7 Days To Die

7 Days To Die Dev Tracker




30 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Blue Hasia: ah ok, but the effect that they become more of a bullet sponges is still the same XD
It is. That is basically all it does is make them bullet sponges and make it so they hit you harder.

Instead, it should increase the number of zeds, make harder zeds spawn sooner, and make overall gameplay more difficult. It should have additional multipliers to gamestage (it used to), and should lower lootstage progression. IMHO, it should also adjust trader prices and quest rewards to make things harder to get.

Sadly, you're likely only ever going to see this in an overhaul due to how these different systems are managed.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Changing the difficulty changes the damage you deal to zeds, and the damage they deal to you. That's really all it does.
https://7daystodie.fandom.com/wiki/Difficulty
Comment
    SylenThunder on Steam Forums - Thread - Direct
The Smell system. I really miss that.

29 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
TFP has stated that the previous versions will remain available to those that purchased EA. I am not aware of any similar availability for those who purchase after it goes Gold.
Comment
    Crater Creator on Steam Forums - Thread - Direct
It sounds like wandering hordes are closest to what the OP is after. I imagine a mod could pump those up separate from biome zombies.

28 Sep

Comment
    Crater Creator on Steam Forums - Thread - Direct
The game has to be more clever than just adding more zombies, because each zombie has a performance cost. Turning on feral sense is a good start, because then you will more easily aggro the zombies that are already there but weren’t going after you. You will also face more challenge from zombies with a higher gamestage: either directly by leveling up your character, or due to gamestage multipliers like being in a more dangerous biome. As for Blood Moons, you set how frequent they are. You can have a Blood Moon every night if you want. Lastly, there are screamers. Some players will deliberately raise the activity in a small area, for instance by running many forges, to draw the attention of screamers, and then purposefully let them call in hordes.

26 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Aytest:
Originally posted by SylenThunder: No. And I've been bugging them about it for a while.

A few major builds ago, they did finally get an option for offhand actions. Which is something didn't exist previously, so they couldn't have even if they wanted to. However, the developers stated that they were not interested in using it for either shields or dual-weapons.
What does a few major builds ago mean? Is it in development build?
I think it was... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
No. And I've been bugging them about it for a while.

A few major builds ago, they did finally get an option for offhand actions. Which is something didn't exist previously, so they couldn't have even if they wanted to. However, the developers stated that they were not interested in using it for either shields or dual-weapons.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Posts were moved to the correct section. You keep posting support issues in General Discussion instead of in ... Read more

21 Sep

Comment
    Crater Creator on Steam Forums - Thread - Direct
It would be important to know when that comment was added (possibly June 3rd, but this year?). It could be old and irrelevant or already partially implemented since the numbers are relative. I’m skeptical they would make 1000% changes to anything before the next alpha.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Mithrandir: I didn't see many complaints about quest XP but I've seen quite a few about quest item rewards...

IMO, xp shouldn't be the main balance issue here. Maybe it's just me tho.
It's a mixed bag; High quest exp leads to player level inflation which itself leads to the quest rewards being out-of-keeping with where the player 'should' be in the progression path.

So, if they're of the opinion that quest exp is too high, then rebalancing quest exp first and then viewing the loot balance through that new lens would be best, rather than the other way around where they then have to re-rebalance the loot because they did it too early and the other associated changes made quest/trader loot utt... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Aurjay:
Originally posted by onanonehand8: Then this isn't your game. It really is that simple.

No it's not, but as a paying customer, one with thousands of hours in the game before Steam and hundreds after Steam, I am entitled to have an opinion, as long as I present it in a way that is allowed by Valve's policies. Thank you for pointing out facts, I can do that as well.
That is pretty much all you are entitled to though. That and the version of the g... Read more

20 Sep

Comment
    faatal on Forums - Thread - Direct

Unity's wheel colliders are fairly basic. They are not a racing game simulator.


Two wheeled Unity vehicles fall right over as soon as you turn. The wobbling is simply vehicle balancing forces keeping you upright otherwise you would be laying on your side most of the time.


Unity vehicles in general would be upside down or on their side a fair bit of the time if not for the side and front/back forces pushing the vehicle upright.


19 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
I highly recommend ♥♥♥ as well. I've been using them more often lately. Do make sure that you are getting a Key, and not an account with the game on either location.

Edit: Hah apparently Steam doesn't like ♥♥♥[www.♥♥♥.com]

If you quote me, you should be able to see it though.
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is already a thread on this. Please look before you start a new thread.
https://steamcommunity.com/app/251570/discussions/9/3873714328953500478/

16 Sep

Comment
    Crater Creator on Steam Forums - Thread - Direct
Thread locked by a Steam moderator for necro-posting, so please start a new thread if you have something to add.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by DerFinneAT: https://steamcommunity.com/app/251570/discussions/9/3873714328953500478/
Yep, Thread already exists. OP might take some time to look around before starting another.

15 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
Multiplayer only works with internet. It requires authentication.
Comment
    Shurenai on Steam Forums - Thread - Direct
First, to OP, To be clear, the dew collector does not produce Temperature 'heat', it produces Activity 'heat'.

Like a keyboard heat map shows how often you hit a certain key comparerd to others, the activity map is a measure of the players activity in the area.

This is a keyboard heat map:
https://www.bypeople.com/wp-content/uploads/2015/05/keyboard-characters-distribution-heatmap.png

It is termed as a 'heat' map because of the colors used, where blue represents the least frequency and red-hot represents the most frequent. In the example, image, E is pressed far more than any other, A being second place, and either B or N being the least.
Originally posted by ...
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