I think you're looking for Rammstein Veneziano.
I think you're looking for Rammstein Veneziano.
But was it awesome?
I mean the code that is literally on the suppressor item.
It's a lot cleaner to add the code to the silencer item.
Any code or checks only run if the mod is actually installed.
Running regular checks for [insert feature] is a last resort if nothing else works.
Also, doesn't that exact book already exist?
Originally posted by xerxius: Btw did you enter from the house or did you dig down? It might have a spawn trigger on the path you're "supposed to" take.
Yeah, death penalty is still too low. I've been gimped before and unlucky with finding a fix, so when I died it was "yay", no more gimpiness.
It would be interesting to increase the penalty, but have a respawn with no penalty option, but at a distant random location, so you have to run back empty handed through whatever is out there.
This is not an exact science, since Unity does a lot of things in the background that we don't have control over.
1 Depends on the asset, but everything uses some CPU and many assets use system RAM or VRAM or both. Unloading also tends to be delayed because many resources are not specifically tracked by the game and flushed by Unity by UnloadUnusedAssets, which is slow, so not called very often.
2 Only the gfx driver and Windows really know how much VRAM is in use and VRAM use is often padded to a higher amount that what it actually needs. Microsoft is working on tech t
Originally posted by hawley.kevin: sylen ran away xDNo, I'm just opting to stay out of it. So much of this uneducated nonsense is nauseating. It's like they're just pulling stuff off the top of their head without having any actual industry experience.
Originally posted by jeromeN7: ...Read more
92% GPU usage is an indicator of a CPU related...
Originally posted by 「Blanc」: Thanks for the clarification, but there is one thing about that, I never shot at any of the zombies or made much noise at all, so I don't see how I could've gotten their aggro, unless its scripted for them to fall through the ceiling upon entering the room.That's what I was saying. There are areas that are scripted that way.
Originally posted by rincewind:Originally posted by seven:Yeah, but the devs said that it's dona that way because techinical limitations if I'm not misremembering.
Yeah, it's not how eyes work either. The games light adaptation is backwards. You enter a building and it should be dark, and then get lighter. Step outside and you should be almost blinded until your eyes adapt.
AKA Stabby
For stabbing people
I don’t know why this is so funny, but it just is.
I mean, I do have this name for a reason.
YOU'LL NEVER CATCH ME!