I can't take my eyes off her breasts.
She can't either.
I can't take my eyes off her breasts.
She can't either.
Yeah, that is the fear. Designing a new physics interaction for just one thing is never feasible, after all. And once something like that gets out into the dev toolkit, it's only a short time before experiments happen.
Horrible, squishy experiments.
Is this because this is a safe, cute test of the jiggle engine before you add it to more horrifying things we don't want? Because that's the first thing I thought of.
Then I imagined it. And now I can't sleep at night, for the terror that awaits and looms with it's thick, greasy bulk...
There was no cute, safe test. Things went from zero to balls deep in a single video.
And before you ask, I'm making sure I'm allowed to share it before I actually do.
Why would you use coal as fuel
Back in 15 or so, it used to be much more efficient still. Like, 10 times wood efficient. It all changed when they brought in the first round of biome-specific mining and nitrate caves.
Remember, there was a person who spent time at work designing, coding and testing this animation and I can guarantee you the entire time was laughing about getting paid to do it.
We all saw things during this process. Dark, dark things.
Originally posted by WhitWHit: That seems like a complete over exaggeration, clearly. Listen, I shouldn't have to console command "sa" then copy save files and rinse and repeat this process several times just to make sure the game doesn't stuff up.This is no exaggeration.
Well, stupid stuff needs to be fixed because it makes the game look stupid. /shrug
Originally posted by mONONOke_____: i heard this many times.A couple of things.
i have 6 forges, 3 concrete mixer, 2 chem stations and 2 workbenches.
they are not all running all the time. but often many of them when i am out.
i never see any damage when i am back.
Originally posted by Faerador: I could swear there were once mod slots available for vehicles, which would have allowed you to throw a dye in there to change color. Did the Pimps remove them at some point?Planned feature for a20.
Originally posted by Teratus: In earlier builds of the game zombie footsteps were louder.
I preferred this myself not just because it made them easier to hear coming but it significantly added to the dread when I had to bunker down for the night and a horde would wander past my hide spot because I could never tell how close they were just by the footstep sounds which made every single movement or action a risk to take lol
The quieter footsteps greatly diminished this experience.
3 - Huge improvement to ladder usage
Yus!
14 - Improved AI ladder use
Goddamnit..
* Still constantly falls off ladder and breaks leg*
Sigh...
A few more that I am waiting for: 1. The Auger sounds are super annoying and too loud
I'm using the mod / method someone posted on here a while ago to lower the auger sound and change it to the "pick hitting material x" sounds. Auger is 200000% more pleasant to use.
https://www.reddit.com/r/7daystodie/comments/i467qt/how_to_remove_the_pewpew_sound_from_the_auger/
The auger sound will be fixed once there is new framework in place for its change to happen.
Some folks are just angry that big mama wasn't the test subject for it.