7 Days To Die

7 Days To Die Dev Tracker




30 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Pain Weasel: I can't imagine abandoning the only game they have ever developed before even launching it would earn them much of a following when they started a new game.

I for one am willing to support an EA game, but if the company developing it had a 100% failure rate I don't think I would be so quick to jump on board.
Apparently it works. Or at least Code}{atch feels like it does. Can't wait to see what they regurgitate and half-ass next.
Comment
    SylenThunder on Steam Forums - Thread - Direct
I mean, they're nearing the finish line now, and you want them to start over?

Just remember that you're playing something that isn't finished yet.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I found a trick for this by accident. The rag sticking out of a Molotov c*cktail has physics simulation on it, so it looks significantly different depending on whether you’re aiming up or down. Thus you could keep one on your toolbelt as a level when mining. I think it would be neat to embrace this, and add a visible mod for shovels/picks/augers that does the same thing.
Comment
    SylenThunder on Steam Forums - Thread - Direct
The POI has to be fully cleared before placing those blocks to prevent sleeper spawns.

Also note that if you are on a MP server, the protection from sleeper spawns for the bedroll will not be active if you are not online. Depending on how the server is configured, this may also be true for the LCB. So if someone were to travel near your base for the chunks to load, the spawns could be activated while you are offline. Then when you login, it's fun time with zeds.

One of the many reasons we have always advised against making a home out of a POI.

29 Aug

Post
    on News - Thread - Direct

Hey Survivors!
The Fun Pimps are happy to announce that we will be at TwitchCon Las Vegas this year! We will have playable demos of the new console versions, a streaming booth, specialty merch giveaways and other surprises in store for you! Stop by and meet the Team including the Fun Pimp himself, Richard. More details coming soon!

 

Twitch_Con_2023_Las_Vegas_First_AnnouncementLibrary-Cover-Image-Preview-Thumbnail.png


28 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
They can spawn day 1. But the devs have rebalanced what it takes to get a screamers. If you have a modest base, and 1 of each workstation where each gets run intermittently and not full time, with maybe 3 dew collectors and dont use firearms in your base area, you'll essentially never see a screamer.

It's when you have, yknow, 4+ forges and 2-4+ work benches and 3 chem stations and 4 campfires all running all the time that you see em all the time.

Since you, OP, are playing on default settings, It's likely you just don't power game enough to get screamers atm; When you get better at the game and start wanting multiple of each station running to feed what you're doing, you'll start running into em.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by BigBCheeseBergerTV:
Originally posted by Shurenai: The officially supported maximum is 8; The default settings in a dedicated will let you go as high as 16, but it's unstable at that point and gets more so if you force it higher via modding.

Unless you have a REALLY good server PC, like top of the line big budget, It'd likely be a bad move to go over 12~ at the most. This hasn't stopped some servers from going up to 100, but, well, they get the problems that comes with that...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
The officially supported maximum is 8; The default settings in a dedicated will let you go as high as 16, but it's unstable at that point and gets more so if you force it higher via modding.

Unless you have a REALLY good server PC, like top of the line big budget, It'd likely be a bad move to go over 12~ at the most. This hasn't stopped some servers from going up to 100, but, well, they get the problems that comes with that of their own volition and more power to em.
Comment
    Shurenai on Steam Forums - Thread - Direct
Vehicles have two driving modes; Mouse steering and keyboard steering. The former is the 'default' setting. Left click while in the vehicle toggles between them.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Hades' Dragon: I would support a book skill or mastery skill that increases stack. I think early game it's fine, it's just undoable on horde nights. I tend to burn through 2-4 k of ammo
How in the heck do you use that much ammo...? Even on the hardest horde nights I've gone through maybe 1k at most. o_o And I've specialized at least once in every weapon for a full playthrough to day 100. Do you just fire wildly with no aiming? Or are you on extreme difficulty like insane x64 zombies (And even then, the max zombies you'll have spawn over the course of the night is tied to gamestage; doing x64 zombies just lets them come out in droves)
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Defektiv: I just rented one in the trader area and waited over a week, checking every few days and nothing ever sold. So I went through and started marking everything down -20% and things started selling while I was still inside the interface marking things down.
Yes- the lower you price it, the faster it'll sell. Marking it up completely can make it take 30+ days to sell, but you make bank; Mark it down to -80 and it feels like it sells by the time you reach the compound gates. Do make sure when you add it to the machine that you set A price though, as Iirc you can put things in and forget to apply a price to it(or used to be able to at least)- At which point it just becomes a particularly expensive-to-opera... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Cellar_Cat: There seems to be no point to the weird state of raw meat where 5 of it goes into 1 of every recipe, including—somehow—cooked meat. Maybe it's a relic of older versions, or something?

