7 Days To Die

7 Days To Die Dev Tracker




24 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by carl.wear: Have you done the tutorial you get at the start of each new game? That gets you to craft a bedroll so maybe its locked until the tutorial gets you to craft it?

There are no such restrictions on crafting, at least in vanilla. You could go your whole game without doing the tutorial quest, if you wanted to.

OP, we could use some more detail on what you’re doing: how far you get towards making the bedroll and what result you’re getting.

23 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Your GPU has nothing to do with it. Read the Pinned topics, and follow instructions.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by CrazedTrucker: it's been years ,can we pls get upgraded bats on par with club damage...I have literally been asking for this for a long dam time... and the trolls dont bother responding with its a non issue when there what 6 weaps that use 7.62 ..I want a different dam choice for melee other than a car axle, that literally makes no sense anyway, ya'll know how tiring it would get swinging one of them around? , Now an aluminium louiville slugger...that'd be just perfect.
Lets look at real world stats for the items in game.

Wooden Clubs do 12 damage at tier 1, and 18 damage at tier 6.
Wooden Bats do 19.2-20.8 damage at tier 1, and 28.8-31.2 damage at tier 6.
Steel Clubs/Bats do 15.15-27.25 damage at tier 1, and 37.73-40.87 damage at tier 6.
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Comment
    faatal on Forums - Thread - Direct

...I could change the protection size or add new ones like the placement protection and not have to care that all your chunks have the wrong data in them.

The seed is always 0, so you would get the same result each time. Count changes would give you more or less of that same result.

Comment
    faatal on Forums - Thread - Direct

respawndelay is parsed as a float and multiplied by 24000 to convert to a world time delay. World time is a long, so the delay being an int is correct.

The x24000 gives it plenty of precision.



I think it is a 4 piece system with mods. Two other programmers are working on it, not me, so I don't know the details.


22 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by blazphemur: whats new, whats changed in gameplay? what do i do instead of what i used to do?
I mean, it helps a lot to read the patch notes, and peruse the forum a bit.

Asking what you should expect when the information is already readily available is a bit silly. To the point where I would almost think you are just trolling for points.
Comment
    faatal on Forums - Thread - Direct

It adds 2 at level 1 and that number goes up to 10 at level 5 like so:

There are some that only have 3 or 4 levels.


The base value is 1, so if there were 10 items in the list, each being 1 they would add up to 10, with each being a 10% chance. Adding 1 would make it a 2 out of 11, so now a 18% chance and so on. I think there are 23 magazines in the full list.


Your sample size of you vs them is not large, so randomness could be a big factor in what you saw.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Curious. What is this invisible "block X"? Where is this invisible "block X" at?

Speculation is only useful if it is mired in existing elements.
Comment
    Shurenai on Steam Forums - Thread - Direct
Weather currently just isn't that big of a deal; Especially in the forest area, basic clothing will keep you cool enough except when standing directly adjacent to heat sources.

You'll notice the impact when visiting other biomes at least- If you aren't dressed warm in the snow, or dressed for cool when visiting the desert.
Comment
    Shurenai on Steam Forums - Thread - Direct
??? "You have to do X or fall behind"? What? The game self balances around your playstyle; If you're slow, the game gets difficult more slowly; If you're fast, it gets difficult faster. You dont HAVE to do almost anything beyond finding food and water. You dont even need a base to fight off hordes; You could build a cobblestone castle out in the woods without ever even approaching a city.

As for the horde night thing, Horde night does not end until sunrise- End of. If you log out, and back in and it hasnt hit sun rise (4~am), Of course it's still horde night.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The last update was on August 10th. You can read about it here:
https://store.steampowered.com/news/app/251570/view/7160213079727903916

There's really nothing else to say about the change log itself. If you want to talk about some of the changes in particular, please start a separate thread or join an existing one.

21 Aug

Comment
    faatal on Forums - Thread - Direct

Yes, I generally do, but I have not been keeping up with this thread for about a month now, as I am busy elsewhere.


Some topics I am not going to say much about and tend to skip over, like art style or design directions as I don't make those decisions or contribute much to them. I may complain about them like anyone else on the team but those are not my call.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Crashtian:
Originally posted by SylenThunder: Please help me get the people who make these kinds of posts learn to do research before making yet another thread that will just get lost in the forum.

https://www.google.com/search?q=7+days+to+die+kickstarter+goals

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Comment
    faatal on Forums - Thread - Direct

Trader area data is no longer stored inside chunks. It calculates if a position or bounds overlaps a trader when one of those functions gets called by using each trader bounds. That is the dynamic part. Not pre storing it in chunks.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Nezhadude117: please help me get the devs to read this
Please help me get the people who make these kinds of posts learn to do research before making yet another thread that will just get lost in the forum.

https://www.google.com/search?q=7+days+to+die+kickstarter+goals

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Comment
    Shurenai on Steam Forums - Thread - Direct
The 'end' of a POI is generally demarcated by a loot stash; A typically locked chest of some sort and a number of closed wooden crates and maybe a pile or three of medicine or ammo all in one small area.. The 'end' also tends to have a quick way back out of the building somewhere nearby to it.

But aside from being on a quest from the trader, there's nothing you explicitly have to do to 'finish' a POI; You can just do however much you feel like, leave whenever you want and come back- Zombies'll respawn after a number of days though, so make sure you come back before then if you wanna finish looting.

20 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Updated OP

New Player Marauder Armor is coming soon to Alpha 22 and Consoles. Great work by Character Artist 'The Broel'
https://twitter.com/7DaystoDie/status/1692682499506241924
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Comment
    Crater Creator on Steam Forums - Thread - Direct
So, this may not be intuitive, but the game spawns zombies (specifically screamers) when the activity map in a chunk (area) gets too high. It’s computed for every chunk of the map, independent of any particular entity. The screamer’s task once spawned is to move to the chunk of the map with high activity. There are strategies to combat screamers, but staying ‘out of range’ isn’t really a concept that applies here.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You might check the loot abundance setting for the server. As I recall, it can go as low as 25% of normal loot.

19 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Indeed. The 'bars' shape is sort of a classic go-to (they used to be exclusively iron bars). But there are a zillion different block shapes now, and you can generally rotate them however you want to work as a wall, floor, or ceiling. Use "Advanced Rotation" to try every possible angle. In my most recent base, I've used a shape originally designed as a metal pipe railing (edit: Catwalk V2 Rail Only Single Double End), rotated to the bottom of the voxel.