Is there a post or something about it that I can read? Just curious now 🙂
Prime mentioned it on a stream about a month or two ago.
Is there a post or something about it that I can read? Just curious now 🙂
Prime mentioned it on a stream about a month or two ago.
Originally posted by liquidsarcasm: Can anyone confirm how the screamer system works near traders? In a Navesgame run, I have a small base pretty close to the north of Trader Jen, have 3 forges, a campfire and chem station running 24/7, while mining out a nitrate deposit I found deep underneath the base and have not seen a screamer there yet,
I use a Mine a little further away and I get screamers there all the time. Are areas near to traders 'screamer free' zones?
Originally posted by crmarlow2874: Crank up your forges and do some mining close to base. I have my forges go 24/7 and mine near my base ( I have found two very massive iron ore deposits that, also, gives me huge amounts of nitrate, lead and coal).
It's been mentioned that doors are changing in A20 :)
Originally posted by dichebach: My approach to bases is perhaps a bit different than others. I build one base, not a "main" and a "horde."Simple. Fear of losing everything to a failed defense. When you have a Main base where you do everything, and a Horde base where you fight hordes, your main base is never at risk from a horde and so a failed defense really only risks the items on your character if you have inventory drop enabled, and the horde base itself.
Originally posted by Waldorf_Happenstance: in an apocalypse wouldn't it make sense to find a lot of trash in containers instead of just empty boxes? for example, if you go through an abandoned house's kitchen you would find maybe one or two cans of food and mostly rotten food, plastic or paper packaging and empty cans. it just seems weird to me that there are so few npcs and yet the containers you loot are mostly empty. also, sealed boxes should guarantee something good, no one is going to seal a box with cans of sham and a piece of paper, just like a sealed hardware store box and hardware store shelves should not have stone tools in their inventory. I'm not trying to be whiny, i know this game is in alpha but isn't this point in the dev cycle the time for these discussions? also there need to be more junk type items added to the game for immersion's sake. in fallout 4 for example, you don't just find scrap plastic, you...Read more
Water is still stored in the chunks we already have. It will just not be as blocks.
Vehicle tinting and mods have already been worked on and should be in a20. Three of the mods need code support, but it is not major work.
Not sure, but currently water blocks just convert to the new water data format.
Originally posted by Waldorf_Happenstance:I don't think it's much of an assumption. More of a deduction...There is no w... Read moreOriginally posted by The_Pastmaster: I always assumed that what shows up in the inventory when looting is any useful items you find after sorting through the junk. Thus why there's a loot timer.
that kinda makes sense. but if that is the route the devs wanna take then they need to find an immersive way to convey that fact. not everyone will assume that.
No time for playing in the dirt for a20.
Originally posted by Tunnel=Gay:Read moreOriginally posted by Shurenai: I think the game is heavily influenced by time management, and to force a sleep schedule in at this point would necessitate a huge rebalance of basically every other facet of the game for what to me at least is no real gain.Ur not really going to get ruined by wasting 1 days out 6 in my opinion.But i...
Plus people already more or less despise other debuffs, I can't imagine one for not sleeping enough would go over well.
Originally posted by IAmDone: But on the store page it says crossplay. So is that false advertising?It is not. Cross play unfortunately counts not just for between PC and Consoles, but also between PC, and Mac, and Linux.