7 Days To Die

7 Days To Die Dev Tracker




14 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Gringo Suave: Hi.
What is the biggest deal breaker for not restarting a map? What would break on maps from the last experimental build? Just deciding whether to wipe it or not. Thanks. ... Wigbert ...
So far, is the inability to play on the world. Map files not being loaded properly from the server. Weird bugs where every time you fire a shot with your weapon your view gets rotated. Blocks not showing correctly. Invisible blocks.

That's just a short list you can get started on. I've only been able to spend about half an hour testing this build.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by D.A.R.K.: I didn't see the fix for Dancing Car.
What happened with b179?
had issues that needed fixin. b179 lasted all of about 4 hours. LOL There are a lot of internal build you don't see public.

13 Aug

Post
    /u/ on Steam Forums - Thread - Direct
We suggest you start over with this new build.
Patch notes are posted here.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You can identify the block in debug mode by looking at it and holding shift with the F3 debug info up.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Changelog for A19 b180
Added
  • Utility_celltower_02
  • Allow the complete freezing of zombies within the game (ctrl-num* toggles)
  • Add chunk boundary markers that look like the land claim bounds box (Shift-num toggles)

Changed
  • Worlds' splat maps support PNG again to reduce world sizes
  • Replaced collider and shadow caster on car parts ramp
  • 40 prefab materials to use the crossfade shader
  • 100 block entities to consistent LOD culling heights
  • Top tier foods sell for more dukes, and no longer have economic bundles of 5 but 1, so single meals can be sold
  • Wine kegs are not lootable

Fixed
  • Client view distance setting ignored for player render distance
  • Blocks with simple rotation enabled cannot be reversed with R key
  • Prefab...
Read more
Post

Changelog for A19 b180

Added 

  • Utility_celltower_02 
  • Allow the complete freezing of zombies within the game (ctrl-num* toggles) 
  • Add chunk boundary markers that look like the land claim bounds box (Shift-num toggles) 

Changed 

  • Worlds' splat maps support PNG again to reduce world sizes 
  • Replaced collider and shadow caster on car parts ramp 
  • 40 prefab materials to use the crossfade shader 
  • 100 block entities to consistent LOD culling heights 
  • Top tier foods sell for more dukes, and no longer have economic bundles of 5 but 1, so single meals can be sold 
  • Wine kegs are not lootable 

Fixed 

  • Client view distance setting ignored for player render distance 
  • Blocks with simple rotation enabled cannot be reversed with R key 
  • Prefab editor client does not render terrain sometimes 
  • ...
Read more External link →
Comment
    madmole on Forums - Thread - Direct

If something takes 10 hours in real time to build I wouldn't rush to call that an exploit. I can build a 10x10 steel box faster than that, and be 100% safe sitting afk, so I don't see huge issues or the need to go out of our way to stifle creativity of players. Obviously if something is very easy to build and super effective we will try our best to solve it. Everything should work, just not 100% and stuff that does work well should require maintenance.

Comment
    Hated on Forums - Thread - Direct

As always we suggest you start over with this new build.

Have fun with this one!



Changelog for A19 b179 + b180


Added

Utility_celltower_02


Allow the freezing of AI animations within the game (ctrl-num* toggles)


Add chunk boundary markers (shift-num+ toggles)

Changed

Worlds' splat maps support PNG again to reduce world sizes


Replaced collider and shadow caster on car parts ramp


40 prefab materials to use the crossfade shader


100 block entities to consistent LOD culling heights


Top tier foods sell for

Comment
    madmole on Forums - Thread - Direct

I can probably do that now that they aren't crafted exclusively from plant fibers. I didn't want players getting rich crafting cigars.

We have talked about some procuring quests where you gather/craft some things.

Comment
    faatal on Forums - Thread - Direct

That is just a stupid bug with ladders. Ladders don't work that great in general, even for the player. I already put it on my todo list.

Comment
    faatal on Forums - Thread - Direct

Is this a contest? The zombies were just telling me the other day that players can harvest and carry massive amounts of stuff, then magically build these huge bases. They want you nerfed.


I can walk across it just fine other than some sliding down.

Comment
    SylenThunder on Steam Forums - Thread - Direct
You are most likely playing an older save and a block might have been renamed/deleted or is on a server that has that issue. the block is an identifier to a missing block. (designed to do this)

if you see this in new map and not modded... then please let us know (by posting proper bug report in link given at top of page), which poi you found this in and if outside drop console and type DBS that will show us seed and location...

This has been reported several times already and each time a brand new map seed fixed it.. sorry but the old saying is still true... we are in alpha and things change.
Comment
    SylenThunder on Steam Forums - Thread - Direct
This is what happens when you don't wipe data during experimental like you're supposed to.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by LethalFinch: Ark has similar spear mechanics, with the main difference being that they stack in your inventory or hotbar to a max of 3. I think this should be the case in 7Days as well. would be a great 'quality of life' improvement. Lets be real for a second: I can run around with a stack of 6000 wood in a single inventory slot, but I can't stack 3 of the same quality spears in a single inventory slot? O_o
You might note that your 6000 wood has no durability and cannot have mods installed onto it. This is largely why usable items are not stackable; There's a lot more information needed in a spear than in a raw resource that is only used as a crafting material.


Spear stats are also variable base... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Seftak: So as i expected it's because the hotbar is remembered as a whole and not as each separate spaces. A good way to code it would have been to have it remeber what is in slot 1 AND slot 2 AND slot 3 etc. Not just "in the hotbar".

So the game would know there was a spear in slot 5 and even if you drop all your hotbar then pick up the spear it will go to the 5th space and not the first one available.

This would fix the problem everyone has when picking up their backpack after dying.
Not quite. It does remember each separate space.. It just also remembers what is in the hotbar as a whole. It remembers what is in each slot- so if you drop three items, they should return to the three proper... Read more
Comment
    faatal on Forums - Thread - Direct

You can already do plenty of physics defying things.


12 Aug

Comment
    madmole on Forums - Thread - Direct

That is genius lol. Doesn't seem like a glitch, but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.