7 Days To Die

7 Days To Die Dev Tracker




20 Jul

Comment
    faatal on Forums - Thread - Direct

Stable is first an experimental release, so one of these experimentals will become stable.

Comment
    faatal on Forums - Thread - Direct

Because there were issues with the builds earlier and it takes as long as it takes.

Comment
    Hated on Forums - Thread - Direct

Fixed, thank you.

Post
    Hated on Steam - Thread - Direct
Survivors!

This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds


Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die


Alternatively, find it by:

  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder

If you didn't copy the old Pregen world before the update, don't fear. You can still download the EXP Pregens here: ... Read more
Post
    Hated on Forums - Thread - Direct

Survivors!



This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds



Locate your existing world here:


:\SteamLibrary\steamapps\common\7 Days To Die



Alternatively, find it by:



Right-clicking on the game in Steam


Selecting "Properties"


Going to the “Installed Files” tab


Clicking “Browse…”


Opening the “Data” folder


Opening the “World” folder




...

Read more
Post
    on News - Thread - Direct
Survivors! This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds

  Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die

  Alternatively, find it by:  
  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder



If you didn't copy the old Pregen world before the update, don't fe...

Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Jul

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Chrispkritter: how can you do a stealth build in 7D2D when zombies don't spawn until you're already in the room?

I find the biggest tactical mistake players may make is assuming that as soon as a zombie activates, stealth is over. Not true! If you’re investing in stealth and trying to be stealthy, chances are the zombie doesn’t see you and isn’t coming towards you. They’re coming towards the spot where you made a noise. In many cases you can still creep away and take out the zombie(s), with stealth bonus, without them even attacking because they never confirm where you are.
Comment
    faatal on Forums - Thread - Direct

Regardless of story, we may be moving toward biomes being even more distinct from each other, but the design is not yet done. It will continue to change.

That is old stuff I have never seen. Probably predates me working on the game.

There was a bug where the count could be 0, which was fixed in V1.

Comment
    faatal on Forums - Thread - Direct

I did not want worse performance, so they operate under similar rules to sleepers and it was a quick feature, so I did not spend much time on it.


The zombies would need space to wander and they don't break blocks in that mode, so they can't make space.

Comment
    faatal on Forums - Thread - Direct

I don't work on the server browser. I think we use Epic Online Services for the list and I recall it has limits on filters and the data it returns. When our console devs continue work on cross play, the functionality may change.

The story should work on random maps unless we find a technical reason to only do Nav.


18 Jul

Comment
    faatal on Forums - Thread - Direct

Small towns in RWG now have some rural tiles added as we noticed a lack of POI types in forest as some only spawn in rural. I added a rural percent value, which allows us to scale down the full ring of rurals around smaller towns.


Time is very short for 1.0, so there may not be any additional options added to RWG now. Maybe later.


17 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Lets take a look at the configuration data. You can validate this yourself in the entitygroups.xml file for any version.

In v1.0, the Demo has a chance to spawn in..
  • ZombiesDowntown - .02
  • ZombiesWastelandDowntown - .05
  • POI Entity Groups for POI-specific triggers.
  • Starting at Feral Horde Stage GS147 - .15


In v1.0, the Demo has a chance to spawn in..
  • ZombiesDowntown - .02
  • ZombiesWastelandDowntown - .05
  • POI Entity Groups for POI-specific triggers.
  • Starting at Feral Horde Stage GS147 - .15

So nothing has changed aside from possibly some new POI's including them just like old POI's did.
Comment
    faatal on Forums - Thread - Direct

If you set the volume to Wander mode.

Comment
    Crater Creator on Steam Forums - Thread - Direct
From what I’ve gleaned, a big reason to get rid of bodies ASAP is because of the ragdoll physics running on them. And since the world geometry can change at any moment, freezing the bodies in place would also break immersion.

16 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
There is already a thread on this. Please don't create duplicate threads. It just makes clutter in the forum.

A21 Should Keep Reusable Empty Jars
Comment
    faatal on Forums - Thread - Direct

Allan does shapes.

When screamers scream has not been changed, but there can be two of them, so maybe the other one screamed?


When a chunk is not loaded, blocks in it can't be changed and if a zombie was there, it would fall off the world.

It means nothing.


15 Jul

Comment
    faatal on Forums - Thread - Direct

Eric did the hazmat sounds.


It tries to spawn 2 to 4 traders per biome and it would always be the same trader types per biome. Currently there is no guarantee of a trader in a biome. Traders need gateways to spawn. The smaller the world/biome, the less towns, so the less gateways, and the straight gateway conflicts as it does not have space for a trader. Yesterday I reduced the weight bonus on the 3 straights and limited them each to 1 per world, which should help. When we get full biome progression in and/or story it will need some way to force a trader in each biome.

Comment
    faatal on Forums - Thread - Direct

We made some AI sound improvements last week. One of them was to play their random sounds twice as often. Another was their alert sound is deferred until closer if they are far away.


14 Jul

Comment
    faatal on Forums - Thread - Direct

There would be a minor performance hit, the more wandering, but not the reason. 1 in 10 because it is a new feature that needs feedback on how it effects the game. I don't believe in making large changes and just hoping for the best. Incremental is better than yo-yoing around.

We use a professional localization company, but we also have a full time tester who is Japanese, so those get more immediate fixes.