7 Days To Die

7 Days To Die Dev Tracker




09 May

Comment
    Shurenai on Steam Forums - Thread - Direct
I mean, I can't speak for it being planned or not for Alpha 22.... But a different problem presents itself before that; Which is that we don't yet have access to Alpha 22/1.0. Which, yknow, as a matter of course means we don't have the new UI that may or may not have been planned to be released with that version. :conwayheadscratch:
Comment
    faatal on Forums - Thread - Direct

Maybe someday, but probably not for 1.0.

Comment
    Shurenai on Steam Forums - Thread - Direct
Because it's a unitless measurement. It's not 300 gallons of gas, Nor is it 300 ounces, or 300 cups, or 300 liters, or 300 pints.

It's just 300 gas. And that's how many it takes to make a molotov.

Considering you stick thousands into a vehicle to drive it around, I think 300 isn't that far off.

08 May

Comment
    Shurenai on Steam Forums - Thread - Direct
I appreciate that you feel shafted, but, you appear to be missing a great deal of context behind the situation at hand.

There's a lot more details and specifics you can find on the subject; But the basic TLDR is that Console users have unfortunately ended up a little shafted by the original console publisher Telltale Games panic-releasing that console version as a completed title in a bid for quick cash before they ultimately went bankrupt.

Due to Telltale Games' decision to officially release the Current console version as a complete product in a panic while they were going bankrupt
and
Microsoft & PSN's store rules that prohibit game updates for completed games that would invalidate or break existing saves
and
How every major alpha version since A15 has broken save compatibility (The existing console version is based on A14+some bits pulled from A15 and A16),
the result is that
The devs literally can't update the existing console versio... Read more
Comment
    faatal on Forums - Thread - Direct

Even a 4k monitor has visible aliasing. I have one. When the camera or objects move you will get a shift of what a pixel renders on light/dark edges, which will cause it to pulsate. Camera jitter with multiple frame blending averages that out and certainly looks better to me.

Comment
    faatal on Forums - Thread - Direct

I have no idea. I am one of those people that turn off all game music, so not on my radar.

1 They call it FSR native. I call it FSR Ultra in the AA choices. It is FSR 3 with no upscaling and it is added.

2 DLSS is not added as I could not get the plugin I used for Unity to be stable.

3 Head mods are currently not shown.

4 Yes. The top mod slot would get toggled by F. The radial menu would allow you to toggle each.

5 Don't think so. I believe Unity needs to be set to one on launch.

6 Don't know.

7 Yes.

Comment
    SylenThunder on Steam Forums - Thread - Direct
There is already a thread on this subject. Please do not create duplicate threads.
How do people genuinely feel about the new magazine based system?]/b][/url]
Post
    on News - Thread - Direct

Update 6/20/24 Applications are now closed.

 

Update 6/16/24 Please check your spam folder for your acceptance email! We have almost 100 applicants who qualify that haven’t gotten back to us with their announcement video. We have re-sent these emails from a thefunpimps.com address.

 

 

Hey Survivors!

 

The devs are making progress ...

Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Yep, From your list, the remaining things are
1: Is receiving power and power is sufficient
and
2: Ammo slots are locked.

If the ammo slots aren't locked, it won't fire.
Comment
    faatal on Forums - Thread - Direct

Gray - downtown

Blue - commercial

Yellow - industrial

Green - residential

Cyan - rural


Darker of those colors if remnant.

FSR AA looks much better. Like TAA, FSR AA uses camera jitter, so it is not quite the same effect in a picture or when standing still.

Is a mod. Here you can see it enabled in the background.

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by James:
Originally posted by Maiex: I dont think you read his post right
Nobody knows what the OP's point was, except for the OP, because they couldn't even be bothered to explain it.

Chances are, they had a rage moment where they felt the need to vent and then quickly hopped on their phone and started this thread.

