Oh sheetz candy would come in handy, or place some hay bales.
Oh sheetz candy would come in handy, or place some hay bales.
I think this guy hits 56km/h (about 35mph) trying to avoid one.
Yeah I tuned it the way it is because otherwise you have to clip polygons to score a hit and it sort of looked and felt wrong when we tried realism.
I aspire to have an entire storage chest full of coins and paper money.
I wonder how the end game will require coins too
I was working towards a 4x4 full of dukes in my last LTP. I got over halfway there before an update screwed the save. Durn experimental....
Originally posted by JimmyIowa: I think living animals are not enemies. Zombie dogs and zombie vulture are enemies. But not wolves, boars, etc. Even though wolves and boars will attack you. Otherwise you would have no food and bones.It wasn't a thing. Wolves were just far, far less common in A18 than they are in A19. All animals are more common in A19 now.
Also, btw, I don't think this is new.
Originally posted by Ihateeverybody: Conan is in Unreal. No.....No. Don't get me wrong, Conan is a good game....but 7d2d is BETTER. MUCH MUCH MUCH MUCH (You get the point) better.Conan isn't even a Voxel game.
Originally posted by The Giving One: And, it all would not matter if people posted in the right sub forum, eh ?
I'm just talking about melee combat reach. Watch a player hit stuff. They can hit while visually not touching. Now some of that extra reach might stay, because we may decide it makes for better feeling combat. Just my opinion.
Yes, it just got buried under a lot of other tasks. Player reach could actually use a nerf too.