7 Days To Die

7 Days To Die Dev Tracker




18 Oct

Comment
    faatal on Forums - Thread - Direct

There is a lot of work to do.

Comment
    faatal on Forums - Thread - Direct

I was satisfied, so I stopped messing with it. I do tweak stuff for a good amount of time and generally have to make myself stop and call it good enough.


It is basically a few numbers, but the problem with changing tuned numbers is you often unleash some other bad edge cases.

1 Last thing was some Vector3i and 2i inlining optimizations. Have a few similar ones in chunk code for next.

2 Sure. Probably a few times a week.


17 Oct

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ben2space: I've been trying to find out myself also. They didn't change much so I'm not sure why 21.2 is hanging in beta status for the last 6 weeks. I cannot find anyone discussing anything except one discussion on how the perma-death is too multiplayer-y.
Internally, it was just updated a few days ago. They need to make sure that the changes in the update aren't going to break any existing saves, and there are a couple of critical bugs that are being difficult to narrow down. Additionally, they may be looking at back-porting a couple of changes/fixes from the Alpha 22 build which requires a bit of extra work.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Already have a thread for this. Please take the time to look around before starting a new thread.

PINNED: Alpha 21 Seed Thread
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Steve (Dawn's Hubby): I will give you an example. When I posted this thread, was I supposed to post this question in General Discussions, Questions and Answers or Off Topic?

We don't have a section for discussing forum rules & moderation, because discussion of moderation is actually against the rules. The forum is for discussing the game. I don't want to sound unwelcoming, but that is the technical answer to your question. I do appreciate your respectful manner, and I think this thread can stay open for now, rule notwithstanding.

As others have said, it is contingent on every user to post in the right sub-forum. I believe we've named the sub-forums as intuitively as we can. It's nontrivial to ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
It would help a lot if people looked before they posted, or checked for a thread already existing before starting one.

You can always check your post history to find them.

15 Oct


14 Oct

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by - EMPTY -: Just play Project zomboid,

I do wish people would stop saying this. Project Zomboid is nothing like 7 Days. It is barely even in the same genre. The only similarity is zombies and basic building. It isn't even 1st-person or 3rd-person. It's a look-down scroller. Graphics are on par with something from twenty years ago, and it isn't the same type of playstyle at all.
Advising it over 7 Days is like telling someone to stop playing Doom and go play Zelda.

12 Oct

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by MrYolight: Opening the chest at the same time Does anyone know how to open a chest at the same time as a friend?
We can open them one by one.
Maybe there is some mod?
You cannot. There is no mod for this either that I am aware of.

11 Oct

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Pizzarugi:
Originally posted by SylenThunder: We're smelting stacks of Dukes for brass for crying out loud.
Honestly I wouldn't be surprised if TFP nerfs quest rewards and/or makes trader goods more expensive in the near future. Quests dole out currency like candy and there's simply not enough things to spend it on.

Maybe if TFP adds the Duke himself to the game, they can add a debt counter to your character that is extremely high which you can pay off over time ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Lizzard: Then TFP started removing more and more features by, ironically, adding more and more features. Every patch removes a feature that made the game challenging, and replaces it with a shortcut to cut out some of the game play. When traders started giving out quests, you could now go questing for exp instead of crafting, mining, and zombie hunting - they added 1 feature, which diluted 3 others. And that's basically a trend with this game.
Well on the one hand, they were removing purchased asset systems and replacing them with their own design. Which is the reason for 95% of the changes people tend to complain about.

That said though, you aren't wrong. I recall fondly playing Alpha's eight throu... Read more
Comment
    faatal on Forums - Thread - Direct

It would seem those type of D3D errors are typically either Unity or gfx drivers. Alpha 22 should be on a newer version of Unity, which may fix the crash.


10 Oct

Comment
    Shurenai on Steam Forums - Thread - Direct
Alpha 21
Major

.1
Minor

b16
Revision

Stable
A build that met conditions to be considered as a candidate for public consumption- AKA, Done; No additional work is being done on A21.1 b16; The next release will be some version higher than 16; ie, b17, or b44; Or the next Minor version will release and the specific build number for that minor version may be lower than 16, since the build numbers are version specific. Given that this is the Stable builds, it will be A21.2 bxyz that releases next, they aren't going to push another build under A21.1 on the stable branch.

Also, 'b16' is BUILD 16, Not BETA 16, if that helps clarify your misunderstanding a little.

09 Oct

Comment
    SylenThunder on Steam Forums - Thread - Direct
When it is ready.

Sometime after Alpha 21.2 moves to Stable branch.

You aren't going to get a better answer ever.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I argued (as just some guy on a forum to be clear) in favor of more than the four building materials we have now. With that said, the changes have affected gameplay (i.e. HP and crafting) more than they’ve affected aesthetics.
Originally posted by CreepySleepyQuidProJoeHiden:
Originally posted by Santa Heavy: Hold R while holding a frame> copy block shape > Copy block rotation > place block in hole to fill the gap > upgrade once (or however many times you want) > hold R while holding a paint brush > ...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Also, luck could certainly be a factor here. In my A21 world, I have a downtown area that seems to have its fair share of non-questable POIs. This includes not just abandoned buildings but other ‘filler’ like several small parks strung together. Which is not to say they’re useless! I built my first base at Arch Park and, after building on top of it, it’s served me well through many horde nights. Come to think of it, perhaps the RWG populates plenty of tier 0’s in downtown and rural areas, but is weaker on tier 0’s in suburban residential areas like OP is talking about.
Comment
    Crater Creator on Steam Forums - Thread - Direct
To me the use case for ‘tier 0’ POIs is to have a place to hole up when starting a game, without having to clear a whole POI of zombies. Because if you woke up naked in the zombie apocalypse, would your first instinct really be to start a carpentry project and build a new freestanding structure? Not me; not when there are houses already there.

The downside to increasing the proportion of tier 0 POIs would effectively be urban sprawl. Meaning, those wanting to do trader quests would be annoyed at the increased travel time, going past all the empty buildings to get where, arguably, the ‘meatiest’ part of the gameplay occurs.

08 Oct

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Santa Heavy: Tf2 profile pic, post checks out, lol

That’s exactly what I was going to say. 🎩
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by ikilltoo: Can't you roll back to a previous Alpha?

Yes you can. I’ll highlight Dogmilk’s post explaining how.

06 Oct

Comment
    Crater Creator on Steam Forums - Thread - Direct
Please use the pinned thread that's already available to discuss this topic.