7 Days To Die

7 Days To Die Dev Tracker




25 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
We don't even have the story yet. All will come in time. Game is still being developed.
Comment
    madmole on Forums - Thread - Direct

I think it would just clutter the loot and coming up with a third armor perk... it would just be too clunky and add uneeded complexity.

The game was never designed to be purists using a single attribute. Armor perks don't increase your AR anyway so it isn't like you can't use armor with those builds, and buying a few ranks of armor perks is cheap enough.

Comment
    faatal on Forums - Thread - Direct

1 - AI may just be stuck not generating a path for an unknown reason. Just like ladder blocks did not make proper paths to adjacent ladders or climb in a controlled manner, which I fixed recently.


2 - They have a timer with destroying blocks, which tends to override other things. I don't consider it a big deal, since zombies are stupid. If bandits did it, then would be more of an issue.


Arrow slits will get fixed when I get to it. Pathing is cheap, but grid generation is not, which is where the fix would live. The fix would not just be for that, since cube casting will cause extra colliders to be hit, which will change paths and possibly make more problems to deal with, beyond just being slower.


Drone AI is special case, just like vulture AI is. Bandits will probably use AI pieces like the normal AI does. A melee bandit is not much different than a wolf, but with more circling (wolv...

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Comment
    faatal on Forums - Thread - Direct

Most games are not going to be using 100% of your CPU in general gameplay, because 100% in Windows means every core is maxed out. Games don't use every core most of the time, because a lot of code can't be run in parallel.

Comment
    Shurenai on Steam Forums - Thread - Direct
With how many different settings there are, there's not really a good way to gauge this. You can even turn off zombies altogether and basically never be at risk of death.

That said, my personal best was day 147 on 120min days, roughly the same as day 294 on default length.

24 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Mods need to be properly installed both server side AND client side for everything to work right. There's also of course the potential issue of version differences; Using a mod made for A18 may not work right in A19; Though any A19 mod will probably work right on the a19 stable.
Comment
    madmole on Forums - Thread - Direct

I think it is too close to Christmas now to do a short build, so we'll just do our normal thing and it will be done when it's done.

Comment
    madmole on Forums - Thread - Direct

That would be awesome, they would be much easier to kill than hiding in the grass.

Comment
    madmole on Forums - Thread - Direct

A20 will be weapon complete for all classes. INT will never have amazing firepower, you sit on your ass and let your traps and inventions do most the heavy lifting.

Comment
    madmole on Forums - Thread - Direct

It isn't coming to A19.

Comment
    faatal on Forums - Thread - Direct

Yes, they were speed up by like 25%.

Comment
    Gazz on Forums - Thread - Direct

I thought you couldn't even load "outdated" savegames any more.

Comment
    madmole on Forums - Thread - Direct

The plan is bandits that can take cover, patrol, retreat, etc. It isn't that we don't want to put bandits in, it's that we want to tidy up and polish the game before we do. We're trying to break the cycle of putting in prototypes and unfinished work every build, but finish systems off and tidy things up nice so it isn't built on a house of cards.

Nope.

I haven't even tested it let alone played, so when I do I will think about this.

Comment
    madmole on Forums - Thread - Direct

We use A*. What to do with that information is our code.

Comment
    Shurenai on Steam Forums - Thread - Direct
All crafting levels are determined by the skill that makes you better at using them. Tools are from Miner 69er, for example. Pistols are from the Gunslinger skill, and so on.

Be aware that as the quality level goes up so does the material cost of the craft, though. IF it takes 10 iron to craft at Q1, it'll be 20 at Q2, and such.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by A93ntZ3r0: I started mining for iron in a chunk near my base, by going deeper I discovered coal, nitrate, leed, sand, rocks, and of course clay in the same mine, not sure if this is the usual thing or I am very lucky.
https://steamcommunity.com/sharedfiles/filedetails/?id=2207842337

Edit:
Added a screenshot
Its usual. Any given vein has primarily whatever the rock was on the surface, and a little ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
With that said, though, If you're insistent on doing it minecraft style, Probably no more than 15 blocks into the stone layer- Any deeper and you may miss veins that stop above your head.
Comment
    Shurenai on Steam Forums - Thread - Direct
You'll have a hard time trying to find resources if you're doing it minecraft style. Search the surface for nodes of a resource you want, directly under that node is a vein you can mine in.