Probably while cooling their heels in their base waiting for dawn to come if they were playing the entire time..lol

I und... Read more

07 May

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Bwixie: > I play "7 Days to Die"
> I survive more than 7 days
> ???? :steamfacepalm:

Somebody died during your 7 days of play. If it wasn't you then thank your stars.
Comment
    SylenThunder on Steam Forums - Thread - Direct
It is intended to be a challenging survival game where you never truly feel safe.

Sadly over the past several years it has kinda getting away from the survival aspects. In comparison to Ark, this is way easier. You just need to learn to take it slow, and play smart.

First thing is focus on the basics. Water, food, and basic resources are your priority. Lean on the ease of use the bow provides and don't worry about using loud guns yet. You can survive the wasteland during the day at level 1 if you just take your time and lean on stealth tatctics.

Keep to the forest, and stay near a town. Make a shelter to use as refuge. For the first horde night, you will probably want to use a T1 POI because it is easy to clear, and won't boost the difficulty much. Also note that if you aren't focusing on leveling, leveling, leveling your first horde isn't going to be that bad. It is when you power level that you really kick yourself in the ass because your hordes will ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Considering that just a week ago it hit a new record for number of concurrent players, that says it is far from dead.

I suppose it has been the standard two weeks since the last time someone started a thread with the same information too.

Game is designed for solo or small-group co-op. Which is pretty much how most people play it.
It is not designed for, and does not support, high population servers.
Comment
    Shurenai on Steam Forums - Thread - Direct
You uh... You're probably going to hate yourself a lil when I say this, Because you've likely been running all over the place desperate for material... But, Those ore rocks on the surface all rest right above a vein full of the material the rock is of... Find a lead rock, and the 4 terrain blocks under it will be lead too, and then keep on diggin down.
Comment
    SylenThunder on Steam Forums - Thread - Direct
To elaborate more. In order to remove that limitation, you need to have a dedicated/discreet GPU with a minimum of 4GB VRAM all to itself.

Minimum spec is 8GB RAM and 2GB dedicated VRAM.
Recommended spec, which removes that limitation, is 16GB RAM and 4GB dedicated VRAM.

Sure the Steam deck has 16GB RAM. However it is shared ram. It gets used for both the system and the APU. So not only do you not have a dedicated GPU with its own separate dedicated VRAM, you don't have a dedicated GPU either. It is an APU built onto the CPU chipset. So by basic hardware standards, the Steam Deck does not even meet the minimum hardware requirements for the game.

It will probably be better once 1.0 comes out. Then your Steam Deck will likely have a version with the same configuration/limitations as the Series X and PS5.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Yeah, it is a physical hardware limitation on the deck.

06 May

Comment
    Roland on Steam Forums - Thread - Direct
Your arms and hands in first person view will match what you’re wearing. That is already finished and ready for the upcoming update. 👍
Comment
    SylenThunder on Steam Forums - Thread - Direct
Reminds me of buying games pre-release too. I paid the full $40 to pre-order SW Squadrons. Two weeks later it was on sale for half off. Currently it is available for $2.
I have just over 15 hours of gameplay because the interaction in VR annoyed me, and I just haven't felt like jumping into it again.

Same thing with Starfield. Paid the $100 premium edition. It took a bit longer to go on sale, but it dropped to 33% off.
I have 266.4 hours of gameplay there.

Smalland released in EA for $25. (I paid $22.49 (25% off)) Then is "released" as 1.0 for $35. (And I'll be honest, same thing as Ellyon and TFP. 1.0 dropped largely untested, and there are more things being added and changed/"optimized" since.)
I have 101 hours, beat the game, and am not likely to go back unless there is more interesting content added. Even then it is likely to only be a few hours to check out the content. Not a lot of replay-ability there.

Empyrion, since I alway... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Aeri Tyaelaria:
Originally posted by MSgt Peterson: At about 120 hours in, I'd say it's worth about 25$ tops
At 45$, I've seen far more polished games than this, not to mention look better.

Project Zomboid costs less and is subjectively a better simulation of a zombie apocalypse than this. People just don't like it cause it's 2D than 3D. I only got 120 hours in this cause my friend refused to touch PZ due to the 2D graphic's.

I mod this game, and it annoys me to...
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