7 Days To Die

7 Days To Die Dev Tracker




20 Nov

Comment
    faatal on Forums - Thread - Direct

Development is not slower. Releasing information is slower as it is not wise saying X is coming at the beginning of an alpha, only to find months in that there was some big problem delaying the release. As we get closer to release, then features should firm up to where we can say here is a list of X, Y, Z that should be in A22.


A good example is DLSS support. I have it kind of working for Windows, BUT it has a variety of problems working with our multiple cameras and postprocessing steps, so there is a lot of trial and error getting it finished. As I don't know if this will be shippable with A22 or ever, I would not want it on any list of coming features yet.

That appears to be terrain, if so, then that is a core issue with how terrain works, so it may not be something that changes.

I have seen that and have some prototype shader changes I tried many months ago, but Unity was being a punk and it was just...

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Comment
    faatal on Forums - Thread - Direct

Nice to hear.


There are still more coming. A recent one I did, is block entities (props) spawning from a chunk can now happen over multiple frames which helps with tall buildings trying to spawn many hundreds of them in one frame leading to a big FPS frame spike.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Flar2me: Cant go back on my server cause of update^^
All depends on the host or provider. I have our servers set to check for updates every 15 minutes. The updated literally about five minutes after the announcement.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Before you go much further with this thread, have a read...

What is the difference between a Voxel game, and all the other games I play?[community.7daystodie.com]
Comment
    SylenThunder on Steam Forums - Thread - Direct
Patch notes are already Pinned
Post
    Hated on Steam - Thread - Direct
Hello Survivors!

Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!

This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).

We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times to fully augment your playstyle.

The drone also... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    on News - Thread - Direct

Hello Survivors!

Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!

 

This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).

 

We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times to fully augment your ...

Read more
Post
    Hated on Forums - Thread - Direct

Hello Survivors!

Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!


This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).


We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times...

Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Kara: The animal packs are actual "day hordes" if some of you didn't know. It happens on certain days but I forget which exactly. It's kind of silly to catch a small army of not-zombies running to your general location.

The animal spawn rates can be changed in the xml files per biome, so that's nice.
Dogs horde is on a day 5 cycle. Other animal hordes are just part of the wandering horde randomness. I recall getting sacked by a vulture horde on Day 1 a few versions ago.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Demios: Yes they removed the big bad animals from starter biomes to give peoples who are news a chance! Getting F-'ed over by a wolf day one was not really fair is my guess XD

They are replaced with snakes instead btw
The snakes only spawn at night unless they are tied to a POI spawn. Wolves and the Alpha will spawn at night as well in the forest biome.

19 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Please take a minute to look around before starting a thread. This is a very common and active topic. There is no need to make duplicate threads.

A21 Should Keep Reusable Empty Jars
The current a... Read more

18 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Sometime after Alpha 21.2 goes Stable.
When it's ready.

You aren't going to get a different answer. I don't know why people ask these questions.

17 Nov

Comment
    Roland on Steam Forums - Thread - Direct
You could change horde night to every two weeks of game time to make it a bit less significant in your overall gameplay.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Here, if you're having trouble finding it for some reason.
Comment
    SylenThunder on Steam Forums - Thread - Direct
PC rebooting is PC issue. Usually a sign that the PSU is going, but it could be drivers or something else. Troubleshoot your blue screens.

16 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
There is a pinned thread at the top of the forum for this topic. The title of the thread is literally In Alpha since 2013? [MegaThread]

Please use it instead of cluttering the forum with redundant threads on the same topic.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Did you wait for the reload animation to finish completely before flipping to another belt slot?
Did you add or remove mods on the gun?
Comment
    Crater Creator on Steam Forums - Thread - Direct
If you're interested in sharing some silly clips with the community, you can post links in the Survivor Stories sub-forum. :buzzed:
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is a thread on this already PINNED in the Modding section. Please look around before posting, and don't create duplicate threads.