7 Days To Die

7 Days To Die Dev Tracker




15 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Sprocket66: Wow, moved in less than 4 minutes. There is such a thing as over moderating. Control the flow of information and control the people I guess. Until they lose interest and move on. But move/merge/delete away by all means, nobody will find it under Topic Details.
..I would hope that you're aware that 'topic details' is in fact the details of whatever given topic you are looking at, And not a sub-forum to the General Questions subforum....Please tell me you're being sarcastic. :winter2019neutralyul:

It was merged into a thread in the General Questions subforum, Because it is a ... Read more

14 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ExecutiveOdin: Well it's also like the entire first page right now is MOVED half the second page is the same, a quarter of the third page is too. If questions and discussions were just mixed then it would relieve a lot of it.

Right now I might see a topic in general and be like "we'll I'd like to participate in this one but it's a question so next time I look for it it won't be here anymore, eh screw it".
And yeah they should be putting the questions in the questions forum but the questions one is no where near as populated and it's clear the "forum culture" is to use the general topic for whatever you can. It's like fighting the tide apparently.
We are stuck with an impasse here in multiple wa... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Yeah, This has been one of my biggest complaints with the Steam forum.

What you do, is check your post history instead.
Comment
    faatal on Forums - Thread - Direct

There is the AI Block Damage setting. I started playing with it at 50%, but I make myself build a base, so no holing up in POIs. That was a bit easy, so I started doing 67%.


I'd love an option to make non player blocks weak, so I could use POIs, but they would not be that great. Or it could really be player placed blocks get x% more health, so my new construction would be better than what exists in the decaying world.

Comment
    faatal on Forums - Thread - Direct

Push the turrets out, so they engage them away from the base? Or out and face backwards, so they shoot them in the back? Maybe?

Comment
    faatal on Forums - Thread - Direct

I look at exploits on a regular basis, but it competes with bug fixing, optimizing, cleaning up old stuff, updating engine/3rd party code, balance and new features. Yesterday I started redoing how AI walks on ladders due to the bouncy ladder exploit. Legacy code basically just shoved the AI up the ladder. Now they can walk and stand on them like a player can. Hopefully that will be ready for testing today, but may not be released until after stable.

The bandits will just nerd pole up to your roof, bust out the wall and rob you blind.

Easy. "Is that a bear over there?", then they teleport while you are looking away.

Comment
    faatal on Forums - Thread - Direct

I have not looked at that yet. Have more pressing things to work on.

Comment
    Gazz on Forums - Thread - Direct

The district border is right between them.

Both districts were required to have their own fire station but for improved efficiency and cooperation they built them next to each other.

Comment
    madmole on Forums - Thread - Direct

Depends on how sweet pathing, AI and combat animations all end up I think. There might be too many scenarios where a human NPC gets glitched out and stuck if forced to try and follow players.

Comment
    madmole on Forums - Thread - Direct

As long as there is some upkeep/maintenance/costs I don't mind bases that make you very safe. Something you can build once and never have anything to worry about again with zero fuel/trap repair/base repair would be something we would want to investigate I think.
I know Faatal hates cheesy things. I showed him that ladder video and its already fixed, zombies are ninjas on ladders now and can attack and strafe on ladders.
I know you have said I shut you down all the time, but even if I did I appreciate you bringing some things to light. You are on the extreme end of a hardcore player, I'm probably 65% hardcore with my settings. Our goal is to have enough options to make most people pretty happy, and after gold nearly everyone can be happy with mods.

Comment

Originally posted by BigBoiFoot

Will there be HD reworks for the remaining zombies before A19 stable?

They'll trickle in with 19.x patches. They take quite a while to do.

Comment
    Crater Creator on Steam Forums - Thread - Direct
That's good then. :steamhappy:
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Crater Creator: As I recall, there's no UI telling you what your gamestage is outside of the console. So from that perspective, tying it instead to zombie kills makes sense.
Gamestage is listed in the player list; Fully visible to the player at any given time without the console...albeit in a bit of a weird place to look.
Comment
    Crater Creator on Steam Forums - Thread - Direct
It may or may not be balanced currently, but I wouldn't balance it based on what feels right when cheating with the creative menu, either. And I'm not sure why you bring up glitches in A16 - obviously glitches shouldn't factor into the balance, either. If you want to min-max your gamestage, I would suggest getting your heat/activity map piping hot so that screamers are coming all the time. Or much easier, turn up your XP gain in the settings.

It's admittedly weird to have achievements based on gamestage, because gamestage is a non-obvious stat that would typically be calculated behind the scenes. As I recall, there's no UI telling you what your gamestage is outside of the console. So from that perspective, tying it instead to zombie kills makes sense. On the other hand, there are already achievements for killing zombies. We've also definitely had Alphas where players complained that killing zombies was the "only" (read: optimal) way to get XP and level up. So tha... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
It's more likely that the achievements will be redone than for them to redo the gamestage. Gamestage has been refined and tweaked continuously, but the achievements havent changed in ages.
Comment
    Shurenai on Steam Forums - Thread - Direct
2: Falling damage
3: Drowning
4: Setting yourself on fire (Own thrown molotov, or standing in fire)
5: Accidentally exploding yourself (Players own mine or rocket launcher shot)

Iuno about a 6 and 7 though
Comment
    Gazz on Forums - Thread - Direct

Yes, it should work. There is no trick to it.

Post
Alpha 19 B-180 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-180 Release Notes and how to opt in.

Official A19 Full Release Notes![7daystodie.com]

Official A19 B-180 Release Notes![community.7daystodie.com]

This is how you access the A19 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/4641476065439374634]here[/url].