7 Days To Die

7 Days To Die Dev Tracker




25 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Lowest blood moon count with two people would be...8 zombies total (4 each)? You cant fight off 8 zombies at a time with 2 people?

You must have dramatically changed other settings such as EXP gain to values way outside the norm and subsequently leveled WAY more than you should have before the horde night on day 7 in order to get demolishers on the first horde night; when normally they should be being encountered by day 21+ at the earliest under normal play. If you change settings willy nilly without knowing what might happen, the result is on your head when the game crashes down on you.

I'm sorry, but I'm going to have to be in camp 'git gud' for once. There are people that play solo and do 64 horde count hordes on the highest difficulty with always run zombies. Anyone playing with default settings solo is doing 8 zombies at a time.

But you and your friend can't do half of that (4 zombies) each..? And on the lowest difficulty setting at that, in which... Read more

03 May

Comment
    Hated on Forums - Thread - Direct

Round 1 invites have been sent to you via PM.

If you did not receive an invite, please be patient. We may have another round of invites at a later date.


30 Apr

NPC

Comment
    Shurenai on Steam Forums - Thread - Direct
At this time, yes; The traders are the only NPC's in the game. Other NPC's, particularly hostile bandits, should be coming in the next alpha or two.

28 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Grimreepr: Zombies cannot spawn on a player placed block. ...
This has not been true since like Alpha 7.

Before Alpha 17 you could just fill the void with frames and then pick it up to kill the sleeper blocks, but that went away with the new volumes.

24 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Lesh-9:
Originally posted by Geck0: Doesn't the LCB stop zombies from spawning in it's radius?

Yea, but the blood moon horde is immune to its effects. I think screamer spawns might be too.
Correct. The LCB and Bedroll have only ever stopped POI spawns. Biome, screamer, and bloodmoon spawns are not affected by them.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Spirit Wolf: So, if you are in a deep cave base. Will the blood moon horde spawn in the ground 50 blocks from ya or just spawn above trying to dig to you?
Above, and they will absolutely dig down to you. Even if you make a big hollow room, i dont think they can spawn underground (Never really tested though.)
Comment
    Shurenai on Steam Forums - Thread - Direct
How big of a base do you have..?

In any case, The zombies currently spawn around 50~ blocks out from your location, ish. Given the default zombie spawn total of 8, if they spawned much further than that, you'd basically only ever have one or two zombies active at your door, and the other 6-7 way out away from your base on their way back from respawning, just taking up pathing space for no real reason. Spawning them such a distance away too would require more active loading of those regions rather than just having it prepped and ready for you to travel into them; And also would require increasing the size of the AI's pathing grid to compensate (since blood moon hordes always know where you are; their pathing area must be large enough to contain the player from the range at which they spawn.), which would increase performance costs of the AI.

It's just.. Not really a good deal to make them spawn further away, in any aspect.

20 Apr

Post
    Hated on Forums - Thread - Direct

Survivors, Avoiders, and Maniacs!

Since a lot of people are sitting at home and are looking to kill some time, we would like to offer you guys a chance to bite A19's bugs before they even arrive on EXP.

You will need to be able to communicate in english. Broken, fluid, native speaker, avid learner, as long as you can describe an issue, you are fine, fear not.

Builds are coming regularly, having to start over up to several times a day should not be an issue, if you are interested.

For communication we will provide a discord server where you can report bugs, talk to other people and maybe catch some of the QA team by chance.


Here is what we would need from you:

Steam name:

Hours played:

Started on Alpha:

Discord name:

Native language:

Operating system :


Hours p...

Read more

19 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
I'll have to give this a try. :O Even just a small increase'd make me happy.

18 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Actually, a20 is planned to be the first stage of Beta, and is expected to arrive near the end of this year. The is along the plan of a19 releasing within the next few months.
And if all goes well, Gold is expected by next summer.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Dark Fox:
Originally posted by Crater Creator: For some people, spreadsheets and optimizing are fun.

Anyway, this is good, and what would be even better is updating the wiki with your findings. :steamhappy:

I might do that, though I'm worried they'd just delete it, though the wiki itself is practically dead.

I don't see what anyon... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
For some people, spreadsheets and optimizing are fun.

Anyway, this is good, and what would be even better is updating the wiki with your findings. :steamhappy:

08 Apr

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Waaaghboss Smashface: Okay good to know this is an option. Thank you!

Since I was still able to survive the onslaught on Bloodmoon I'm fine and will try to just gather that Iron again.

Is there any way Forges share materials from a pool? (might be off topic, sry)

No. Each forge only uses its own, self-contained material. You can, of course, have a cluster of forges and keep the raw materials to eventually be smelted in one crate, however.

31 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Trooper Bri: The reason for resetting a POI for a challenge is to insure that it is in fact a challenge.
Just say no.
And to make sure theres loot there for you to get; And to make sure there are zombies inside for you to kill for the quest; And to make sure the placement of the quest bag is there if applicable; And to make sure the player hasn't turned the quest house into a killing floor for the zombies that spawn..etc, etc, etc. Lotsa reasons for why.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ragequit Inc.: It is as intended, essentially. Activating a quest resets the whole POI.

(I always put my loot chests in the middle of the road)
This. short version is it's intended and there are reasons for it. Just plop your chests out on the road; Or don't do quests in POI's you know you have storage chests and stuff in. (You can always abandon quests instead of doing them.)

The area is only reset upon interacting with the floating '!' marker at the quest location; So you have plenty of time to cross reference your map or memory, or even just check inside real quick if it's a place you're using for storage.

30 Mar

Comment
    Roland on Steam Forums - Thread - Direct
When you chop down trees in the burnt forest you get both wood and coal as harvest material so I'm pretty sure that "coal" is a broad abstraction that includes charcoal. If your idea is to generate another source for coal in addition to mining it or chopping burning piles or trees in the burnt forest biome then I think it is a good idea and could be a campfire or forge recipe to convert wood into coal. But I doubt the developers will want to introduce a new item that is just a weaker version of already existing coal.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Can't have multiple output items from a recipe, so no. Also making it similar to coal would just be duplicating for the sake of duplication. There really isn't a need to make a second source for charcoal.

24 Mar

Post
    Hated on Forums - Thread - Direct

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Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Nimbull: I wouldn't say nothing myself. I've kept myself occupied pretty nicely with the game. That said, Alpha 18 has been the least played version for me because the terrain seem locked to a specific pattern and I can't get it as random as I used to like in Alpha 16 and such. Gets kind of old playing in remakes of the pre-fab map that's slightly random but not completely.

Have you tried Nitrogen to generate maps instead? A lot of users swear by it.

23 Mar

Comment
    Roland on Steam Forums - Thread - Direct
People have been bringing up "too long in Alpha" ever since 2015 when it hit its 2-year anniversary in Early Access. All the accusations of "dishonest devs" "lazy devs" "incompetent devs" "uncaring devs" "disorganized devs" etc etc etc were all made way back then and it turns out we were barely into it. Here we are now an additional five years beyond that time and the same exact pointless dialogues are happening.

Obviously, all of this talk about nothing has zero effect on how quickly or slowly the game is developed. "It's done when it's done!" is the only answer TFP has for those who wonder when it will be over. The journey is a ride that you either enjoy or don't. If the destination is all you care about then wait for it.