7 Days To Die

7 Days To Die Dev Tracker




08 Aug

Comment

Originally posted by [deleted]

[deleted]

Please.*


07 Aug

Post

Added

  • High quality water depth transparency and improved edge transparency, edge foam, waves and undulations 

Changed

  • Changed: Improved Low quality water transparency, waves and smoothness 

Fixed

  • Container buttons on vehicle in different order than loot container / backpack 
  • Spear no longer flys slowly
  • Low quality water was drawn too high in the world 
  • burntWoodBlock4 unpaintable 
  • Iron and Steel Knuckle reach reinstated 
  • Running, reloading or changing weapons would not zoom back in while holding the aim button 
  • Aiming while running would briefly try to aim 
  • Missing sign backface on street barricade 
  • Put resourceMetalPipe back in the salvage harvest of cars and other vehicles 
  • NRE on entity unload entity projectile 
  • Spears that hit a block and the player at the same time ca...
Read more External link →
Comment
    SylenThunder on Steam Forums - Thread - Direct
A19 b178 Changelog

Added
  • High quality water depth transparency and improved edge transparency, edge foam, waves and undulations

Changed
  • Changed: Improved Low quality water transparency, waves and smoothness

Fixed
  • Container buttons on vehicle in different order than loot container / backpack
  • Spear no longer flys slowly
  • Low quality water was drawn too high in the world
  • burntWoodBlock4 unpaintable
  • Iron and Steel Knuckle reach reinstated
  • Running, reloading or changing weapons would not zoom back in while holding the aim button
  • Aiming while running would briefly try to aim
  • Missing sign backface on street barricade
  • Put resourceMetalPipe back in the salvage harvest of cars and other vehicles
  • NRE on entity unload entity project...
Read more
Comment
    Hated on Forums - Thread - Direct

Hey guys!
For this weekend we have A19 b178 for you!

We here at TFP wish you a great and enjoyable weekend!


A19 b178 Changelog

Added

High quality water depth transparency and improved edge transparency, edge foam, waves and undulations

Changed

Changed: Improved Low quality water transparency, waves and smoothness

Fixed

Container buttons on vehicle in different order than loot container / backpack


Spear no longer flys slowly


Low quality water was drawn too high in the world


burntWoodBlock4 unpaintable


Iron and Steel

Comment
    Gazz on Forums - Thread - Direct

You don't need brass in the game. A lot of players just choose to go after it because they want to.

Comment
    faatal on Forums - Thread - Direct

Normal entities don't load up front like they used to and hundreds of oversized textures were reduced, so the game does not need more VRAM. VRAM use can also be misleading since Unity's texture streaming does not free unused textures until it needs some space to load a new one.

Technically a chunk is 16x256x16 and has 16 layers each 16 tall, but people and myself often call a chunk 16x16x16 even though code calls it a chunk layer.

Comment
    faatal on Forums - Thread - Direct

I don't know the details of what works or not currently. Just guessing. I have not touched that code and the creator is probably one of the programmers no longer with TFP. Like many features, it needs to be tested and reevaluated someday when someone has time.

Today I fixed some issues with electrocution, so it may be better.


06 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: To get an objective answer you should create a HUGE spreadsheet where you place all the variables for each weapon and use an algorithm to factor in everything that makes a weapon effective.

That’s one of my favorite things to do when not playing. 🤓 Though the variety of responses supports the supposition that the balance is pretty good right now.

I’m using a sledgehammer, but the biggest reason for that is that it was far and away the best thing the trader had at the time. This isn’t the first time RNG has caused me to say, “Welp, guess I’m doing an xyz build.”
Comment

Originally posted by Hybridthundr

Ah, I must have missed that. Thanks!

In case you missed the other part of these comments - they're broken again, alongside the iron ones. Already ticketed for fixing.

Comment

Originally posted by AlmightySquirrel

Basic attacks with iron and steel knuckles seem to be broken now. The range appears to have been cut down to almost nothing. Leather appears to be the only ones working correctly anymore. (On a new world RWG and Pregen)

Already reported :)


05 Aug

Comment

Originally posted by [deleted]

[deleted]

Reddit probably isn't the best place to ask about employment opportunities. Vacancies are often posted on the website when they become available.

Comment

Originally posted by TampaDiablo

As always you are greatly appreciated. - Arrican

Oh hey man o/

Comment

Originally posted by heysupmanbruh

This was a b173 made world. We don't use mods. we cannot use r or quick stack either

That'd be your problem most likely.

Comment
    Gazz on Forums - Thread - Direct

The real problem there is that there are so many worn mod slots total.

Up to 4 on a weapon but up to 22 or so worn.


Fewer/merged armor locations would have a whole bunch of advantages for gameplay and other areas but that's for another game...

Comment
    faatal on Forums - Thread - Direct

Vertical blocks should matter, since an opening is letting in cold air. Temperature would matter as much as rain in a survival situation where we determine if you are freezing or burning up.


It is not as simple as can the block above me stop rain, because blocks can be rotated. A plate or half block can or can't fill a vertical or horizontal hole depending on the rotation.


We will probably fix heat/cold survival before gold, which would include checking if enclosed, but not until A21+.

Comment

Originally posted by heysupmanbruh

Hello, my friend (and me) cannot enter his vehicle storage, also cannot press r

here are the errors:

WRN GUIWindowManager.Remove: Window "VehicleStorage" unknown!

NullReferenceException: Object reference not set to an instance of an object

ERR Error syncing data for entity [type=EntityMotorcycle, name=vehicleMotorcycle, id=5011]; Sender id=???

any ideas?

Usual questions arise. Did you:

* Start a new game?

* Generate a new world, or use a pregen/Nav?

* Wipe ALL your old saves and worlds?

* Have a completely empty mods folder?

If so, then place a report on the forums HERE

Comment

Originally posted by Sicarii556

when is A19 stable coming out? i want to update and actually enjoy the alpha

As always, when it's stable.

Comment

Originally posted by tbonepat11

  • Backpack should no longer disappear

I swear that has been on every patch note since Alpha 5 lol.

TBH when a Dev realised (This time) what might actually be causing it, it was like he was given a free pass to a candy store. Fingers crossed this is finally it.

Post
Alpha 19 B-177 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-177 Release Notes and how to opt in.

Official Alpha 19 Release Notes![7daystodie.com]

Official Alpha 19 B177 Release Notes![community.7daystodie.com]

This is how you access the A19 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the "betas" tab
  4. The drop down menu will have latest_experimental available <--...
Read more