7 Days To Die

7 Days To Die Dev Tracker




21 Aug

Comment
    madmole on Forums - Thread - Direct

Just need a "sledge knuckle" mod where you weld some kettle bell handles to a sledgehammer head

Comment
    madmole on Forums - Thread - Direct

I've been pushing for some of this kind of stuff for years. We want to make it so that NPCs can sandbox around and use various work stations at their base so trader Bob is pounding on a work bench or something, once that tech is written we can possibly extend it to players, or at least modders can do it. The problem is all the weird use cases I suppose like if a user puts the side of the chair against a wall or another block then getting into that seat might clip geometry and push the player into the void. We would have to make chairs "multi blocks" to avoid that, then you can't use them as intended and put a row of bar stools against a bar, etc.

Comment
    Shurenai on Steam Forums - Thread - Direct
The third person view as it stands is an in progress feature; It's only available by using debug mode. I haven't played too much with it myself, though, since i prefer first person myself. I'd imagine it's touchy indoors and in confined spaces though.
Comment
    SylenThunder on Steam Forums - Thread - Direct
What are your graphic options at? Take screenshots of both pages with F12 and share.
Comment
    Gazz on Forums - Thread - Direct

Ctrl-Shift-X reloads the XML files ingame.


It does not cover everything. entities or progression are examples.


It does work on all buffs and items which tends to be most of what I tinker with.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by CellNav:
Originally posted by TheMilkman™: Any plans to make dying have a bigger threat then just a small xp hit that can be fixed rather quickly?

My only suggestion is to mod in permanent injuries. Whatever injuries you have at the time of death get removed and replaced with a permanent injury.

Example would be a broken limb ; After death, the limb heals but the player takes a permanent mobility hit, the amount of the hit depends on how much the limb healed before death.

Example of an abrasion ; The abrasion heals and leaves a permanent scar. That scar or scab increases the likely hood of getting another abrasion (opens the old ...
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Comment
    Gazz on Forums - Thread - Direct

I don't think all weapons (blades?) do have a free line on the window.

Comment
    faatal on Forums - Thread - Direct

Nothing with directions of sounds should have changed.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by DrLamp: I disagree with the idea that they should guns by the second horde knight. Look on your streaming platform of choice and you can see people getting firearms at day one. There's alot of streams showing this.
And many of them play with mods, Or tweaked their settings so they gain exp faster, Or find more loot, Or have longer day.. Or heck, they just got lucky. Or they worked and bought a gun from the trader. What i said remains to be accurate- With a 50 day expected time scale, It's currently not only possible but completely expected to have end game top quality equipment by around day 25.

There's a few dozen different settings. There's tons of ways to play the game...And beyond that is RNG, ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
At the current rate of progression for the average player, They'll have their first guns by the second horde night, Be well kitted out by the third, And armed to the teeth by the fourth. In the grand scheme of things, That's 28 days. Back in the day, the game kept getting harder right on up to day 52; After that it more or less plateau'd. Even now it still takes around 50+ days for the difficulty to hit it's absolute peak on default settings. So we're STILL advancing way too fast for the difficulty curve, In a game that's meant to last an average of 50 days, And can continue on well past 100.

Like, I get it, To someone that's been playing A18, Or A17, Or A16, It feels like molasses. But it's really not that bad; And ultimately depends on what you choose to do. You can still find guns and such, rarely, in loot even at a low gamestage- It's just actually rare now instead of having 50 guns by the end of day 1, and being in nothing but purple gear by day 7.

... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by The Giving One: Remember also, hollow point ammunition does more damage to soft targets. Pretty sure all animals and some or most all undead animals are soft targets.
Pretty much everything is a soft target Including all zombies. But certain zombies have armor plating on certain parts of their body- Lick the hardhat on a hardhat zombie, Or the military armor on military zombies......But if you shoot em in the unprotected face that armor doesn't matter too much. :D
Comment
    faatal on Forums - Thread - Direct

The main point would be to decrease the zombies hit range a good amount. Decreasing the player's range say 10% or 20% is not going to gimp you if the zombie's was 25% less. There are incremental changes to reach a balance.

Sooner than later???


Today I fixed the bug I hated most in the game! I like 2m high "jump" ladders and this would get me quite often.


Fixed player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block (and then have to release jump before you fell out of block).


These are nice too:


Fixed player or AI moving down from air to a ladder would fall 1m.
Fixed player moving down to ground while in a ladder block would keep you attached (slow).
Added player side stepping while on ladders.
Increased player horizontal move spee...

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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Moxxie_1987: If people didn't like it so much why the hell didn't they just remove it outright

What the hell is with the dev's and wanting to force certain features that people don't like or restricting other peoples playstyle's just because 'xyz isn't used enough'

If the dev's wanted to make 'the best game they can' they would listen to people abit better
Because the majority favored the system in concept but did not like it in implementation. If you get hit, you should be injured. In theory that sounds great. But then over trial and error there are a lot of ways they discovered that it isn't so good for Gameplay. So they tweaked and changed and fixed and adjusted until it worked and the ma... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Imo it's less about contempt and condescension, And more about frustration- If even that, And light jest between themselves and the players who spent their time testing A19 and the new crit system.

After implementing critical hits, Do you understand just how many complaints there were about it? There were a lot. A lot a lot. Tons of them. So many of them. And the devs tuned, and retuned, and re-retuned, and re-re-retuned it over and over again trying to strike a balance that players enjoyed.

In my opinion, With the amount of effort they put slogging through all those hurled complaints, They had a bit of right to make a joke about people complaining.


Regarding some of the other things: It is literally the developers job to develop the game. That includes when players find and exploit deficiencies in their work, it is then their job to patch those deficiencies. It is LITERALLY their job to develop.

It was also literally what people signed... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ming: Counterpoint: you are using the worst gun in the game vs a very strong animal. I can kill it with 2 shots of a pump action shotgun.
I also question just how close they are to the wolf when they're firing their very unreliable blunderbuss.. Even a Q1 blunderbuss does something like 11x8=88 damage on a body shot where all the pellets hit. On a headshot that result is magnified by like 4-8 times from the headshot multiplier... So close to 400~ damage for nailing a headshot at point blank. Which would mean two shots to kill a dire wolf...Which matches my own personal experience fighting direwolves.

But the blunderbuss' spread is insane. Beyond like, a block or two away at most, you're going to mi... Read more

20 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
They last forever, afaik. They become a block in the world. But the indicator lights and smoke only last for half a day; And the airdrop indicator if enabled lasts until the next airdrop or until logout.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Pounce: Ignoring that would be hard, the game is balanbced for you munching magic candy.
Ehh... No. The game has magic candy, but that does not mean any of the balancing decisions revolve around that candy. The 'magic' candy as you put it was balanced around itself, and only around itself.

They didn't make injuries more common because the candy exists, They didn't make lockpicking harder because the candy exists, They didn't make fall damage unreasonably cruel because the candy exists. And so on.

Mod it out if it really bothers you so much.

But while you're at it you may as well mod out your magic backpack, And your magic skill book, And all of the magic armor and weapon mods. A... Read more
Comment
    madmole on Forums - Thread - Direct

That is an A20 topic.

He was the best. I hope he knows his positive influence on us has reached millions of people and even though he was just a humble farmer and custodian, his actions, love and encouragement ended up causing a ripple effect that moved mountains and changed a lot of people's lives for the better.

I doubt it, we need to leave some features and incentive to buy the sequel

Comment
    madmole on Forums - Thread - Direct

I don't think there will be anything major added, and the drone won't come until A20.