And that is why we did not add another tool tier. It would amplify the overlap.
And that is why we did not add another tool tier. It would amplify the overlap.
Actually, every type of cook can go that low.
In the end this is just a game, not a cooking simulation. ๐
Materials are also used to determine what something can be scrapped into.
If someone uses rangedGun instead of rangedShotgun then they probably want it to display that way. /shrug
Originally posted by I can't spell:Read moreOriginally posted by Shurenai: New with A18/A19; It's not unlimited. Every craft will yield less and less experience until it gives none. Many larger crafting jobs yield XP like this; Compressing ore to stacks just gives a huge amount of exp due to using 6000 items to craft. Also works with wood, stone, and other compression recipes.
But gaining mass exp isn't necessarily a good thing- It could push your gamestage higher than what your equipement is prepared f...
Originally posted by @SoulessOne: Go back 7 years back and change engine.This is hilarious.
Originally posted by The Giving One:They won't dismantle the locked layer; but you can dismantle the storage layer.Originally posted by Lumpus: I've never had good luck using lockpicks and I don't even try anymore. I just use a wrench against safes and it never takes very long... and it's much less frustratingA wrench ? I was not aware that wrenches worked on a safe.
You can find leaflets everywhere, including book stores.
Or maybe putting it there really only was a corny joke.
Could also be that a mod is the root of the problem.
Well, it is definitely possible to make terrain blocks not collapse.
It may be possible to move original player spawn points underground (not sure if that actually works) but features like "spawn near your bedroll" would require code changes to allow spawning underground for sure.
What I am wondering is... how interesting would the game be without the 7 day horde, without wandering hordes, without biome spawns.
All of these spawn "on the surface".
More of an Ark-style theme park game?
That's because degradation is a float now. The "higher numbers" were used because durability was an integer.
Originally posted by Raemnant: In my recent experience, the horde did go away, but it seems like they just ran down the street. As I was going through my chests and refreshing my supplies, I saw them come running right back around the corner from a house next to my base, then the fight started again. I hadnt shot any stray zombie just yet, was reloading guns'Engaging' a zombie is a two way street- Either you attack them, Or they spot you and come to attack you. :P
Originally posted by TheChoccoBiccy09:Yes... Read moreOriginally posted by Shurenai: Yes it was supposed to happen. When you die the horde ends until you engage a zombie and re-initialize the horde night in so doing. It's to prevent infinite death loops, essentially.Wait, so if you found a random zombie, letโs say it a POI spawn, will the game spawn in the blood moon again? Cause I found that after dying to the blood moon there is absolutely no zombies around to re trigger the horde night