All it achieves, as far as I can tell, is leaving you with weird incomplete stacks that can only be eaten raw... and are mostly better off dropped, because they're not worth eating raw nor occupying an inventory slot given how easy it is to kill another animal later.

Thus I think it should just do 5x more of what it does, drop in smaller numbers, and if necessary have 5x smaller stacks.
It's an intentional function. It used to be the way you're suggesting awhile back; But it would've meant the meat harvesting skill would have to have dramatically large % bonuses for it to function, Having it that way meant that no recipe could use LESS than one full meat, and a few other things.
... Read more

27 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by KellyR: My question on them: If you're playing on a server, does the game still buy from them now and then? I ask because our server is just co-op with 3 players and we all live together so obviously there's no actual players to buy them :D
Yes. But only the trader vending machines specifically; The purchasable Player Vending Machines are only for Player->Player sales.

The ones in the trader will occasionally have things sold to random non-existing NPCs. But if you check on them too often, it won't sell things very often- Just set it up and come back in a few days or a week, minimum come back the next day. If you're checking 4-5 times a day its rare for it to sell anything.. And I'm unsure if that's ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Adjassou:
Originally posted by Big Kid: So that you don't mistake players for stripper zombies? I love zombies...
WHY there are stripper zombies anyways? At least walking on the streets anyway. I don't now your home towns, but there is not walking many bare-boobied ladies in the streets of my home town.
There aren't anymore; Much to some peoples dismay. Stripper zombies got removed because they were too specialized and really only belonged in one specific P... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Came across this video from GNS that gives a good overview of upcoming features.

https://youtu.be/JkaJdRApsaI?si=MvYtCF16WfVjSVCk
Comment
    Shurenai on Steam Forums - Thread - Direct
If you're searching for the Id to do the give command, it's infinitely easier to enable creative mode using the 'cm' command, exit the F1 console, and press U to open the creative menu; That menu has a search field near the top that lets you simply search by name whatever item it is you're after. Just be sure to disable it again if you care at all about achievements.

25 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Honorable_D: Don't weapons and armors roll random stats? Maybe that machete rolled super low damage stat. It is also 1 quality lower than the knife, that isn't helping.
Within a given range.

Here's a chart...
https://drive.google.com/file/d/1CRD8Ilok2Aefs35hjIzF3niPLp8Aestn/view
Comment
    SylenThunder on Steam Forums - Thread - Direct
I've been bugging Joel for a Katana for probably six or seven years now, and I keep getting told no. Same for offhand shields or dual weapons.
Comment
    Shurenai on Steam Forums - Thread - Direct
Because the player can't look at themselves, and generally aren't looking at other players either- You ARE however constantly looking at zombies.

The priority between the two is rather obvious.
Comment
    Shurenai on Steam Forums - Thread - Direct
I would argue that the agility tree is about agile accuracy; The fortitude tree is more about hip fire accuracy, with it's top tier weapon basically being an LMG perfect for spray and pray into a group, and it's mode of fire and accuracy basically rendering unwieldly for aimed accuracy.