7 Days To Die

7 Days To Die Dev Tracker




29 Apr

Comment
    faatal on Forums - Thread - Direct

Opaque windows give a mild performance boost as it hides what is behind, which allows the occlusion manager to not render some of what is behind. Chunks layers are 16x16x16m and occluded as a whole, so depending on where the window lies in chunk space, it will still be drawing closer things behind the window as they are in the same chunk with the window.


AO is not a performance boost. It it a shadowing technique that darkens ambient light in angles/corners to mimic how they tend to look.

Yes. We will try.


We are regularly cleaning things up, but it takes time and time is short. Sometimes we don't even know if something is used because the original programmer may no longer be around, so then you have to track the data use.

Comment
    faatal on Forums - Thread - Direct

Generally no.


28 Apr

Comment
    faatal on Forums - Thread - Direct

You can't support Series X, but not run on S. You would not get approved. You can reduce settings to make it work, which we did. I think over 50% of Series market is S, so that is a lot of players.

Comment
    Shurenai on Steam Forums - Thread - Direct
Your memory is correct, Repairing and upgrading is done with repair tools; IE, Stone Axe, Claw Hammer, and Nailgun, and by right clicking with it.

Given that you're pulling blocks out of the creative menu, it's possible the blocks you're interacting with simply dont have an upgrade path.. Not every block accessible in creative has an upgrade path, or even in some rarer cases, may be missing repair material entirely.

That said, the way you describe right clicking as simply breaking the block, It sounds like you may have remapped your keys at some point as the other user says; Though, alternatively, you may be properly upgrading the block but the resulting increase in mass for the block from upgrading is causing it to collapse from insufficient support.

Exactly What block are you trying to upgrade, and Where are you trying to upgrade it?

If you craft a stone axe and basic building block frame instead of pulling it out of the creative menu, does... Read more
Comment
    faatal on Forums - Thread - Direct

Every alpha we get ready for launch. 1.0 is the same getting ready for launch plus a few extra things.


We are not the Borg. We are a group of individuals. I care that it is still labeled EA.


You can literally say anything and not everyone will "buy" it. Even the greatest game in the world (whatever that is), will have 2% negative reviews. There is no pleasing everyone. If I could give everyone in the world a million dollars, I would have people complaining it was not enough or they don't want it or don't know what to do with it or I was up to no good.


We are doing a bunch of balancing and play testing right now, beta or not. We have bandits partially done, but for my part, I have tons of higher priority tasks to do before I get back to their AI. The primary programmer for RWG died, so more on my plate and we have actually made many improvements to it in the last 6 months that I am e...

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Comment
    faatal on Forums - Thread - Direct

7dtd with the current feature set and assets will not run on PS4 and Xbox One. Not even close. The computer version of the game has moved beyond that hardware and it was a challenge to get it running reliably on current gen console hardware.

Comment
    faatal on Forums - Thread - Direct

The term gold does not mean much anymore. When is it done? Many games release, get a few bug fixes, then no more updates, so I guess it is done. There are other games that just keep getting bugs fixes, balance changes, new features, at whatever rate the devs feeling like doing, so they don't ever seem done to me. Avorion, Grim Dawn, No Man's Sky, Empyrion, Everspace 2, Space Engineers, Rust. I play or have played all of these and look forward to some of their updates. Some were early access titles and while so, it actually encouraged me to play them less. Leaving early access tells me it is more stable, more complete and I will have a better experience.


I bought Necesse many months ago on a recommendation. On sale. Got that early access price as most games go up in price substantially when they leave early access. Played for 7 hours and stopped because I want more features. I want a more in depth experience and don't want to get burned out on the fe...

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Comment
    Roland on Steam Forums - Thread - Direct
Thanks for your feedback. Remember to post in a respectful manner and avoid insults. You can express criticism without resorting to toxic word choices. The 1.0 launch is sure to be interesting to observe no matter what you side you are on with regards to its timing. We will all know how it pans out after next month.
Comment
    faatal on Forums - Thread - Direct

Yes, they would have been alpha 23, 24, but now something like 1.5 or 2.0.


It would be nice to break nothing, but I don't know if that is practical. Code will change to make it better or add features, so if a mod is changing code it may need updating. xml formats may continue to change as needed. Save data mostly has version numbers for the various types of data and we try to be backwards compatible reading older versions.

Comment
    faatal on Forums - Thread - Direct

Yes. 1.0. No longer early access. Not gold. Not done. Continued full development exactly as if we had called it A22 and started on A23, then A24...
Many games leave early access and the devs then continue to improve them. There is nothing weird about this.


27 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by hammerinn:
Originally posted by ravend: Not quite on release (Dec13 from memory) but it certainly has been a fun 10 years to this point.
200~ odd hours so far which is bound to go up with 1.0 - its certainly a game where I have popped back to check on what is new and survive a few weeks.

33/43 achievements, with a lot of the ones missing being PvP based which I will most likely never get.

Purchased: Mar 30, 2014
7 Days to Die - $19.99 USD
Buy it again just to play the game I already bought? Yeah no thanks.
Not on PC you don't.
Comment
    SylenThunder on Steam Forums - Thread - Direct
UE5 wouldn't offer any improvements either. Performance would be worse because UE doesn't do voxels as well.
Comment
    SylenThunder on Steam Forums - Thread - Direct
A thread on this question was opened a few days ago, and there is also a PINNED thread in the Modding section of the forum. Not to mention that someone asks this about once a month for the past eight years.

Please take the time to at least look around a little to see if your questions were already asked before starting a thread.
Comment
    faatal on Forums - Thread - Direct

Nav gets occasional updates by Will to fix things or add POIs, so it will be somewhat different in 1.0.


We should have pregen maps on console and they will be made using the improved RWG.

Comment
    faatal on Forums - Thread - Direct

This FSR 3 port to Unity I used is 3.0 and it does not have frame generation ported. It basically works, but there is blurring on certain types of renderer objects like particles using cutout. I may not have much time left to make changes to it, so it may be off in all the presets, but manually enabled using the AA setting.


26 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
DLSS isn't going to help your CPU bottleneck. Though they have started working on FSR3.

Edit: Also note that there is a lot of optimization going into the next release. You might be aware of that if you read up on some of the details.

25 Apr

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by rubyismycat: i know that Roland i dont think it was done well or thought out properly i dont want to make a field of 100 dew collectors defended by auto turrets because just collecting from the 8 i already have is more than annoying and tedius enough thanks and with respect and not wishing to sound rude or cynical i know that with console games there is massive pressure put on devs to stretch out playtime and keep games simple however some pc gamers like myself want maximum complexity and depth with the console release just arround the corner it makes sense for TF~P to dumb the game down to a moronic looter shooter me do fetch quest shooty things bang bang me happy der! level i really do understand and hopefully after the...
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Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by rubyismycat: ill keep repeating the point i just made as often as i have to lmao i got lots of water but i need industrial amounts like 1000 bottles of water to make glue and duct tape 5000 bottles of water to make various food items etc etc etc get it now? yes? Good

If you want industrial amounts then you need to build a proper industrial factory. Make more dew collectors or find a mod that makes them produce more bottles each.

Being able to easily produce duct tape and such in the quantities you want trivialize the game and are part of the reason empty jars were removed.
Comment
    SylenThunder on Steam Forums - Thread - Direct
The game is primarily designed for 8-player co-op. Unlike Ark or Rust which are designed for 60-100 players per server.

Most people are playing co-op with friends in private servers or are playing single player.

As mentioned already, we are also kind of in an activity lull that naturally occurs during this time of year, and additionally during this phase of development where a new build is just around the corner.