7 Days To Die

7 Days To Die Dev Tracker




22 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
Devs have zero intention of adding dual wielding, full stop. You're welcome to request it of course; Modders are welcome to try and make it themselves; But the devs have no intention of including dual wielding into the vanilla game at this time.

It's also my understanding that they won't include shields since it's an offhand weapon and would inherently require dual wielding to be included, or blocking of any sort due to how they want weapons to be mouse controlled with left/right click, and adding block would interfere with the attack/power attack setup melee weapons currently have.


With that said, If you want to get a response from devs; Or at least make it more likely for your comments to be seen by the devs, you'll be better off to post on the main forum as the devs don't peruse the steam forums much/at all: https://community.7daystodie... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Vulc:
Originally posted by BattleSquirrel7: I know more information, so letting you know as requested.

For example, the square root of 9 is 3, Asia is the largest of the continents, and oh yeah...games being in Alpha nowadays just means they are still working through various design and implementation ideas so they don't want to call it "finished".

I believe they are still working toward NPC bandits (at least I hope so), and the latest changes to the weapons and...
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Comment
    Shurenai on Steam Forums - Thread - Direct
I mean, When they all sold everything without any specialization, people still self-limited the map because basically everyone plants a base right next to a trader, or within a short walk of the trader. It doesn't matter which trader it is or if it's specialized or not, in the end, everyone bases right by a trader- And once planted, most don't move to a new location.

You're going to plant next to a trader and you're not going to move away from it which limits your options, Specialized traders or not.
Comment

Originally posted by jc2xs

Sounds like I'm an oddball. But for some reason I've gotten used to rolling backwards with the mouse to select most of my weapons.

1. Melee weapon - typically a sledgehammer
2. Medical - bandage/first aid etc.
3. Pick
4. Wood axe
5. Shovel
6. Wrench/impact driver
7. Nailgun
8. Shotgun
9. 9mm pistol
10. Crossbow

It does seem like a more natural hand movement. Gotta keep that melee in slot 1 though so it's easy to select with your keyboard hand too.

Comment

Originally posted by tahaan

The list used to be:

  1. Bat / Club
  2. First gun (currently D. Vulture)
  3. Second gun (currently the TAR)
  4. Axe
  5. Wrench / Harvesting tool
  6. Auger
  7. Wood frames
  8. First Aid Kit

This list never changed. Only things that change is before I got a wrench and/or auger I'd have a pick and/or shovel. Also before I get guns slots nr 3 and 4 are for Bow and Torch

With 2000 hours in the game, I'm still getting used to the extra slots but I might replace the auger with a shovel and a pickaxe (Slot 6 and 7, I hate the auger that much), move the frames to slot 8, First Aid kit to Slot 0, and for slot nr 9 ... currently that seems to be the variable "whatever I'm working on right now", so often that is the nailgun or wire tool or something like that.

  1. Melee
  2. Pew Pew
  3. sh*tsh*tsh*tPEWPEWsh*tf*cksh*tOHGODPEWPEWPEW
  4. Pick
  5. Axe
  6. Shovel
  7. Wrench
  8. Frames
  9. High end Medical
  10. Bandages because bleeding is a bitch.

No longer have to leave my shovel and wrench in my inventory to get accidentally sold... again.

Comment
    Shurenai on Steam Forums - Thread - Direct
'Clay Soil' is used for all crafting recipes outside the forge that require it, and can be melted into the forge to create 'Clay'

'Clay' is used to craft recipes IN the forge specifically; It has no use outside of the forge and cannot be taken out of the forge in any way- Only used in crafting recipes, one of which is 'Clay Soil'.

They are two separate items, One is only used in the forge, one is used outside of the forge.
Comment

Originally posted by AmpersandDuggs

Completely agree! I have 2 kids, and I'm working on streaming 7days on PC after playing 500+ hours on console (before the kids) It's super hard trying to do anything productive in my 2 hour sprint streaming sessions.

My standard game settings when chilling is 20 minute days, horde every night, and max XP. It's a mad rush to begin with, but it's incredibly productive. Really lights a fire under your ass.

