Originally posted by eclipse: disables distant PoI? how far is "Distant"Anything not within the actively loaded area is 'distant'; The terrain and POI's and such aren't actually there, it's just a pre-generated visual map.
Originally posted by RasaNova: Common complaints I've heard are "this hasn't been challenging since version X" or "I've been playing for 7 years and the game is so easy today"Read more
Isn't part of the issue that many of us are hardened vets who could wade in to the shotgun factory with nothing more than a wooden club? (And then wade out with 12 more wooden clubs, but thats another story!)
Most of those who think its easy know how to get set up, how to melee a zombie, ow to build quick and effective bases, where to go for what types of loot, the best ways to stay fed, and do on.
Its no as much an issue of the game being essy or shallow as much as we're just GOOD at it. Are there many people starting with A19 that think its ...
Back in the day we could also "steal" loot containers and/or build them in our base and would get regular loot respawn from like 30 private gun safes.
Ah, the olden days! =P
Originally posted by Kelevren:Read moreOriginally posted by Ragequit Inc.: What makes you think it's 32-bit? Just curious..Originally posted by Malacay2k11: There is only 64Bit. ppl who thing they struggle with 32 bit may have this issues bcuz o...
Originally posted by Ryan8438: Just started my first random gen world, having fun, cleared POI to set up first base. But my land claim block won't set - just makes a weird twanging sound when I try with an accompanying graphics flicker. So after this POI resets, my base will be gone. Am I condemned to be a base nomad, moving every several days? Or have to build from scratch?
Any ideas how I can make the land claim block work?
We are definately CPU bound. Profiling last week after the terrain shader update and related tweaks, show that even more. Just tested a build and 4k res is running better than I've ever seen it at high quality, which is what I normally play at.
I would be interested to see your numbers when 19.2 comes out.
Thanks
I thought the deco writes were 0 as the log says, so it was confusing what was going on, but it turns out the list is cleared before the log happens, so it is writing out, in a 8k world, about 71000 entries, totally over 1 MB. Tried on my HD, but still not horribly slow, then on a flash drive, which gave a 7 second write time! The save timer is every minute, but there is a dirty check, so it does not always do the save.
The deco save code was changed a few months ago by another programmer to fix a problem with old saves, so it might have been only doing partial saves before, but since it does the whole thing now in any event, and on the main thread, it does lead to a large frame spike.
The simple solution was to write it into a memory stream, which is faster than a file stream anyway, then another thread does the actual file save, so minimal frame spike. This probably won't make 19.2, but hopefully 19.3.
I did the math once. With concrete you can carry about 2x the mass of the Titanic. =P
(which got immersed pretty well)
It's less "ignoring feedback" and more "not acting on every bit of feedback/wish".
Odd thing that's been happening to me since patch. When ever I generate a world that looks decent on preview I make a copy and fly around on Cheat mode before deciding to make a real version of the world or not for me and friends but.. since patch if a zombie sees and attacks you while you're mid air i'm getting Nullreference errors as the zombie AI update seems confused on attacking a mid air person.
Ensure important bugs like this are reported on the forums. Include your logs so we know exactly what is going on.
Except that save message only happens on a full save, like when you Exit the world, do a save in the prefab editor or generate a world.
I am flying around the world and blowing the ground up with dynamite and that code is never called.
Are you using any mods?
Both. Legendary might come in all qualities so people experience them and have some meaningful choices to make... Do I ditch this brown iron legedary for a green non legendary? The top ranges will always be non craftable.
I played the game on a HD up until maybe a year ago. I did not have write issues as you describe. I would suspect your hardware/software.
Do you have a good amount of free drive space? Free up space and defrag the drive.
Is your antivirus software aggressively scanning written data? Try excluding the save folders.
Is your free RAM low when playing? Shut down other programs and/or background tasks.
Not a win for a lot of people, since a primary complaint is performance.
I actually enjoy optimizing code. One of my favorite things to do, because sometimes you do find that big win and multiple small gains together do lead to moderate gains.
Updating our terrain shader got me 15 to 20 more FPS at 4k. That is a big gain and definitely worth it.
You often don't know how it will turn out until you do it. That is life.
Not likely.