7 Days To Die

7 Days To Die Dev Tracker




26 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
So you eat two strips of bacon and two eggs in the morning, and that's a breakfast to you? I mean, yeah, it's a meal...but it isn't very filling. Most, or at least the people I know in My family would tend to make it 3 bacon, 3 eggs, some corned beef hash, and a slice or two of buttered toast.

Similarly, You're looking at the word 'Steak' and thinking some honkin chunk of meat in the 8-12~ ounce range, which is normally eaten along side, yknow, a MEAL with say a baked potato and another side or two.. When in actuality it's more like a one or two ounce strip of meat.

And it's a survival game- What else are you expecting to spend time on? But more importantly- Make better food. Higher tier and higher quality food WILL fill your belly in one or two bowls (Meat Stew for example)

You're basically scarfing down Tier 1 food and expecting it to fill you the way Tier 5 food does, and that just doesn't game balance.
Comment
    Crater Creator on Steam Forums - Thread - Direct
In short, their AI is more complex and they’ve been delayed while the kinks are worked out. Personally, I’m hopeful that some of the lessons learned could later come in handy for implementing bandits.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The bow is certainly worth it in the early game, because you won’t have much choice. If you want a ranged weapon immediately, it’s either the primitive bow or the stone spear I suppose, which I don’t care for. After that you have the Blunderbuss once you do some looting.

In the later game, the role of bows is clearly stealth. With a maxed out character, I believe only the knife has a higher sneak damage bonus than bows. However, if you’re specializing in bows you’re probably specializing in Agility more broadly, and it does seem like the pistol class (e.g. the SMG) outclasses bows when both are fully modded out.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The idea of the Blood Moon is pretty genius and unique among survival games. It provides an answer to the question of “yeah I have to survive, but what am I supposed to do?” It gives you a palpable long term problem you know is coming, which drives you through the open world sandbox to come up with solutions to that problem. Without the Blood Moon it wouldn’t be 7 Days to Die, literally and conceptually.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Admiral Fleischwinterger:
Originally posted by SylenThunder: I wouldn't recommend Nitrogen anyway because it hasn't been supported since before a19 went stable.
[GERMAN]Mittlerweile gibt es von NitroGen eine Version für A19.
Sonst hätte ich das nicht verwendet
It was released before a19 went stable, and has not been updated since July 5th. The base game's RWG mixer has gone through a few major changes since that release, and using Nitrogen in the current... Read more

25 Dec

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Admiral Fleischwinterger:
Originally posted by SylenThunder: You might want to re-read the Steam EA FAQ that you agreed to before making your purchase.

...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ming: Its not coming back. And for the record from a challenge standpoint this is better. Day 1 farms should require effort, it didn't before.
Yeah, this is pretty much a lot of the reasoning behind the change.



Originally posted by Meles Meles: Yeah, it seems to confirm the rule that if you develop a game for long enough, at some point you stop making progress and just start breaking things that were actually done.

I want to believe in the de...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Admiral Fleischwinterger: [ENGLISH]Dirty game from a dirty developer!
I do not want a 8192x8192 Winzmap but an infinitely large map as in A16.4!!!
Finally I spent money on this game and expect what for it!!!
You might want to re-read the Steam EA FAQ that you agreed to before making your purchase.

Steam Early Accesss FAQ
Originally posted by Steam Early Access FAQ: There are a lot of ways a gam...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
You are unable to purchase the two-pack as a gift, but you should be able to gift individual keys.
Comment
    Gazz on Forums - Thread - Direct

Well, someone put in a 0 too many.

Comment
    Shurenai on Steam Forums - Thread - Direct
The opening tutorial literally has you craft a stone axe, and teaches you that it is not only a harvesting tool but also a construction tool; And the ingame journal covers explanations for numerous things.

The 'construction skill' has been removed from the game, and has been for several alphas now.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Blitz4:
Originally posted by RuunForRest: generating a new map takes 25 minutes? are u ♥♥♥♥♥♥♥ serious? if thats true that instant uninstall
Uninstall. Reinstall. Yea I do that often. Doesn't fix the issue.

Dwarf Fortress takes just a bit longer unless it's tweaked it to not generate so much data. Difference being is that DF is single-threaded.

If they didn't update the game any more. I'd be stuck until I get a new CPU in 2 years. DF on the other hand, ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Moved to the correct section of the forum.
Read the pinned thread on how to report an issue, and follow the instructions.
Comment
    SylenThunder on Steam Forums - Thread - Direct
That's because Nvidia is about three Alpha's behind in their configuration. They are still looking for the settings in a location that hasn't been used since a16.

You can make a note of their recommended settings, and apply them manually. However if they suggest enabling any options with reflections, ignore it. Keep those disabled until TFP gets around to optimizing them a lot better.

24 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by j.bonaiuto: I started a new world about a week ago, I was up to level 4 quests on my old world.
I am now getting level II quests on the new one, and unfortunately the Buried Supplies quests are showing up in the middle of roads.
I have to start on the side of the road where there is dirt and dug under.
Making it worse I am always seeming to get a wandering hoard about the same time I am digging, so I have to make paths all the way thru so I have an escape route.
Is this a fluke, or did they make some kind of change?

I also had one yesterday that was on the side of a cliff, and it took me forever to dig enough to start getting hints, unfortunately it was half way up the cliff about 4 blocks in.
...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
If the devs were faced with such a bug with barbed wire, one way they’d resolve the bug would be to remove the barbed wire from the game. 😛

Last I knew this bug, let’s call it pitchlock, was known to testers but no one had a reproducible procedure to reliably cause it.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Sage Of Canada, Bobo Won: I struggle to maintain 20 fps on the lowest settings with...
CPU: Ryzen 7 2700
Ram: 16 GB DDR4 at 2400MHz
GPU: RTX 2060 6GB
OS: Win 10
Second Gen AMD CPU. Known to have poor muti-core performance. Set affinity so the client only has access to four physical cores and you should see a huge improvement.
Comment
    SylenThunder on Steam Forums - Thread - Direct
No because the versions are nowhere near compatible.

I did attempt to get a custom PC client set up that would allow this, but TellTale had no interest in pursuing it.