7 Days To Die

7 Days To Die Dev Tracker




26 Jul

Comment
    Shurenai on Steam Forums - Thread - Direct
Continuing a save between multiple experimental versions always carries with it the possibility for issues to arise. Verify the server files and create a fresh save and verify if the issues persist.
Comment
    faatal on Forums - Thread - Direct

I checked the randomness of loot containers a few weeks ago. Was working fine. 75% of 1 means you have a 75% chance to get 1 and a 25% chance to get 0. That also applies to any partial amount. 5 items on 50% loot means 2.5 items, so a 50% chance to get 2 or 3.

There was this change: "Change "Boss Volume" to "Quest Exclude" on sleeper volumes", which repurposed the boss volume flag we never used to allow designers to exclude volumes from a quests requirements. Like a garage outside a house could have sleepers in it but not be required to fulfill a clear quest.


25 Jul

Comment
    faatal on Forums - Thread - Direct

If only it were that simple. Water runs fast for me normally. I've been around and under water during testing a lot in the last several months. It has never acted like it did during the stream.


Bugs that rarely happen on your own computer are often very hard fix.


Like I found a way that backpacks can be lost and can reproduce it fairly well now, but I needed to add code to move the backpack constantly to make it happen regularly. The reason the bug was so hard to find is it requires the backpack to move between chunks as the chunks unload and chunks save. That stuff is complicated with 2 different threads and after debugging all day, I still am not sure what is going on other than the chunk the backpack is in does not always save. Hopefully get that one fixed Monday.


24 Jul

Comment

Wipe all your saves, wipe all your worlds, wipe all your mods and start again.

Comment
    SylenThunder on Steam Forums - Thread - Direct
b170-b173 Changelog:


DUE TO CHANGES TO SLEEPER VOLUMES IT IS RECOMMENDED TO START OVER.

IF YOU DO NOT, YOU MAY EXPERIENCE A POI FLAGGED AS CLEAR BEFORE YOU CLEARED ALL VOLUMES.




Added
  • Localization updated for destroyed concrete material
  • Setup xml, localization, and icons for Gas Pump Remake
  • Updated localization for Wild West Coffin helper
  • Setup xml and localization for Bleachers Set
  • Destroyed concrete material
  • "gfx graph tex mem" and "gfx graph tex stream" console commands
  • "gfx st reduction" console command
  • "gfx st" b/d/f/r console command abbreviations
  • WoodCross3x1, rustyIronCrossCtr3x1, and scrapIronCross3x1 3,1,1, multiblock variants for towers (solves issues with SI or not falling on collapse)
  • Tppoi window can be opened from ESC menu, also autofocuses ...
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Post
Alpha 19 B-173 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-173 Release Notes and how to opt in.

Official Alpha 19 Release Notes![7daystodie.com]


Official Alpha 19 B173 Release Notes![community.7daystodie.com]


This is how you access the A19 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the "betas" tab
  4. The drop down menu will have latest_experime...
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Comment
    Hated on Forums - Thread - Direct

Due to changes to sleeper volumes it is recommended to start over.

If you do not, you may experience a POI flagged as clear before you cleared all volumes.


b170-b173 Changelog:


Added

Localization updated for destroyed concrete material


Setup xml, localization, and icons for Gas Pump Remake


Updated localization for Wild West Coffin helper


Setup xml and localization for Bleachers Set


Destroyed concrete material


"gfx graph tex mem" and "gfx graph tex stream" console commands


"gfx st reduction" console command


"gf

Comment
    faatal on Forums - Thread - Direct

I have not noticed that. I don't think it is doing anything fancy. Mostly changing the FOV I think.


23 Jul


22 Jul

Comment
    faatal on Forums - Thread - Direct

1 Is not the fix I'd want, since the message should not happen period.

2 There are many console messages that are in the game for the devs, not for you. Those messages should never happen and are supposed to be in our face, so we fix them. The values in the error are very close, so it could be a floating point precision issue and just needs a bit of tolerance.


Thx for the info.


21 Jul

Comment
    faatal on Forums - Thread - Direct

Spawn 'randomness' is from the name you chose for the world. Pick another name or add some numbers to it.

Sorry, I have other features to work on.

Comment
    faatal on Forums - Thread - Direct

That would not buy you much. Passive sleeping zombies are already low overhead.

Yes and no. It is from load on demand, but mostly from block entities. I've already made block entities preload again. Looking at other ways to reduce texture memory use. Unity streaming is not working as well as I'd like. What a surprise.... ๐Ÿ™„


20 Jul

Comment
    faatal on Forums - Thread - Direct

Bags normally drop and get unloaded (destroyed), because you respawn some distance away, so those chunks unload, then they reload as you get near the chunk. The reloading is where I think the bug is.


19 Jul

Comment
    faatal on Forums - Thread - Direct

That is why we have testers and I have not heard of any of them having issues. Dropped in on a lot of streamers this weekend and have not seen any of them having load delays either.


17 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Changelog for b164-b169
Note: There is a chance that character progression will be reset, if you continue a savegame from b163, due to a change.
As always we recommend starting over with a new savegame during experimental..

Added
  • Option to change size of FPS display
  • Old Wild West Coffins
  • Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders
  • Allow XUi list ComboBoxes to be initialised with ints/floats from XML
  • Allow enabling/disabling XUi SimpleButtons from XML/bindings
  • Allow XUi controllers to react to binding changes at runtime
  • Mem obj and mem objs console commands to list and shrink the object pool
  • HD Biker Zombie
  • Chainsaw/auger flesh impacts for melee & harvest.
  • Added hits/grazes to all 3 tiers knuckles.
  • Visual clue for text ...
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