A lil somethin somethin: You can find the details for this event on the announcement page here.
True but I think the katana has special meaning in this genre so lots of people would appreciate it.
Maybe same with lawnmower…heheh
Originally posted by Michael Daemon:Read moreOriginally posted by SylenThunder: Just a note....
If you want to talk about water, there is ...
Originally posted by Oreo Panda: I used to like the water glasses jar. Maybe it was just me? Now it feels like doing missions to get water.Just a note....
I would love some more cooking dishes like if fishing was a thing it would be pretty cool.
Also since fractions were announced, it would be cool if some "resources" survived. Like certain animals for example. I bet a lot of people would love to have it official and nost just a mod. Maybe chickens, pigs and cows.
Also, I would love more variety of melee items. Like we have the spear, but a sword would also be cool, or a katana.
What do you guys think?
Originally posted by God Bless The Dead: You can right click the game in steam and hit the Beta tab and play older versions of the game, around Alpha 16 and before will have what you ask for.Probably nearer to A13, actually. But yeah- Pretty much just go back in versions till you're happy. In A16+ as the versions progress more and more of them are that dungeon style buildings- Stories of how these buildings fell to the zombies and failed to protect their denizens. A21 it's pretty much all of them... There's a few Tier 0 buildings that are basically burnt out wrecks or downright leftover rubble that don't have an intended path, but basically everything T1+ is a 'dungeon'.
Originally posted by Jonnson:Read moreOriginally posted by SylenThunder: I was vague because I couldn't recall which it was. Did some digging through recent log file submissions and found this.
https://7daystodiemods.com/f...
Originally posted by Grzałka:I was vague because I couldn't recall which it was. Did some digging through recent log file submissions and found this.Originally posted by SylenThunder: There is technically a mod kind of like that already. It is NOT forgiving at all and tends to cause a lot of people issues not only with the FPS, but with other aspects of the game lagging.whats the name of this mod?
Originally posted by Jonnson: I wonder if you could tailor make a city like that, via a mod. Maybe take all the trees, water, ores and earth out of the game, and make the entire map just the city. Like a 3k x 3k map surrounded by radiation, with the roads leading out roadblocked with warning signs. I think it could be done, but that would take some time as Roland mentioned. That's a lot of work, hehe.There is technically a mod kind of like that already. It is NOT forgiving at all and tends to cause a lot of people issues not only with the FPS, but with other aspects of the game lagging.
Originally posted by Pain Weasel:Originally posted by SylenThunder: And imagine, if min spec to play is now an i5-8400 CPU with 16GB RAM, and a GTX 1060 6GB... That would drop a lot of people from being able to play this game.Well, it would exclude a lot of people right now but in 10 years when the game is finally released that won't be such a crazy requirement. We'll all have quantum computers and flying cars by then.
Just kidding.
Maybe.
Originally posted by Padischli:They don't pay ... Read moreOriginally posted by SylenThunder: Voxels are expensive. Min spec would need to be raised to recommended spec, and they would need to actually provide details on CPU instead of the absolute vagueness that it is right now.how much do they pay you to defend this game?
And imagine, if min spec to play is now an i5-8400 CPU with 16GB RAM, and a GTX 1060 6GB... That would drop a lot of people from being able to play this game.
Originally posted by thestile: I'm so glad we don't have those huge cities. I would be getting 5fps and I have a good PC. LolPlus, those AAA games aren't drawing millions of 3D Voxels. Buildings in cities aren't much more than Hollywood city props. Just 2D planes with pictures pasted on.
It would be cool if this wasn't a voxel game though. I would love that.
Now that I think about it, even AAA games don't have that really. They have big cities and big buildings but you can't enter a significant portion of them. 7 Days actually has a lot more accessible POIs than most games do. There might be some exceptions but I can't think of any.
Originally posted by Grzałka: Why isnt the game getting any really big cities? I dont mean wide i mean tall, why are most of the buildings so short and lackluster, i think it would be really fun to try to navigate and survive in a huge city, with bridges connecting tall skyscrapers, vines on lamps and grass growing out of cracks in the concrete tiles of the city, and why is there not more variety in blocks, i dont mean shapes i mean their "age" for example concrete blocks with moss or even trees poking out of the cracks would by themselves add a lot and now imagine 1/4 of the blcoks in the game having that variety and the overall atmosphere would really improve.Voxels are expensive. Min spec would need to be raised to recommended spec, and they would need to actually provide details on CPU instead of the absolute vagueness that it is right now.
might add more questions later
Originally posted by How Bizzah:Read moreOriginally posted by Crater Creator: Yeah, this feedback is confusing given how the game actually works currently. As far as "completely breaks immersion" I'm on the opposite side. It breaks immersion how you can pick up any 5 rocks off the ground and start a fire with them. I can't do that. In fact, even a primitive survival expert isn't likely to pull that off. And this is a survival game. Back when I made a mod for the game, I changed the recipe so you can't start a fi...