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Please.*
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Added
Changed
Fixed
Hey guys!
For this weekend we have A19 b178 for you!
We here at TFP wish you a great and enjoyable weekend!
A19 b178 Changelog
Added
High quality water depth transparency and improved edge transparency, edge foam, waves and undulations
Changed
Changed: Improved Low quality water transparency, waves and smoothness
Fixed
Container buttons on vehicle in different order than loot container / backpack
Spear no longer flys slowly
Low quality water was drawn too high in the world
burntWoodBlock4 unpaintable
Iron and Steel
You don't need brass in the game. A lot of players just choose to go after it because they want to.
Normal entities don't load up front like they used to and hundreds of oversized textures were reduced, so the game does not need more VRAM. VRAM use can also be misleading since Unity's texture streaming does not free unused textures until it needs some space to load a new one.
Technically a chunk is 16x256x16 and has 16 layers each 16 tall, but people and myself often call a chunk 16x16x16 even though code calls it a chunk layer.
I don't know the details of what works or not currently. Just guessing. I have not touched that code and the creator is probably one of the programmers no longer with TFP. Like many features, it needs to be tested and reevaluated someday when someone has time.
Today I fixed some issues with electrocution, so it may be better.
Originally posted by ⚜ JOST AMMAN ⚜: To get an objective answer you should create a HUGE spreadsheet where you place all the variables for each weapon and use an algorithm to factor in everything that makes a weapon effective.
Ah, I must have missed that. Thanks!
In case you missed the other part of these comments - they're broken again, alongside the iron ones. Already ticketed for fixing.
Basic attacks with iron and steel knuckles seem to be broken now. The range appears to have been cut down to almost nothing. Leather appears to be the only ones working correctly anymore. (On a new world RWG and Pregen)
Already reported :)
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Reddit probably isn't the best place to ask about employment opportunities. Vacancies are often posted on the website when they become available.
As always you are greatly appreciated. - Arrican
Oh hey man o/
This was a b173 made world. We don't use mods. we cannot use r or quick stack either
That'd be your problem most likely.
The real problem there is that there are so many worn mod slots total.
Up to 4 on a weapon but up to 22 or so worn.
Fewer/merged armor locations would have a whole bunch of advantages for gameplay and other areas but that's for another game...
Vertical blocks should matter, since an opening is letting in cold air. Temperature would matter as much as rain in a survival situation where we determine if you are freezing or burning up.
It is not as simple as can the block above me stop rain, because blocks can be rotated. A plate or half block can or can't fill a vertical or horizontal hole depending on the rotation.
We will probably fix heat/cold survival before gold, which would include checking if enclosed, but not until A21+.
Hello, my friend (and me) cannot enter his vehicle storage, also cannot press r
here are the errors:
WRN GUIWindowManager.Remove: Window "VehicleStorage" unknown!
NullReferenceException: Object reference not set to an instance of an object
ERR Error syncing data for entity [type=EntityMotorcycle, name=vehicleMotorcycle, id=5011]; Sender id=???
any ideas?
Usual questions arise. Did you:
* Start a new game?
* Generate a new world, or use a pregen/Nav?
* Wipe ALL your old saves and worlds?
* Have a completely empty mods folder?
If so, then place a report on the forums HERE
when is A19 stable coming out? i want to update and actually enjoy the alpha
As always, when it's stable.
- Backpack should no longer disappear
I swear that has been on every patch note since Alpha 5 lol.
TBH when a Dev realised (This time) what might actually be causing it, it was like he was given a free pass to a candy store. Fingers crossed this is finally it.