7 Days To Die

7 Days To Die Dev Tracker




23 May

Comment
    faatal on Forums - Thread - Direct

Tasks are coming along, but multiple features are still in development and quite a few bugs to fix.


Console date was defined as July when 1.0 was announced.


22 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ShatteredPumpkin:
Originally posted by SylenThunder: The game has become more demanding over the years as it has been built up. If your hardware is not up to par, or you have software causing a problem, it will get increasingly worse.
oh so i guess we need super Nasa computers that nobody can pay for to run the game huh? i know a few people and probably tons of other strangers with High end systems that still have tons of issues with this game xD dont blame users syst...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Combat Manuel:
Originally posted by ElDudorino: You have 1000 hours in the game and wonder how people endure it? Uhh...

Anyway, i don't know about the 5900x specifically but AMD processors tend to have kinda poor per-core performance, which is why they sold the younguns the lie that core count is everything. So if you're having issues I would assume it's due to that.

Personally I haven't noticed performance issues in 7DtD except for one occasion where I was raiding ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
It can work. IF you have the hardware to support it. Which you do.
Basically, you are splitting the main processing workload between two cores instead of one.
Comment
    Shurenai on Steam Forums - Thread - Direct
Just a note first that I'm jut a forum moderator not a dev (dont wanna cause confusion)

I think it's likely that post 1.0 the saves will be persistent, I can think of ways that, with all the new systems and functions they've built into world gen, poi placement, quests, events, etc, they could ostensibly implement the coming post 1.0 features without necessitating a restart; Plus they're pretty much done doing deep revamps of the world generator, the character data structure, etc; So there's no longer a(s ma)ny things that could lead to a necessitated restart as has been the case in most of the alphas going back.

There's also the possibility that they'll finally allow you to bring a save forward into the new version compatibly, you just may be missing out on certain features that would have required a new save; Allowing you to experience Most of the changes with your existing save, just not all of em.

I can't say 100% for sure as things may pan out diff... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Provided you are using the appropriate tool for the material (IE, pickaxe/auger for stone, axe for wood, shovel for dirt) Every given block of material gives a specific amount of resource regardless of how hard or soft you hit it or how fast or slow you harvest it.

If a block of iron has 1000 hp and gives, for example, 100 iron, You will get 100 iron per block regardless of whether you do it in 1000 hits of 1, or 1 hit of 1000, or anything in between. You will get exactly the same material per block mined with a pickaxe or with an augur.

You might get more material harvest per period of time with one tool over another, as explained above; But the material per block harvested is identical with the appropriate tool type.
Comment
    Shurenai on Steam Forums - Thread - Direct
Uhh... How much lower? What is the health you're expecting him to have? What is his player level and his current health?

21 May

Comment
    Shurenai on Steam Forums - Thread - Direct
:conwayheadscratch: If you'd read the thread you found you likely would have found the answer to your question...

But, The TL;DR of it is, Because Steam doesn't offer cross-platform server support, and Epic does. There are some other services that offer cross-platform support, but TFP determined that among the options, Epic was the best and most robust option.
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is already a thread about this subject. Please do not create duplicate threads.

https://steamcommunity.com/app/251570/discussions/8/6297799348957653799/
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by BigRowdy: Of course I always keep my vehicles repaired.

Here is your answer OP. Just this.

20 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Yes; You have to have a landclaim block nearby, and hold E not press E.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by James: No. It's not possible. Treadmills and escalators dont have an electric connection, or even an animation for them. Right now, they are only there to add ambiance and direction to certain POI.
And materials when disassembled. :)

19 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by 小樱: Dedicated servers can only run at 20 fps, can it be increased to 60 fps?

No. FPS for a server is not the same as FPS for your game client. It is intentionally capped at 20. If you were to take it higher you would just be wasting CPU cycles for the same of burning electricity, and it would cause problems with the way the game client functions.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Emma Veleity:
Originally posted by Tahnval: If you buy all that hardware as a present for me I'll cheerfully do some testing and answer your question.

Otherwise, anyone would only be guessing. My guess would be "yes", even at 4K. My guess would also be "silly" because you'd be hard pressed to notice any difference during play between the max settings and the next level down. Or further. Also, your ludicrously overpriced graphics card is ludicrously overpowered for 7DTD and w...
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18 May

Comment
    faatal on Forums - Thread - Direct

1. It works for us, so might work for release.

2. I don't know

3. Weight? Like install size? I don't know as each platform builds differently. Maybe 20 to 40 GBs.

We have dirt/gravel roads.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Moving to General Discussions, because Questions & Answers is intended for knowledge base how-does-the-game-work type questions with objective answers.
Comment
    faatal on Forums - Thread - Direct

RWG road pathing changes is a different system than decorations, so no plans for deco changes like that.


16 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Shurenai: Have you changed monitors since years ago? Different monitors can have a humongous impact on how dark or bright something appears; The same thing with the same brightness levelon one monitor can be a dark abyss, but on another be bright enough to see easily.
Nah, comparing it to older versions it is a lot brighter. I started reporting it in a19 or so. I remember during early a20 internal testing that bloodmoon night was about the same brightness as sunny noon, except with a red tint. Reported it then as well. Even did so again recently, but at this point I suppose we just cave to "that is the dev's vision". There is one point at night where it gets dark for like three minutes. Other than that it is ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Major new updates are not compatible with old alphas. So you will have a choice. Keep playing the saved games you’ve invested time in - on the alpha you started them on - or get the new update and start new games on that. Incompatible save files are one of the hazards of playing a game that is, for now, still in alpha development.

One of the differences in leaving alpha, one would hope, would be that saved games are forwards compatible thereafter.
Comment
    Shurenai on Steam Forums - Thread - Direct
Have you changed monitors since years ago? Different monitors can have a humongous impact on how dark or bright something appears; The same thing with the same brightness levelon one monitor can be a dark abyss, but on another be bright enough to see easily.