Comment
    Shurenai on Steam Forums - Thread - Direct
Ehm... It's a Tactical Assault Rifle, last i checked, not a Tactical Rifle. It's a machine gun. The Ak47 is also an Assault Rifle. Even if i'm wrong and it's named Tactical Rifle, it's still modeled after I think an M4A1(?) which is an assault rifle- And it fires in three round burst by default, not single shot like the actual rifles.

SMG uses 9mm ammunition, and belongs to the handgun tree because it is, comparatively to machine guns, lower damage, lower range and quieter. But more importantly it's basically a fancy handgun.

Functionally speaking, on the whole, ARs/Machine Guns are dressed up automatic rifles and use rifle ammunition. SMG's are dressed up automatic pistols and use handgun ammunition.

Game wise, Non automatic rifles belong to the Rifle tree, Automatic rifles belong to the Machine gun tree, and both handguns and SMG's belong to the handgun tree since there isn't currently a separate smg skill for them the way there is for Rifle and MG'...
Comment
    madmole on Forums - Thread - Direct

Yeah I saw that. Pros: Maybe Bethesda won't have to hand hold all the small studios Zenimax bought that make crappy games and delay fallout 5 and ES6, Starfield. Cons: Might see xbox exclusives and PC guys get screwed. Might see new games bundled with their bs subscriptions. Might see the end of mods (not likely as bethesda worked with xbox to get mods on there.)

Post
Alpha 19.1 Stable is out!
Here are the full Official Release Notes and the forum bug reporting pool links.

Official Alpha 19 Release Notes[7daystodie.com]

Alpha 19.1 Bug Reporting Pool[community.7daystodie.com]


Alpha 19.1 Official Release Notes
Added

  • Player side stepping while on ladders
  • Players falling onto ladders will be slowed until they reach a reasonable speed to attach
  • Support defining POI zones in Prefab Editor
  • Set entity rigid body drag to .25 when spawned with 0
  • Death ragdoll physics set max v...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/2882823483804317140]here[/url].
Post
    Hated on Forums - Thread - Direct

Happy Tuesday!

A19.1 is going stable today

You can find the changelog here.


You can report bugs here, but please read here first.


Enjoy this patch and have a great day!
Hated


A19.1 has:

We found Tim the Toolman Taylor's toolbelt and gave it to players allowing you to carry 10 instead of 8 slots


A fix for the robotic turret freezing games and servers when destroying a block as collateral damage


Huge improvement to ladder usage


Some new and shiny zombies, one of them with hair physics!


Added

Player side steppin

Comment
    Shurenai on Steam Forums - Thread - Direct
To address the first thing, The large majority of games save to the appdata folder or to the documents folder; Both of which are located on C. Unless you go out of your way to direct it to some other place via ingame settings or a manual redirect , chances are your save for most games is on C. Few games save to their own directory or to a place other than C/users/documents or C/appdata nowadays.

To the latter, It sounds like your ram might be faulty, You should have more than enough ram to generate a 4k, or to load into a pregen. With 16gb you should have no issues generating a 4k at all, and you shouldnt need pagefile to do either a 4k or an 8k generation.

With that said, Nitrogen would likely allow you to GENERATE a world in spite of the issue you're experiencing.......But as you yourself have surmised, that won't help since you can't load into it anyway until your issue is resolved.

21 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
The tool you're using makes a HUGE difference, also. Using an Auger will get you a screamer every 15-30 seconds, but mining with a pickaxe you can go for several minutes without seeing one.

Mining in moderation also helps- Don't go mining for 'All of the iron i'm going to need for the next 200 days' all at once. Split it up so the activity in the area dies down between mining trips.
Comment
    Gazz on Forums - Thread - Direct

That was the plan.

Some players just have a harder time with withdrawal.


20 Sep

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Mummel: I referred to WoW getting about seven years of development before release, my point not being related to it's performance so much as seven years being *plenty* of time for a much smaller game to set aside some time to get it running properly. They've clearly spent most of that time counting up all the money from the millions of copies sold.

I don't think that's being entirely fair, Mummel. Have you seen what the game looked like seven years ago?
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Nebgama: ...plus the images would most likely have some alteration to them to make them pop more.

They're getting enough flak for putting out screenshots with zombie models that weren't accessible to the general public at the time. Straight up Photoshopping the screenshots would be... not cool.