by biome at all. It never has been. There are planned features in that regard that we will likely start to see in a20.