7 Days To Die

7 Days To Die Dev Tracker




14 Jul

Comment
    faatal on Forums - Thread - Direct

I don't understand what you are asking, but we are not planning on doing any kind of volumetric 3d textures.

1. I don't know what art the artists still plan to change.

2. Pretty sure that boulder is done. It will not be changing.

Probably, but I don't know the status of that art.

Comment
    Shurenai on Steam Forums - Thread - Direct
It's a known and kindof unfixable issue due to how Advanced Engineering actually functions in regards to reducing materials. It applies to any of the skills that reduce the material cost of a craft. Because of the way the game processes Recipes at launch, and those costs are later patched by xml to implement the skill effects. The result is that tou MUST have the full cost of the BASE craft to be able to craft it or the engine will think you can't craft it, Then when the xml patch is applied on initiating the craft, and the skill then refunds part of that cost.

So, to pose an example. Forged steel by default takes 31 iron and 15 clay to craft 1 ingot. Let's say you then have exactly enough iron/clay to craft 500 bars; 15,500 Iron, and 7,500 clay. When you go to craft, it will let you craft exactly 500 bars, because by the base price of the item, you have enough to craft 500.

Now, Let's say you instead have Advanced Engineering 5. This reduces the cost of a singl... Read more

13 Jul

Comment
    faatal on Forums - Thread - Direct

It has been fixed a few times, but seems to keep coming back. Those old buildings are sure leaky.

Seems like a job for Lathan.

It could possibly just be a tint to darken it, but we have soooo much other stuff we are working on.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by TnT4u: Is there a reason for pushing updates on experimental daily? I know I'm in the minority with only having the option for DSL internet but I haven't been able to play the game now for 2 days because the downloads are 6+ GB and it takes 12+ hours to download the updates. Why can't it just be a weekly update?
It was a hotfix for some critical issues in yesterday's update.

Also, it was a 3.3GB download. Not 6.

Also, yeah, if you need over 12 hours to download a patch, you shouldn't be testing an experimental build that could get updates every few days.

12 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ZomBeGone:
Originally posted by SylenThunder: A few things. I would suggest you read the Patch notes.
I don't see the patch notes yet.... That is why I asked
It's literally the very first thread at the top of the forum.
It is posted on the Official Forum.
Please stop derailing the thread because you aren't able to look.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ZomBeGone: What did they change in B317?
A few things. I would suggest you read the Patch notes.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Since I haven't had any in V1.0 so far, it will be a welcome change.
Comment
    SylenThunder on Steam Forums - Thread - Direct
b317 HOTFIX:
This update does not delete the Pregends yet!

Changelog b317:

Added:
●  RWG traders can be closer to each other on 2k, 3k and 4k worlds
●  AI waits to play alert sounds if far from players
●  store_book_04 POI

Changed:
●  Enabled graphics jobs on Windows
●  Improved screamer spawning rules to account for a wider range of player activity (ActivityLevelToSpawn 100>25, SpawnChance .7>.2, CooldownDelay 15>4, CooldownLongDelay 22, CooldownNeighborDelay 4>3)
●  RWG trader minimum distance to others only applies to same trader type
●  Updated voice device audio options localization to make it clear that it is only for voice.
●  Improved when AI alert sounds can play again on same target
●  Improved AI random and alert sound delays
●  Updated material for POI switches to reduce the damage done by cop explosions
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Changelog 1.0 b316 EXP
Survivors!

We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds

Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die

Alternatively, find it by:

  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder

We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue... Read more
Comment
    faatal on Forums - Thread - Direct

I plan on adding more RWG options when I find the time.

Comment
    faatal on Forums - Thread - Direct

Because I have not looked at it, since the last time I tried to fix it.

It is from these changes I made back in May (should be in the notes):

Added AI active sleepers will sometimes be awake and wander (1 in 10).
Added AI wandering sleepers use spawn position as center of wander.
Added sleeper volume trigger type Wander.

Debugging stuff I added. No more detail than that as it would spam the console.

Comment
    faatal on Forums - Thread - Direct

1. Block AO is calculated and set on a block's vertex colors.

2. It is possible, but not likely as the time and potential overhead is not worth it to me.

3. No changes planned for that. We do have sky box images, it is just done through a shader on a dome.

4. Should be the same. We will have major releases with experimental, then stable and minor bug/feature releases between.

5. Time. I was just saying I could spend a solid month on nothing but RWG trying to fix issues and make improvements, but Q4 is coming fast and still have many tasks for pre and post 1.0.

A question for Allan. That is about design of game content. I deal with programming.

Allan fixed it.

Comment
    faatal on Forums - Thread - Direct

It is from motion vectors with Temporal AA or FSR. One of our console programmers is looking into it and he thinks it is from one of Unity's built in shaders which we can override to remove an offset they have in there.

Comment
    Gazz on Forums - Thread - Direct

It's called explosionresistance, a material property.

Post
    on News - Thread - Direct

 

Hello Survivors!
Today we have V1.0 b316 EXP for you all, please find the changelog at the end.
 

Survivors!


We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds
 

Locate your existing world here:


:\SteamLibrary\steamapps\common\7 Days To Die
 

Alternatively, find it by:

 

  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder


We’ve...

Read more
Post
    Hated on Forums - Thread - Direct

Hello Survivors!
Today we have V1.0 b316 EXP for you all, please find the changelog at the end.

Survivors!


We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds

Locate your existing world here:


:\SteamLibrary\steamapps\common\7 Days To Die

Alternatively, find it by:



Right-clicking on the game in Steam


Selecting "Properties"


Going to the “Installed Files” tab


Clicking “Browse…”


Opening the “Data” folder


Opening the “World” folder


We’ve ...

Read more
Post
    Hated on Steam - Thread - Direct
Hello Survivors!
Today we have V1.0 b316 EXP for you all, please find the changelog at the end.

Survivors!
We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds

Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die

Alternatively, find it by:
  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder
We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but w... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jul

Comment
    faatal on Forums - Thread - Direct

Fixed RWG did not reset usage data for the next generation.
Fixed RWG was not clearing generation data when done.

Comment
    Shurenai on Steam Forums - Thread - Direct
I use it all the time. It flies exactly like a gyrocopter should. It is not, and never should, drive like a helicopter. It should, and does, fly more like a plane.